What's your opinion of skulk?
I ask because I was thinking of using it on a card I was designing and then realised we hadn't seen skulk for a while. I hadn't realised this but it seems WotC decided it didn't work out as a keyword, MaRo saying it was too complicated(1) and only interesting on small creatures(2).
1) http://markrosewater.tumblr.com/post/148621035288/hi-mark-big-fan-of-your-drive-to-work-podcast
2) http://markrosewater.tumblr.com/post/148624571278/how-was-skulks-design-space-limited
So I'm just curious what your thoughts are. I really liked skulk. I don't find it particularly complicated and the comment about it only being interesting on small creatures is a little like saying trample is only interesting on big creatures. I'm not sure it's *that* much of a limitation. It also leaves Dimir without an evergreen keyword.
Anyway, what are your thoughts? What was it like to play with for you during Shadows over Innistrad, for example?
1) http://markrosewater.tumblr.com/post/148621035288/hi-mark-big-fan-of-your-drive-to-work-podcast
2) http://markrosewater.tumblr.com/post/148624571278/how-was-skulks-design-space-limited
So I'm just curious what your thoughts are. I really liked skulk. I don't find it particularly complicated and the comment about it only being interesting on small creatures is a little like saying trample is only interesting on big creatures. I'm not sure it's *that* much of a limitation. It also leaves Dimir without an evergreen keyword.
Anyway, what are your thoughts? What was it like to play with for you during Shadows over Innistrad, for example?
This discussion has been closed.
Comments
Did you find it uninteresting in any way? I mean, trample, for example, isn't all *that* interesting but it's solid and makes sense. Did you find it complicated?
Awkward in what sense? Just curious.
Fair enough, although interestingly "nerfed version of unblockable" is kinda why I like it, both balance-wise in keeping you from loading up your unblockable creatures with enchantments that make them bigger and flavour-wise in that a little rat might be able to sneak past a brute but not a huge enchanted one. Maybe I just have a thing for any sneak / stealth related mechanic or flavour!
Also, it could be argued that menace is essentially a nerfed version of unblockable too and yet that seems to have been embraced by WotC. I appreciate menace is simpler than skulk but, still, kinda just nerfed unblockable.
I think a big part of the reason skulk wasn’t well received was because it wasn’t an “exciting” mechanic. Your creatures can’t be blocked sometimes, woo hoo. Skulk didn’t get any great payoff creatures and skulk creatures are inherently weak, which means Spike, Timmy, and even Johnny don’t get much out of them. Only kind of players that can seem to do skulk are Vorthos making their skulk tribal deck.
I like skulk but I think that it needs to be applied to better cards because it isnt that effective on just like a 1/1 with skulk is pretty bad but maybe "discard a card, if you do draw a card"
No one wants to play a 1/3 Skulk Lifelink 3-drop. What's the point of giving Skulk to creatures with 3+ power? Or choosing to make great part of subtypes of the creatures who have this ability Spirits, which already have better, evergreen evasion in Flying?