Limaria - The world without Mana

Welcome to Limaria, the plane untouched by Mana or Planeswalkers, until now. For 500 years Limaria ran off of its own system of magic which drew power from five powerful beings called "Flowers" these beings used this reliance on them to rule over different parts of the world and when they became bored of ruling they started to fight.
Limaria was locked away when all five of the flowers agreed to put a powerful spell around there plane, to lock it away from all other planes and anyone who may walk between them. This was until one of the Flowers betrayed the others and lifted the spell, now a world which had not seen Mana or Planeswalkers has become flooded with new possibilities and new threats. The creatures of this world have started to bind together in to there own tribes to either join the Mana revolution or to fight against it.
Now that's out of the way, thanks for checking out my post and my set. I had the idea for this set a few months ago when reading up on some Magic lore and thought the idea was a fairly interesting one, which allowed me to bring my own little world I was designing for other purposes in to the world of Magic.
1) Set definition
The set is a Top-Down set, the focus of this set is to bring the world of Limaria to life, Limaria being a world without mana Colourless mana and cards are going to be more often found in the set than in most. I'm still playing with the idea of a "Sixth" colourless deck that could be made where you don't have ANY colours required to play the deck BUT that could cause major balance issues, so that's still up in the air.
This is a Tribes-Matters set, meaning the focus of this set will be around the different tribes that have formed in the world rather than basing your deck around a certain colour combo you like, you may instead focus on a tribe you like (For example there are Human creatures in Blue, Red and White, so you may make a BU deck or a BR deck focusing on humans rather than just the colours)
2) Themes
The these of this set is based all around the different tribes of the world, whether they are working to bring Mana in to the world or to fight against it and return power to the Flowers.
The major theme I want to focus on is people prefer tradition and people who embrace change, and how this works with the mechanics of Magic and the lore of Magic
3) Mechanics
Glory or the Grave!
In a world where the end is coming for the traditional world, people are fighting tooth and nail to try to get the vision of the world they want in to place, more importantly it's about rising to the top once the dust settles. It's all about glory...and mostly dying.
Glory refers to cards that come in to the battlefield and trigger and effect (ETB effects) this should be used more in this set than in most

Grave refers to what happens when a card dies, not just when it's removed from the battlefield but what happens if it's killed (Exiling for example shouldn't be a big thing in this set)

Commanders rise and fall!
Tribes need leaders and command effects empower these Tribes, in this set I'd like for each tribe to have one or two leader cards that have an effect that triggers when a card of there own Tribe enters the battlefield.

The Flowers
The flowers are powerful beings that used to rule this world, all five of them are extremely powerful, and act like normal legendary creatures, but unlike other legendary creatures they cannot be more than one Flower on your battlefield at any time, if you played the Red Flower and then played the Blue Flower, you'd have to pick one to go in to the graveyard, even though they do not share the same name. In flavour this is because all of the Flowers now hate each other more than ever and cannot work together.
4) Fresh Mechanics
The glory and grave banner heads work for flavour but it's nothing magic hasn't done here and there, so I am still trying to work out a good set of mechanics that could make the set really stand out from the others and work with the world, something to do with tribes and colorless Mana really would be preferred.
4) Story!
Outside of this basic plot/setting I am still trying to construct a story to go with this set and how a world like this used to function and how it would function now, I'd love to get some help with this along with designing some of the cards for the set.
5) Color game plan
While I have a basic idea of how the basic 5 colours will work within the set, the game plan of making decks and archetypes that work is still something I am learning, I'd love to bring on some designers with a bit more experience than me to get this ball rolling completely and to help me improve my own skills.
6) What I need!
I would love to bring together a small team to help work on this project, I have a lot of original art to go in to this set (over 40 pieces) and a lot of art that I have the rights to use (Another 40) and I have wanted to design a custom set for a long long time so I thought now would be a great time to give it a try.
I am looking for designers and writers right now to really help get this ball rolling and help bring this world to life.
If you want to help or have ANY feedback on this project I'd love to hear it so please do let me know, I am still a little new to all of this so do bare with me if this is something that's been touched on before or I am missing something major.
Please note all cards shown in this post are NOT final cards and are only in place to show off the mechanics of the world.
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