@sanjaya666 I mean, we technically could include some of those if we make it a relatively large set, and make cards based off the planechase planes' cards
Arkhos - A plane of constant twilight where no one can differ dreams from reality. Iquatana - A plane with a bunch of chimneys and vents which shoot out Aether which makes up the atmosphere. (Narcomoebas are here) Ir - A plane inhabited by giants called the Fomori, they protect a fortress said to be a "mana haven" Kaladheim - Not much info on her, Angrath visited, home of the 2014 Duel of the Planeswalkers ultimate boss. Karsus - Not much info here either, the only thing we know is that there is a giant crystal thing. Kinshala - A plane introduced in Archenemy, it has a south African style open air market place with humanoid traders.
@pjbear2005 Alright then, though I don't really know about what is this all really though. I mean, are we gonna making a sort of Core Set with the theme 'All-Planes-in-One' or... okay then.
Having all planes at once will have a lot of unique mechanics of each set interwined with each other. Maybe you can think a Ravnica like set, setting all selected planes (5 per set, and do alliance between planes, for example:
Theros and Amonkhet, both are based on real life mythos and locations, both of them have gods. But they have a lot of mechanics:
@Ranshi922 and @kandra127, Fan Planeswalkers are okay, because this is for the Cardsmithers, I want everyone to have creativity in this, everyone involved in the Plan-ar,
Ok. I am thinking we might want to construct a plot trajectory or this might end up like a fan service core set. I could play a villain; that title sure warrants the possibility.
okay. I have a few. here's two. Eltan is my fanplane, a wintry, medieval plane full of war, goblins, and arcane secrets. https://mtgcardsmith.com/view/ignus-slightfeather-1 Name: Ignus Slightfeather Plane of origin: Eltan Colors: Red and Blue Backstory: on Eltan, Ignus accidentally killed a whole gathering come to watch him. He was flung off the plane by the force of the blast, and still hasn't told his sister, Lusa. After the blast, Ignus went to Innistrad, where he became an alchemist. He began to perfect the art of transmutation, and figured out how to transform himself temporarily into Aether. He followed an Aether stream intothe Blind eternities, and faced off against the true nature of the Eldrazi. Scarred and empowered by this, he became stuck in the Blind Eternities. He began to orchestrate Aether flows, Directing planeswalkers' first, uncontrolled planeswalks and shaping the destiny of the Multiverse. Preferred form of magic: Transmutation and Aether Manipulation Character’s strengths: Extremely powerful, Plenty of intense magical study and a healthy resistance to explosion. Character’s flaws: Arrogance. He believes he can solve any problem that comes his way. also, he cant enter any planes.
https://mtgcardsmith.com/view/the-jade-owl Name: Lusa Slightfeather Plane of origin: Eltan Colors: White, Black, and Green Backstory: Her planeswalk and close scrape with death on a hunting mission brought something back with her. this presence followed her, killing small creatures and sometimes people. She travels the planes, trying to save everybody from the darkness everywhere, unaware that she is spreading it. Preferred form of magic: Healing, resurrection,and a bit of necromancy. Character’s strengths: Able to manipulate the veil between life and death. Character’s flaws: Believes that in the end, nothing anyone does really matters. (Nihilism)
@Everyone, just so we are clear what I meant by a Mary Sue character, that's any character that bends the story around them. See things like Beowulf for examples. (The Old English Text)
Also, characters that are too perfect. Ignus is kinda overpowered, but I made him because I thought "Hey, what if someone was orchestrating a bunch of stuff"
I also have a premise for my character but have no real clue how it would be implemented in card form.
Name: Ranshi (Last name lost to in time and translation) Aliases: The Apath, The Dark One Species: Azra
Plane of Origin: Unknown, theorists suspect Pandemonium, a plane in the far reaches of the Aether inhabited by demons, devils, and the such. Where beings of lights are the things that go bump in the night)
Backstory: I honestly don't feel like writing it all out here in a way that seems presentable. I have a draft and all that which I will chip pieces out of to insert in flavor texts.
Magic: Empathic Abilities, Dimentomancy (A rare and mercurial form of magic that shifts with the state of mind. Such magic is impossible to master without first reaching an understanding of oneself.)
@Dom_Rocks Maybe, Ravnica fused with Alara and they become large 3 color shards (1 set is the Alara color shards, the other is a set of Tarkir color shards). Then we can give plane combinations 2 colors and then we have those planes split on the shards
Backstory: It is suspected that once he was born in a noble family and he was already a wizard by himself afterwards. But an accident during a strange war that involves him and the other noble families to obtain a wish-granting device causing his planeswalker spark to be ignited and sent him directly in Ravnica during Nicol Bolas' invasion. Currently is being hidden in the shadows and steadily amassing wealth and followers by raising a sort of cult that worships the forgotten gods of Ravnica themselves.
Magic: Augury, telepathy, spatial manipulation
Character's strength: - Spatial manipulation. He could channel mana to unleash a distortion or rift in space that causes matters to lose their cohesion. Can't be used repeatedly because it's a taxing method. - Quick teleportation. His mastery over spatial magic allows him to transport himself at any point he could see within a plane. Not to be confused with planeswalking. - Future sights. By focusing mana to his mind, he could see alternate futures to see the better path he could take. Can't be used repeatedly because it's a taxing method. - Passive telepathy. He could hear the thoughts of people around him in a maximum distance of a few meters only. Can be deactivated to prevent the flood of information. - Thought barrier. Allowing a degree of protection against mind-based spells. - Keen intellect. Aeliel is a scholar and an adept of thaumaturgy. In addition he's also a smooth talker to an extend.
Character’s flaws: Somewhat aloof and cold, doesn't care much about other people but is leaning towards a neutrally good character.
"After all, one cannot simply goes to nowhere without any preparation." —Aeliel
Comments
Uh wat? I have no idea. Except that Jace is from Vryn ofc.
:}}
Arkhos - A plane of constant twilight where no one can differ dreams from reality.
Iquatana - A plane with a bunch of chimneys and vents which shoot out Aether which makes up the atmosphere. (Narcomoebas are here)
Ir - A plane inhabited by giants called the Fomori, they protect a fortress said to be a "mana haven"
Kaladheim - Not much info on her, Angrath visited, home of the 2014 Duel of the Planeswalkers ultimate boss.
Karsus - Not much info here either, the only thing we know is that there is a giant crystal thing.
Kinshala - A plane introduced in Archenemy, it has a south African style open air market place with humanoid traders.
I'll finish the rest later.
So, I'm just gonna wait then.
Theros and Amonkhet, both are based on real life mythos and locations, both of them have gods. But they have a lot of mechanics:
Amonkhet Block Mechanics: Aftermath, Embalm, Exert, Eternalize
Theros Block Mechanics: Monstrosity, Heroic, Bestow, Devotion, Inspired, Tribute, Constellation, Strive
So, you must think a way that makes up or shows a bit of both set without making it complex for starting players. So, lets try to make a card for it:
Balacing issues apart, you can depict a "Constellation" keyword from the Theros block without making it complex.
Ixalan and Innistrad block (Morbid, Raid and Fateful Hour) on a Mythic.
??
Guess I'll join the guild of the Unstable League of Dastardly Doom then )
So sure
https://mtgcardsmith.com/view/ignus-slightfeather-1
Name: Ignus Slightfeather
Plane of origin: Eltan
Colors: Red and Blue
Backstory: on Eltan, Ignus accidentally killed a whole gathering come to watch him. He was flung off the plane by the force of the blast, and still hasn't told his sister, Lusa. After the blast, Ignus went to Innistrad, where he became an alchemist. He began to perfect the art of transmutation, and figured out how to transform himself temporarily into Aether. He followed an Aether stream intothe Blind eternities, and faced off against the true nature of the Eldrazi. Scarred and empowered by this, he became stuck in the Blind Eternities. He began to orchestrate Aether flows, Directing planeswalkers' first, uncontrolled planeswalks and shaping the destiny of the Multiverse.
Preferred form of magic: Transmutation and Aether Manipulation
Character’s strengths: Extremely powerful, Plenty of intense magical study and a healthy resistance to explosion.
Character’s flaws: Arrogance. He believes he can solve any problem that comes his way. also, he cant enter any planes.
https://mtgcardsmith.com/view/the-jade-owl
Name: Lusa Slightfeather
Plane of origin: Eltan
Colors: White, Black, and Green
Backstory: Her planeswalk and close scrape with death on a hunting mission brought something back with her. this presence followed her, killing small creatures and sometimes people. She travels the planes, trying to save everybody from the darkness everywhere, unaware that she is spreading it.
Preferred form of magic: Healing, resurrection,and a bit of necromancy.
Character’s strengths: Able to manipulate the veil between life and death.
Character’s flaws: Believes that in the end, nothing anyone does really matters. (Nihilism)
Name: Ranshi (Last name lost to in time and translation)
Aliases: The Apath, The Dark One
Species: Azra
Plane of Origin: Unknown, theorists suspect Pandemonium, a plane in the far reaches of the Aether inhabited by demons, devils, and the such. Where beings of lights are the things that go bump in the night)
Backstory: I honestly don't feel like writing it all out here in a way that seems presentable. I have a draft and all that which I will chip pieces out of to insert in flavor texts.
Magic: Empathic Abilities, Dimentomancy (A rare and mercurial form of magic that shifts with the state of mind. Such magic is impossible to master without first reaching an understanding of oneself.)
Jund
Grixis
Bant
Esper
Naya
What if they became Guilds of some kind instead of Planes?
Thoughts?
Name: Aeliel Primis Tenebris
Aliases: The Augur, the Farseer
Species: Human
Plane of origin: [UNKNOWN]
Colors: White, blue, and black
Backstory: It is suspected that once he was born in a noble family and he was already a wizard by himself afterwards. But an accident during a strange war that involves him and the other noble families to obtain a wish-granting device causing his planeswalker spark to be ignited and sent him directly in Ravnica during Nicol Bolas' invasion. Currently is being hidden in the shadows and steadily amassing wealth and followers by raising a sort of cult that worships the forgotten gods of Ravnica themselves.
Magic: Augury, telepathy, spatial manipulation
Character's strength:
- Spatial manipulation. He could channel mana to unleash a distortion or rift in space that causes matters to lose their cohesion. Can't be used repeatedly because it's a taxing method.
- Quick teleportation. His mastery over spatial magic allows him to transport himself at any point he could see within a plane. Not to be confused with planeswalking.
- Future sights. By focusing mana to his mind, he could see alternate futures to see the better path he could take. Can't be used repeatedly because it's a taxing method.
- Passive telepathy. He could hear the thoughts of people around him in a maximum distance of a few meters only. Can be deactivated to prevent the flood of information.
- Thought barrier. Allowing a degree of protection against mind-based spells.
- Keen intellect. Aeliel is a scholar and an adept of thaumaturgy. In addition he's also a smooth talker to an extend.
Character’s flaws: Somewhat aloof and cold, doesn't care much about other people but is leaning towards a neutrally good character.
"After all, one cannot simply goes to nowhere without any preparation."
—Aeliel
Alnica?
Shards of Ravnica?