Is this mechanic intuitive/good?
I came up with this mechanic I called "Veil". Examples:
Veil (This creature's toughness can't be altered.)
A creature with Veil will always have 1 of toughness. Therefore they're immune to damage, -X/-X, and deathtouch.
First of all, is the wording understandable? The thing is that they need to be exiled, or destroyed, or returned to hand, etc.
Second of all. Some colors like green or red would have it impossible to remove it. I know some colors can't deal with enchantments for example. But creatures? What do you think...
PS: This is my first post ever, so sorry if it's off. I just started creating cards on my free time and a user called sorinjace pointed out that I could join the forums
Veil (This creature's toughness can't be altered.)
A creature with Veil will always have 1 of toughness. Therefore they're immune to damage, -X/-X, and deathtouch.
First of all, is the wording understandable? The thing is that they need to be exiled, or destroyed, or returned to hand, etc.
Second of all. Some colors like green or red would have it impossible to remove it. I know some colors can't deal with enchantments for example. But creatures? What do you think...
PS: This is my first post ever, so sorry if it's off. I just started creating cards on my free time and a user called sorinjace pointed out that I could join the forums
This discussion has been closed.
Comments
I defiantly think it's a invincibility remake, not trying to be mean, but except for anti -x/-x, it's invincibility again. If you take away everything but the anti -x/-x, it would be a good ability!
edit: wouldn't that just be indestructible but worse? anyways I'll think about it a bit more
Against such effects it would certainly keep the creature alive, though its power would still be reduced, obviously.