corrinella mechanic help
Hi all, wondering if i could have some help in designing a world mechanic wise. I already have one mechanic I will be using called augment. Here is an example of it on a card.
The plane itself is unique. Nearly every human, as there are no other humanoid species, are augmented into cyborgs, which is showcased through the augment mechanic. For a price, you can turn a biological being into a cyborg, turning it into a colorless artifact creature in addition to its other colors and types.
I can answer any questions you may have. I'm planning on having three mechanics in the first set and two additional ones in the second set with a new version of amass, which would make cyborg armies.
The plane itself is unique. Nearly every human, as there are no other humanoid species, are augmented into cyborgs, which is showcased through the augment mechanic. For a price, you can turn a biological being into a cyborg, turning it into a colorless artifact creature in addition to its other colors and types.
I can answer any questions you may have. I'm planning on having three mechanics in the first set and two additional ones in the second set with a new version of amass, which would make cyborg armies.
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Comments
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Synthetic Rebel - - - - 1W
Creature - Human Soldier
First strike
2CC: Augment Synthetic Rebel. (Put an augment counter on it. It becomes a Cyborg artifact in addition to its other types.)
Whenever Synthetic Rebel becomes augmented, put two +1/+1 counters on it.
2/1
"What do you mean I'm overpower for a common? That's craaaaaazy."
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On a more mechanical note, I'd recommend that you make augmenting something that you can only do once (like monstrosity) or that you tone the powerlevel of this card the heck down. It's doing a lot of of fancy, powerful stuff for a common.
Augment (If this creature hasn't got an augment counter on it, put an augment counter on it and it becomes augmented. It becomes a Cyborg artifact in addition to its other types.)
Basically, it needs to say that it's limited. If you're going to do something like devoid, do so, but my point is that it can't be a colorless card with a color. Colorless isn't a color, it's a state, that state being "This card does not have a color."