I really like this idea and green exiling things is cool but I feel like Asterion's Labyrinth is a bit overpowered for 3 mana and you should nerf it a bit because mass exile and two turn taps is a lot for that much.
Hey so can my signature spells not be both colors of my adventurer? Also, can one of my signature cards be a land? It serves really well to characterize my character. If a card can only be 1 color, can it have an activated ability in the other color? Thanks, sorry I didn't see all the details. @pjbear2005 Also when you pick adventurers will you try to pick different color combos or will you just go by the coolest cards? Thanks.
So I misread the front part and it looks like I'll need to make Withered Beauty one color, but this is the idea of my character. I'll post her story below.
Iris is the sister of Lazav, the Dimir Guild leader. Nothing is known about their parents. Both children were born as shapeshifters. When Szadek, the parun of House Dimir, died, Iris and Lazav both went for his throne. Lazav, among the highest members of the Dimir, was deemed the better leader and took control. Iris cleverly planned to murder her brother and use her shapeshifting to disguise as him. However, she was caught by Lazav. As punishment, he completely erased her memory and took control of her mind, then cast her out into the wilderness near the Selesnya Conclave. Iris, at this point in her story, is still subject to Lazav's will. Using her powerful flower-related magic, she created a grove where the fruit would renew her youth if eaten. Iris is thus effectively immortal, but not free. She disguises as very elderly or very young women to avoid seeming threatening, and lives deep in the woods behind Vitu-Ghazi. Thanks for reading! Sorry if this was too long.
@HurricanesHardlyHappen If you want to make your card more authentic, make the creature type be Wizard or Shaman rather than Witch. An example of this is Bogbrew Witch and Accursed Witch:
These cards are very D&D-like, although I think they work well for MTG.
Both my character and my spells are based off my second D&D character: Sammil Tunrow is an innovative, alchemist wizard from the Izzet League. He uses magic in new and creative ways to disable his enemies and help his allies.
@Bowler218 just pointing out this quote from The Gatherer about having first strike and double strike (Your character has both): "A creature with first strike and double strike deals combat damage the same as a creature with double strike. It doesn’t deal damage three times or before other creatures with first strike." Just pointing out that the first strike is effectively useless.
@Bowler218 I just looked on all the double strike cards in the game on the Gatherer and found none with both. Either they have all been errata'd or you are misremembering. If you do find one with both, please could you send that to me? (am i am sad person with nothing better to do because I actually spent the time looking at 40 cards? maybe.)
Comments
I really like this idea and green exiling things is cool but I feel like Asterion's Labyrinth is a bit overpowered for 3 mana and you should nerf it a bit because mass exile and two turn taps is a lot for that much.
I was actually trying to go for a knight class but the line between knight and paladin is pretty blurry.
A New(ish) Genre
And I don't think it was officially decided I just like saga best.
Character:
https://mtgcardsmith.com/view/leysa-sister-of-pain
Support:
https://mtgcardsmith.com/view/destrake-patron-of-the-damned-1
more coming soon
Also when you pick adventurers will you try to pick different color combos or will you just go by the coolest cards? Thanks.
Thanks for reading! Sorry if this was too long.
Also, the land is okay, you can use both colors but you can't use the two color card and I will pick based off of both coolness and color scheme.
Both my character and my spells are based off my second D&D character: Sammil Tunrow is an innovative, alchemist wizard from the Izzet League. He uses magic in new and creative ways to disable his enemies and help his allies.
My Character:
Signature spells:
"A creature with first strike and double strike deals combat damage the same as a creature with double strike. It doesn’t deal damage three times or before other creatures with first strike."
Just pointing out that the first strike is effectively useless.
(am i am sad person with nothing better to do because I actually spent the time looking at 40 cards? maybe.)
He has a -1/-1 counter theme, with a snake tribal subtheme. I'll post a little story piece on him soon. Here are his signatures:
Let me know if there's any change I must make.
The adventures will begin sometime in January and the adventurers are:
Astik, Serpents' Guardian
Iris, Deceitful Flower
Asterion, Minotaur
Aviron, Battle Hardened
and Kali Deir, Lord of Antimagic