JBYT Earthrealm Set: Groups Need Cards!

Hello! My set seems slightly empty. Can you help?

Goal: Make cards for my set! They don't have to be asigned to a faction. In fact, I'll accept almost anything (serious) for my set! Just in case, here's a list of the factions, along with a bio and how desperately they need cards. There is no limit as to how many cards you can submit. Just be serious, ok?

Hyperbase Squad/Joshulandrian Fleet

Colors: Blue and White with some Red; Joshulandria uses some black as well.

Strategy: Use speed and cunning to keep the opponent on their toes, and when that fails, deal damage directly; Joshulandria has a lot of more powerful (monocolor) spells that require a lot of mana, while the Hyperbase focuses on low cost and multicolored spells.

We need more creatures and enchantments, but don't let this discourage you from making other cards for this faction!




Nigheto Clan (Cannibals)

Colors: Black and Red.

Strategy: The Nigheto have no mercy. They will feed even their own clanmates to their armies and beasts, then unleash their horde. They fight with a mix of low cost, disposable creatures that can be fed to their larger creatures to power them up.

We have barely any cards for this clan!




Band of Survivors

Colors: White and Red with small splashes of other colors.

Strategy: The Survivors have well rounded warriors that can go on the defensive, wearing out the enemy forces until they can go in for the kill. They use lots of warriors!

We have few cards for this faction!




Nature (and its supporters)

Colors: Green and white with small splashes of other colors.

Strategy: Nature often uses landfall. They also use bolster to power up their weak creatures.

We have a good bit of cards for this faction, but not many!



We also have the clans of KTK and DTK, as well as other invading mages!


Mechanics and keywords as of now:

Returning Mechanics/Keywords

Exploit, Megamorph, Phyrexian Mana, Landfall, Haste, First Strike, Double Strike, Deathtouch, Regenerate, Monstrosity, Hexproof, Flying, Tempting Offer, Transform, Ninjutsu, Scry, Hybrid Mana, Bolster, Strive, Split Second, "End the turn", Rebound, Vigilance, Reach., Kicker/Multikicker, Fight, Indestructible, Shadow

New Mechanics/Keywords and MTG Cardsmith Mechanics/Keywords

Refresh (When you cast this spell, you may shuffle it into your library as part of that spell's effect.) Mini Ruling: If a spell would be exiled or put into a specified zone as part of its effect, refresh is ignored. For instance, if I cast Worst Fears (Journey Into Nyx set), I won't be able to get it back into my library.

Power (IGNORE THIS. KICKING DOES THE SAME THING!)

Collective (This creature has all activated abilities of creatures you control with collective.)

Pauper - If X is zero, (insert effect here)

Creature fighting a player: Whenever a creature fights a player, it deals direct damage to that player equal to its power.

Assassinate (Whenever this creature attacks, you may choose to have it attack a creature instead of a player or planeswalker.) Mini Ruling: That creature's controller is still defending. That means they can block, etc. Also, if the attacker is not blocked, the attacked and attacking creatures deal damage as if they were fighting.

Swift: provides haste and flying on the turn the creature is played. (correct me if I'm wrong guys.)

Fateshift # (Look at the top # cards of target opponent's library, then put them back in any order.)

Exploration [Cost] ({t}, [Cost]: Reveal the top card of your library. If it's a land, put a +1/+1 counter on this creature.)

Countershock - If this spell is countered, (insert effect here)


Feel free to bring your own factions and mechanics/keywords to the table! The lore of Earthrealm, and its eventual fate, comes down to the cards we make!

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