The Perfect "Lord" Challenge
Some tribes in Magic are more succesful than others; some, like Merfolk, owe their succes to redundant lords and some tricks.
Other Tribes owe their success to their ability to go-off like Elves
But the vast majority of tribes don't have a defining mechanic that makes it playable nor a key piece that holds the deck together and makes the tribe unique and satisfying to play. Recently, the perfect Wolf-Werewolf and Dinosaur lords were printed:
They both have synergy with their tribe's mechanics and have the right power level.
I hereby challenge every cardsmith to make the perfect lord for his or her favorite tribe and make it playable.
RULES AND CRITERIA:
-Your tribe may have past yet unsuccessful support such as Cats,
-It may improve a boring tribe such as Humans wich basically has no defining mechanic other than lords and value.
-It may be a previously unsupported tribe.
-Your cards will be judged by how unique the defining mechanic or synergy and cohesive the tribe becomes thanks to your cards.
-Un cards won't be eligible for 1st place.
-It doesn't have to be a creature card.
-Up to 4 entries per smith.
Prizes:
3rd place: 2 Favorites of your choice.
2nd place: 3 Favorites of your choice.
1st place: 5 Favorites of your choice.
Deadline: 20/07/2019
Other Tribes owe their success to their ability to go-off like Elves
But the vast majority of tribes don't have a defining mechanic that makes it playable nor a key piece that holds the deck together and makes the tribe unique and satisfying to play. Recently, the perfect Wolf-Werewolf and Dinosaur lords were printed:
They both have synergy with their tribe's mechanics and have the right power level.
I hereby challenge every cardsmith to make the perfect lord for his or her favorite tribe and make it playable.
RULES AND CRITERIA:
-Your tribe may have past yet unsuccessful support such as Cats,
-It may improve a boring tribe such as Humans wich basically has no defining mechanic other than lords and value.
-It may be a previously unsupported tribe.
-Your cards will be judged by how unique the defining mechanic or synergy and cohesive the tribe becomes thanks to your cards.
-Un cards won't be eligible for 1st place.
-It doesn't have to be a creature card.
-Up to 4 entries per smith.
Prizes:
3rd place: 2 Favorites of your choice.
2nd place: 3 Favorites of your choice.
1st place: 5 Favorites of your choice.
Deadline: 20/07/2019
This discussion has been closed.
Comments
Here's a Ninja enabler. It might not be a traditional lord but things such as this are allowed.
Alright then. What do you consider a tribe?
Do you dare question the relevance of Soroya the Falcone--okay yeah she's pretty obscure.
Anyway, the unifying mechanic of birds is flying. I know it's a bit generic, but still, if you asked me to tell you defining mechanic property of birds, I'd tell you it's flying.
We do have the same definition of tribe, though, I think any set of creatures with the same type justify a "tribe."
Originally made for Lakan Wars.
EDIT: Fixed a stupid error pointed out by @Arceus8523
OH GOD IT'S SUPPOSED TO BE AN INSECT, I WILL FIX THIS RIGHT AWAY
Lol figured as much. Heh.
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In all:
Legendary lords enable a higher power level. Neheb never really gave Minotaurs a full identity, but it was a good attempt, it mainly failed because there were alrady too many minutaurs in the 3-drop slot and the semi-hellbent mechanic didn't really do anything beyond that.
As an EDH player. Yes.
... but I like Elephants.
But Mutants are interesting.
Does this one even qualify!?
3rd place goes to...
@ArlinnKord
For their Shade lord, Brilliant synergy, Going full monoblack clever since the tribe has no splashing colors, playable in multiple formats. Clear strategy.
2nd place goes to...
@Arceus8523
For all of their lords. Were difficult to judge, mostly EDH oriented, bent criteria. However, clever, broad, unifying.
1st place goes to...
@Faiths_Guide AND @Spookoops!
Faiths build on top of semi-established mechanics, met criteria, fixed mana curve; design opens space for future cards and reiteration of current ones.
Spooks expanded upon specters' design, experimented, remained on-flavor, used color splashing, created space for deck building. Spot on.
Congratulations to all of you, please link the cards you wish liked.
https://mtgcardsmith.com/account/sets/44185
Can you fav your three favorite lords @ArlinnKord made? I really like their designs and I think they deserve more attention from what I can tell.