World building contest - War Upon the Sands!
Hello, generic cardsmiths.
apart from weird intros, what is going on here is exactly what the title says.
the plane: Carcho, world of deserts. It is a plane that is basically 2 huge deserts, one home to the Krashta tribe, and the other home to the State of Imrac.
The Mechanics and Colours of the Factions:
Tribes: R/G/U. they use elemental magic and animate lands. Compare to gruul clans.
State: W/B/C. they exile creatures and destroy magic. Compare to Orzhov Syndicate. (C represents colourless mana. It's that diamond thing.)
The Challenge:
create three cards each. That's it. They can be any faction, or non-factioned cards. (If you make a tri-coloured land for a faction, make it a desert please).
(I will post history underneath.)
Thank you!
RULE UPDATE - You can create any number of cards, not just three.
apart from weird intros, what is going on here is exactly what the title says.
the plane: Carcho, world of deserts. It is a plane that is basically 2 huge deserts, one home to the Krashta tribe, and the other home to the State of Imrac.
The Mechanics and Colours of the Factions:
Tribes: R/G/U. they use elemental magic and animate lands. Compare to gruul clans.
State: W/B/C. they exile creatures and destroy magic. Compare to Orzhov Syndicate. (C represents colourless mana. It's that diamond thing.)
The Challenge:
create three cards each. That's it. They can be any faction, or non-factioned cards. (If you make a tri-coloured land for a faction, make it a desert please).
(I will post history underneath.)
Thank you!
RULE UPDATE - You can create any number of cards, not just three.
This discussion has been closed.
Comments
The plane of Carcho was a prosperous, green place with lots of plants everywhere until an ancient evil arrived and destroyed the place. (It was probably Bolas, but no-one knows.) He turned the forests into deserts, leaving the planes inhabitants little chance of survival. however, one city still survived, and it's Inhabitants expanded outwards until they controlled the whole Irmac Dessert. They became the Irmac state, a civilisation that wants the whole plane under it's sway. Standing in it's way where the tough, rowdy tribes of the Krashta desert. Now, as the two Factions battle, the War Of The Spark breaks out elsewhere, it's only a matter of time before true danger arrives...
Gor is the shaman of a small Krashta tribe. this tribe consists solely of Agashi (singular Agash), a race of tiger-like, nearly hairless humanoids. one day, he saw some Irmac troops mining his precious mountains for oil and metal. flying into a mindless rage, he attacked the men, and as he finished, feeling the satisfaction of a job well done, his spark ignited.
(Agashi use the Cat subtype.)
Apart from the Agashi, other monster species include (But are not limited to):
-Brilliants. these are the dragons of Carcho. Predominantly white, they are often enslaved by the Imrac.
-goblins. these are much the same as those from other worlds, appart from there reptilian nature. They serve as messengers and scouts for the Tribes.
-Wurms. these huge serpents are often domesticated by either faction.
-ellocants. a species of beasts, this is in fact the general name for many different species of quadrupedal, mammal-like reptiles.
Admittedly it also affects their lands, but that doesn't matter if they aren't playing a lands deck.
I spent a little while searching for a card that made a token that was a perfect copy of itself without an ability and couldn't, but the fact that that wording has never been used on a real MTG card's oracle text according to Gatherer is probably enough.
From 1-10 how much would you rate the Khans of Tarkir symbol on basis of looks?
It's stupid in early turns (if you play it on an early turn you practically win automatically because the downside is irrelevant, it taps for two mana, it lets you play an extra land and it has "Tap: Exile target creature but even better).
Actually, I pretty much got everything in that single bracket.