It's Heist Time!
It's time to assemble your team of criminals. Create for me four cards that all share the keyword Heist (A non existant mechanic, I want you to show me what you think it should be.) They don't all need to be creatures. I will like any submissions I like, and give feedback on each card posted. Let the best heister win!
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Comments
Oh my gosh, I've got so many awesome ideas for this mechanic and story of my bandits while making those four cards, that I'm sad, that there's a limited number of entries.
I have a couple different strategies, can I make separate entries?
I'm glad you have so many ideas! I suggested four entries per a concept because I thought that would be enough to explore the different facets of the mechanic you made. If you want to post more your welcome to it! Now onto your individual cards.
Huroon: Love this card, the flavor, everything is pretty great.
Camp: I was a little worried when I first read your heist mechanic, since it was a very powerful ability, but you do a good job of keeping it in control. Having this card grant heist before blockers are declared keep this card fair and fun.
Eniar: Cool synergies are cool. My only two cents are that scry is usually a blue mechanic, the red sometimes horns in on, so I'm not quite sure what green is doing showing up in this creatures mana cost.
Horseback Raiders: Once again you do a fantastic job keeping what could be a very broken mechanic in check. This seems like it would be a ton of fun to play.
If you want to add more cards with this mechanic here I'd love to read them. If you'd like to make a new submission with a different spin on a heist mechanic, I'd love to read those too.
!)
Because conspiracies were made for draft, you could play all of the conspiracies that you drafted. The three types of conspiracy that exist are the following, though they're all pretty similar in terms of base function:
Huh, the dash in your name actually makes it impossible to @ you.
Edited: I misread your card the first time round. Sorry.
Hired Cutthroat. I love this card. It takes the baseline ability and adds in a new spin and flavor. Well don card from beginning to end, there is nothing I would change about it.
Flavor is one of my favorite things about Magic, so I always welcome it when someone wants to post something on one of my threads to expand its flavor! Thank you!
Really have no idea about it tho, aside from copying from another people anyway, kind of.
Drum-roll please!
Traitiour Pirate seems like a nice pirate version of elvish mystic. We get a little extra toughness, but lose out on the possablity of wiffing on land. Well done.
Theiving Crow: I love the art on this one. Well crafted card that can get you quick value, but also is vulnerable to removal. Excellent draft material.
Master Theif: Fun capstone creature. The only thing I'd change is make his last ability a bit more expensive, since it essentially allows you to heist twice, and could go insane with itself.
Palace Prowler: Nice to introduce a new keyword on a default creature, makes things easier for me, so thanks.
Catty Burglar: Cool addition to the team, spilling over with flavor of distracted guards and taking advantage of good opportunities.
Sly Backstabber: Seriously my favorite card of yours! It's got the best flavor, perfectly captures the essence of black creatures, rouges, and the pitfalls of teamwork. Great Great card.