@DrakeGladis You gratefully accept his blessing. But... there’s just one thing you must know. Picking up the cutest of the three parrots, you ask Nohel... if you can have it. He sighs.
”Well... my disciples are of no use to me in this form. Very well.”
The arena rises back up to the staircase. Finally... you can escape. You haven’t had this kind of thrill in a while, but yet, even then, that didn’t seem like much of a challenge, moreso a test. You make your way back up to the surface, with all three parrots in tow. They’re following you now. Once you make it to the surface, you reunite with your crew.
@TezzeretofCarmot21 You may be slightly flustered from the pacing of everything that has transpired in the past few hours, but you quickly grow accustomed to your new way of life. As one of the highest ranking monks in your home world, you were used to being in charge, and you fall right in place to your duty.
In the distance, you hear wings flapping, and they get closer. A manticore descends upon the bottom floor of the New Great Tree, and it transforms into a human.
“Just days ago, I burned this land to the ground... While you may not know it, there was a third clan that resided here. They had plans to destroy the others.” The man approaches you. “Anyways, I’m Arne. Right hand to the gods of this plane. None of us were expecting this, but it seems as though you were the right person, arriving at the right place, at the right time. Sprot sensed that, before you came here, you were at peace. An embodiment of everything that makes nature as it should be. Allies with an entire faction of shamans, clerics, and monks, joining together to help nature and one another. I hope you can bring that same peace and balance to our dying world. While the Duskwood and Dawnwood may be allies, there is still minor tension between them. I see common ground between you and them. May you set an example.”
As Arne walks away, you notice a great beast pass by the entrance to the tree. He transforms back into a manticore, and with a running start, he flies away.
“Zacarias.” An elf has come to speak to you. “The High Duskelf and High Dawnelf have been informed of your arrival, as well as your status. These are the leaders of the other two Elf- erm- Nature Clans, since... you don’t exactly look to be an elf yourself. We hope that you can grow accustomed to this world. Nature is dying, and with the Bloodwood becoming tyrannical, it only worsened the blow, as a third of what makes nature what it is died.” You accept the arrangement. These leaders will come to your chambers to meet you.
Challenge In the meantime, you decide to tend to your favorite plants, when you suddenly hear the sound of a war horn in the distance. What’s going on?
Shamanic warriors are charging with weapons drawn. Blood is their paint as they begin slaying every person in sight.
“This land belongs to our fallen Queen! Surrender yourselves or die!”
“The Bloodwood! I thought they were extinct!” The elf you were speaking to panics. A fireball hits him, and he burns to death. You need to do something quickly...
Make a card to deal with three Bloodwood Chargers. Points will given based on how well your response works against the enemy, as well as the realism of the card and how it suits your character’s colors and ideals.
You entry will be scored from 0-15. Any score below a ten will count as a miss, and you will take one hit for each point below 10 your score is. Your current HP is 10.
Criteria: • 5 points for overall effect and balancing. • 4 points for realism, following color pie, and proper rarity. You may lose a point if the effect of the card is unclear. • 3 points for fitting the colors and themes of your character/faction (BRGW Aggression) • 2 points for if the card would realistically do anything against the target cards in an actual game of Magic. • 1 point for flavor (text not required; mainly checking if overall fell of the card fits its art, name, etc.). • You will lose three points if the entry is not new. • You cannot submit any card you’ve submitted so far for this contest.
https://mtgcardsmith.com/view/strangling-deathvines @Tommia Upon noticing the murderous elves, Zacarias instantly knows what to do. Drawing upon a memory of a dangerous plant, he summons vines to choke them and stop them in their tracks.
@sanjaya666 You awaken on the upper floor of the library with a book in your hand. How did you get here? How did this get here? You see that your bag you “found” has also made its way up here. Some of the apples are missing, and you notice apple cores strewn at your feet. You are full... obviously, it seems as though your must have been sleepwalking. But you remember some of the lines from the book, nonetheless.
The radius of a circle is the distance from-
You slap yourself and try to focus. There is so much to do...
There are a few paths you can pursue. They will be sent to you soon.
I don't like combat. I really can't find art for that kind of thing (I can practically only make creature cards because other art is so hard to find) and I really don't think I can do this challenge.
@DrakeGladis I’ll be with you in a bit. I was originally working on someone else’s story, and the strange hunters were supposed to be poachers. But since you’re heading to Owu, that story’s changed.
The fallen angel felt unsure about his currently overwhelming tasks. Although his leadership quality was always ensured him to prepare for many things, this time he felt like the weight of the world was on his shoulders alone.
All while he lost a big portion of his power.
But still he had a sense of duty. A duty he could never abandon, for after all, he was still an angel. A keeper of peace, despite of his creators were against him.
And he could never rest knowing all of these visions.
So the former archangel steeled himself and stood up, then hoping to find a certain powerful shapeshifting demon in a human form who rode along with his companion on a pair of nightmares he saw in his vision.
'They were in a barren wasteland, hm, it's Descour then. It has to be Descour. But where are they exactly? I might need something or someone's help in this. But would the time will be enough?'
And without wasting any time, the fallen angel took away his backpack and hurried himself in search for the said demon, hoping to convince the demon to fight against the gods he couldn't no longer have trust upon.
'Live long enough and see yourself become the villain, such a fitting phrase from a children's storybook. But I'm still wondering who are the real villains here.'
More reminiscence of his old days would wait, at that point he had much works to do. Much more important works than his usual duties he had done before.
(So since the 1st path is kind of too shady, and he is clueless towards the 2nd path, while the 3rd path actually needs to be done after the 4th path, and he also feels conflicted towards the last path, so he will go towards the 4th path first in hope of seeking clues for the other paths along the way, and find the ways to undone the prophecies as much as he could.)
@TezzeretofCarmot21 As the elves move in to strike, they suddenly find themselves bound by poisonous vines. With their weapons, they try to break free, and some of them do. As those most tangled begin to die from the poisonous thorns, the remaining forces move in. You summon more vines to tangle them up, and only three of them escape this time, bloody and poisoned, but still alive.
An elf with insect-like weapons tries to attack you, catching your staff. However, before he can damage you, you coil one of the vines from your arm, and it makes its way into the fighter, killing him. The other two try to surround you, but with one last whip, they’re bound together and killed. Breathing a sigh of relief, you make your way back to the throne. Hopefully those elves arrive soon...
“Good evening, Madame Chalantra.” The two elves, escorted by their elite, arrive. “Good evening, Madame Brocara.” They shake hands, and make their way to your chamber. You come towards them, and they realize three things; you aren’t an elf, you aren’t female, and you are a lich. “Erm, hello sir! Are... you the new clan leader?” The High Dawnelf, Brocara, inquires. You confirm this. You introduce yourself and your faction to the two apparently confused elves. “So this is called the Rootforged Conclave now? This certainly isn’t Bloodwood territory anymore.” The High Duskelf, Chalantra, is amazed at how beautiful the tree is. “This tree is not native to Stitia. I must research it.”
For the next couple of hours, you are introduced to all sorts of things. The people of these Nature Clans, and their Hometrees. Their ideals, and the 15 Ideals of Nature. A minor argument starts between the two High Elves over resolution of conflict, but things carry on peacefully from there.
After you finish up, you are given a minor task. There is a group of poachers that mysteriously appeared near your area, and they have been killing deer for their horns. The factions want to see if you can deal with them.
Make a card to deal with a Woewedt Poacher. Points will given based on how well your response works against the enemy, as well as the realism of the card and how it suits your character’s colors and ideals.
You entry will be scored from 0-15. Any score below a ten will count as a miss, and you will take one hit for each point below 10 your score is. Your current HP is 10.
Criteria: • 5 points for overall effect and balancing. • 4 points for realism, following color pie, and proper rarity. You may lose a point if the effect of the card is unclear. • 3 points for fitting the colors and themes of your character/faction (BRGW Aggression) • 2 points for if the card would realistically do anything against the target cards in an actual game of Magic. • 1 point for flavor (text not required; mainly checking if overall fell of the card fits its art, name, etc.). • You will lose three points if the entry is not new. • You cannot submit any card you’ve submitted so far for this contest.
@DrakeGladis It will be a long way to Owu from here, but you are confident you should arrive by the morning. As the Mistborne II awakens once again, you decide that the weather is clear enough for an air trip.
The rumors of this new island have intrigued you. While there are many new ones, this one bears a civilization. Flourishing wildlife. How could it have been preserved underwater for so long?
As you fly through the night, you pass by an airship. Some of your crew members decide to play a game, seeing who can look over the edge the longest. The Mistborne II tips with their weight, and a man nearly goes overboard after getting cocky by sitting on the edge. You tell your crew to knock it off, and continue onward towards Owu.
You can see it in the distance. Cherry Blossom trees. Radiant grasslands. A beautiful waterfall, but is it running backwards? This sure is a land of mystery, and so far, you are the first to try to investigate it...
The next day... You land the Mistborne II on a small patch of water, elevated on the outskirts of Owu. Your crew doesn’t know what to expect on this uncharted island, so you have your weapons prepared as you go down the hill your boat rests upon and make your way to the main island...
You hear a flute in the distance. Whoever plays it has clearly practiced for decades. It is accompanied by the sounds of drums, and soon, the playing of a mysterious stringed instrument. A tall, multi-level fortress, seemingly made out of white marble, stands in the distance, and it’s clear that’s where the music is coming from. You pass by a golden tree. Etched in it is a poem.
He who walks upon this land Be blessed by our protection He who wages war upon us Will be taught a new direction Come forth, brother, come within And find yourself at home But do not come with weapons drawn Or eternity, you shall roam
Is this... directed towards you? Another one of your crewmen, a tough looking rogue from Etsane, reads it, and their poem is completely different.
He who walks upon this land Leave while you still can For if you wander against our will You’ll see death by our hand You are not welcome here And you may never be At least that is the future For which our master sees
“What in the world? This tree’s text... it changes based on who reads it!” An elf acknowledges. “It... very apparently wants no one except for... the wolves and the elves to come.”
The text on the tree changes to a response.
Yes, wise elf You would be right No other within Not a day, not a night
This truly is bizarre. Who wants you here, and why? And why can’t the rest of your crew come?
Your choices: - Continue with the full crew - Continue just with those the tree welcomes - Continue alone - Don’t go further
@sanjaya666 This will take a while, but you are sure you should arrive in time to meet with these people, when suddenly, your head is filled with whispers. Are these... the same whispers that came from the Stargazium?
”You will meet them in Descour. They are on important business, so you may wish to accompany them until they finish. Do not interrupt them during their tests...”
It took an entire day to get to Descour, and you are fatigued. As you make your way through the desert on foot, you see the demon you saw in your visions. This is him, but you remember what the voice told you...
You will have to wait for @ASubtleGhost to finish their challenge before you can talk.
@TezzeretofCarmot21 This problem speaks very personally to you. In your home world, poaching was punishable by death. It’s time you showed these archers that the same rule still applies here.
“Sir? You’re going?” One of your guards tries to stop you, but you aren’t the type to stand idle against the enemies of nature. Not only are these people hunting in your territory, but they’re doing so for pure profit. Normally, the clan leaders stay in their chambers, set in the top of the tree, but here you are, throne open to all as you march straight from the chamber to your next objective...
You go to where the elves marked on the map, and there, you find a tray of fruits and hay. This must be bait. You search the area for the hunters, and soon, an elk comes out and begins to eat away at the bait. A quick shot impales its leg, and it is unable to walk. The arrow is poisonous, and the defenseless elk suffers as the poison does its work. You find the tree that the arrow was shot from, and the three hunters, coming to claim their trophy, realize you’re there.
“Hey rotbrain. Get out! This is our kill!”
They clearly think you’re just a zombie, but you’re about to prove them wrong. They find themselves underneath a tree, and while it may hurt you a little inside to do this, you can always mend the tree later. With a swift spell, the tree catches on fire. The vines whip down as the tree begins to fall towards them, and only one of them can dodge as the tree kills the first two. Whilst mending the tree with your other hand, you send a burning vine that came loose straight at the third hunter. The vine burns clear through their neck, and they are decapitated. You hear a horn, played with three sharp signals, and then you notice a hunter running away. Suddenly, the whole forest is filled with hunters, some running, some closing in.
“We’ve got a situation everyone! Let’s move!”
You may be the only one here, and yet the fleeing hunters are surrounded as tree after tree burns with rage. There is no escape, only death, as every last poacher in the forest dies a brutal death by your hand. You use their bodies to fertilize the scorched forest, mending the trees that were damaged, and you manage to save the elk in time.
“So... how did things go?” Chalantra and Brocara are back. Brocara is concerned about you. “It was quite brave of you to face the poachers yourself... normally we reserve our strength for when it’s needed most. Too many people are out to kill us...” “I saw a lot of fire, Zacarias. Is the forest okay?” One of your surveyors is also concerned. You reassure them everything went well. You bring in the elk you saved, and it seems to have taken a liking to you. “You saved this elk and dealt with the poachers? Are you... absolutely sure?” Chalantra is questionable about your feat, but it’s very much true. You seemed to of made remarkable progress in this world in the short time you’ve been here. With the immediate threats gone, you can take care of business...
A few days later...
Things have been peaceful for you in this new world. Since the attack of the Bloodwood and the encounter with the poachers, you, like your plants, have been able to grow into this new world. Maybe, just maybe, this was your chance to rise to power. It almost feels like fate...
Since there is nothing pressing to be concerned about, you can deal with your choice of the following minor problems: - Lycanthropy activity near the Rootforged Conclave - Hunters using firearms - Reports of a missing child in the area - Spotting of a Dawnwood member that had long been missing (Racrion) - Duskwood getting attacked by werewolves (Delvad)
@TezzeretofCarmot21 You pursuit of these hunters takes you all the way up into the highlands, a normally untouched portion of land between Woewedt and Racrion. The air is cold, even compared to the plane wide temperature drop, despite it being late June. Thankfully, you don’t need protection from the cold, but the elven guards that accompany you are forced to don large clothes made out of leaves as they shiver going up the mountain. Firearms... one of mankind’s most foul creations, brought to life by sheer curiosity. It enabled more bloody wars. It enabled more violent killings. And it enabled more unfair hunting. A man can sit atop a mountain, and kill several targets without ever touching one of them or having to aim. They’re dishonorable, and the elves have completely banned the possession of firearms or ammunition in any area inhabited by wildlife.
You pass by a wolf, who is sniffing along the ground. It barks, and then runs swiftly up the mountain. A goat is walking along the edge of a cliff, when suddenly, you hear something whip past you and strike it. This is followed by a very subtle noise in the distance. That was a firearm alright, but why didn’t it make a louder noise? You get to cover, when suddenly, you hear a gunshot, with the bullet striking a nearby rock. On it, you read an inscription.
Kima’s Hunting Grounds. The next shot will kill you.
“That was a warning shot.” One of your elves exclaims. You advance, knowing the shooter will need time to reload, when suddenly, one of your guards is shot, but once again, there was no sound of a gunshot. Only a snap in the distance. Only six seconds had passed between shots, and the average gun takes a minute to reload... who is this shooter?
You get behind a cliff, unable to save your ally if you are to save yourself. You try mending them from afar, but it’s too late, as the next shot penetrates their head. Suddenly, you hear a whistle in the distance, and the wolf from earlier charges down the mountain. The other guard is mauled as you advance, and finally, you are able to see a glimpse of the assailant. The dishonorable hunter...
Make a card to deal with Kima and the token they produce. Points will given based on how well your response works against the enemy, as well as the realism of the card and how it suits your character’s colors and ideals.
You entry will be scored from 0-15. Any score below a ten will count as a miss, and you will take one hit for each point below 10 your score is. Your current HP is 10.
Criteria: • 5 points for overall effect and balancing. • 4 points for realism, following color pie, and proper rarity. You may lose a point if the effect of the card is unclear. • 3 points for fitting the colors and themes of your character/faction (BRGW Aggression) • 2 points for if the card would realistically do anything against the target cards in an actual game of Magic. • 1 point for flavor (text not required; mainly checking if overall fell of the card fits its art, name, etc.). • You will lose three points if the entry is not new. • You cannot submit any card you’ve submitted so far for this contest.
Draundr returns home to try to find out who the four individuals are that on the list... the four people that could of done this...
Kerial. Azalphos. Enedris. Raphael
The people who knew the information on these individuals were not the type of people he’d want to ask these questions to. But alas... he doesn’t know anything about them except their names.
“So- uh- uh- Schoren...” Danny is working with some alchemy equipment in Shoren’s lab. “Are you absolutely sure this won’t ex- plode?!” “If you pour the water into the acid, it will.” Jessica comes over to assist him. Scarf is sleeping on a shelf, which could fall at any minute, while Lilith and Rusty sit, chit-chatting.
Draundr sits down to rest, inspecting his new blade. It has a significant weight to it, yet Draundr is able to wield it quite easily. Schoren comes over to watch Danny and Jessica as Danny attempts to perform some basic alchemy experiments. Jessica seems right at home, however. Perhaps she was an alchemist before she arrived here...
“Um... what’s that noise?” Danny is scared. The hard beating of wings can be heard outside. “Are we gonna be attacked by a giant bird or something?”
Suddenly, the door to Schoren’s hut is slammed open, and a man stomps towards Draundr.
“Draundr... what have you done?” The man picks up the bone with the names of the angels. “What have you done?!”
“Who is this guy?” Rusty stands up, axe in hand.
“Retributionist Arne. And I’ve come here to stop this madness before it starts. Draundr! Your fallen ally may have been a great asset to you, but I must ask you to let it rest. He could of been killed by any of these people, but I assure you. Whatever he did to earn their wrath, he deserved what came to him. I cannot have people like you going around killing random angels in the name of vengeance. And if I have to, I’ll stop you personally...”
Arne puts down the bone and leaves.
“What was that for?” Scarf is awake again.
It is very apparent that, if someone had been sent to warn Draundr, he has made dangerous enemies. He did notice, however, that one of the names is now glowing much brighter than the others. Kerial. What could this mean? Suddenly, another being comes in, this time, a demon.
“So, Draundr... you seek to find four angels? I have brought the tools... but bear warning, as I can only show you one of them...” It’s an ally. Klavis the Seeing Eye.
Name one of the following angels. This will be the first angel you pursue. Kerial. Azalphos. Enedris. Raphael
// @Aggroman15 It has been a significant amount of time since you have made a contribution to the Saga. If you do not make a response by Monday, it will be assumed that you have dropped out of the Saga
@Derain2@MonkeyPirate2002 Otaimo sits down, and notices Wosy is giving out drinks to the devils that are still awake.
“Sorry, if I would seem uncurt to ask. But if you have any spare cups, I would like to know what sort of drinks are a custom in this world.”
“Well, I ain’t exactly the shining beacon of culture. But I know my drinks.” Wosy reaches in the pouch and pulls out two more cups, one for K’Trinop and one for Otaimo, then grabs out a fancy looking bottle. It’s a bottle of ale from Nutheport. “I can’t guarantee this wasn’t stolen from a factory literally run by slave labor, but I can guarantee that out of everything I’ve got, this stands out the best.”
“Wait... if you’re a god... why do you eat and drink?” Chertraum gives Otaimo a strange look.
“Why wouldn’t I? There are thousands of worlds out there. Upon all of them are a vast array of regions, each with their own take on culture. Part of culture is cuisine, and I feel as though it would be a waste to not fully enjoy it.”
“You sure are weird... so. Are you sure you’re gonna be able to hold a serious conversation drunk off that stuff?”
“I’ve tried drowning my sorrows. But for better or worse, Otaimo cannot get drunk.” Otaimo seems to have gotten a giggle out of Chertraum on that notion. Wosy pours Otaimo a glass, and he takes a sip, spending about an entire minute giving it a taste test before downing the glass in an unsettlingly quick fashion.
“Well, you’re probably the first person I’ve seen down a glass of Nutheport Ale that quickly. Anyways, what’s going on with you guys? Why did you come here?”
“My friend here, K’Trinop, found where you had... some plans of this heist. Loose plans, but they were there nonetheless. When he figured this out, he got a brilliant idea. See... we have made direct enemies with the gods of this realm. To the point, that they sent a servant to kill K’Trinop.”
“What?!” Chertraum couldn’t believe her ears. Not once had she heard of the gods sending someone to kill a single person.
“And it only gets worse for you, I’m afraid, Chertraum. See... The Six did all this, unprovoked. K’Trinop was looking to find his purpose in this world. He saved lives. He helped the innocent and punished the wicked. And yet... the gods sent servants, and now, they themselves threaten to take our lives.”
“Looks like you’re in a bit of a pickle, but I can’t say I haven’t been in one similar.” Wosy cuts in. “See, Khantsievth, he’s the big boss of the demons. Plans to take over the world, yada yada. I used to work with him. And then he decided to tighten my leash, only give me what I want if I was willing to turn on my own kind. See, some of the demons got hunky dory, and this guy wants me to gut my own sister for crying out loud.” Wosy takes a drink from his glass, which could probably hold a full bottle of alcohol by itself. A third of it is already gone. “So obviously, that didn’t work out, and now I’ve got a gigantic demon trying to rip my head off. Sad story for him, I rigged my contract with him. Tricked him into letting me keep my power if I won a coin flip, and Wosy never loses. So after I get done beating the ever living **** out of this guy, he decides to give up even trying to kill me. So... if I was able to beat the tar outta that Archdemon... we shouldn’t have any problems here.”
“See, the biggest problem is... you took him on in honorable combat. One against another. We are facing an entire army, plus six gods, and my friend here is a fracture shard of the deity he used to be. We will likely need your direct assistance in this fight. While we would not want you to die to the gods, we do need you to keep eyes off of us. We need a diversion to make our way in, and, while we are able to enter this world, we need entry to the Beyond.”
@Tommia //Clearly the warning is magical in nature. I will continue only with those the tree allows. Permission to make cards for them? If so, pm me, as my crew is pretty close to me. Also, I will take note of those that the tree discards. Again, pm me.
// Minor Update: Once again, weekend will be a bit crazy, but you probably know why. Friday (tomorrow) I have multiple morning appointments. Saturday and Sunday = Eldraine Time
"Ambush !" shouted out Ugalon, as the demonic minions fell upon them, jumping from behind the ridge of a nearby sand dune.
Xataxji prepared a magical counterattack, but the enemy surrounded them. Attacking one meant exposing yourself to the others: they had the numbers' advantage.
He knew they needed some kind of reinforcement, and turned towards Ugalon. But he didn't need to utter a word: the Huntmaster had thought the same thing, and was already taking action. Stabbing his sword in the sand, he let out a bestial call.
Under his blade, the ground erupted in an explosion of sand, unleashing a pack of raging spirits, which bore down on the weakest demons to tear them to shreds.
This let Xataxji and Ugalon face the two larger foes with much less of a disadvantage.
Rafael took a swig of water as he was watching the scene that unfold before him, all while keeping himself concealed behind one of the pillar of the ruins nearby a rather high cliff that were strewn across that particular location.
'Do I really have to tell... him, about my visions? I cannot let my feelings cloud my judgment, obviously.'
Due to the exhaustion, the former archangel pinched the bridge of his nose and sat down as he was contemplating about his next choice of words and waiting under a rather cool shade of the cliff behind him...
Comments
”Well... my disciples are of no use to me in this form. Very well.”
The arena rises back up to the staircase. Finally... you can escape. You haven’t had this kind of thrill in a while, but yet, even then, that didn’t seem like much of a challenge, moreso a test. You make your way back up to the surface, with all three parrots in tow. They’re following you now. Once you make it to the surface, you reunite with your crew.
Where would you like to go next?
In the distance, you hear wings flapping, and they get closer. A manticore descends upon the bottom floor of the New Great Tree, and it transforms into a human.
“Just days ago, I burned this land to the ground... While you may not know it, there was a third clan that resided here. They had plans to destroy the others.” The man approaches you. “Anyways, I’m Arne. Right hand to the gods of this plane. None of us were expecting this, but it seems as though you were the right person, arriving at the right place, at the right time. Sprot sensed that, before you came here, you were at peace. An embodiment of everything that makes nature as it should be. Allies with an entire faction of shamans, clerics, and monks, joining together to help nature and one another. I hope you can bring that same peace and balance to our dying world. While the Duskwood and Dawnwood may be allies, there is still minor tension between them. I see common ground between you and them. May you set an example.”
As Arne walks away, you notice a great beast pass by the entrance to the tree. He transforms back into a manticore, and with a running start, he flies away.
“Zacarias.” An elf has come to speak to you. “The High Duskelf and High Dawnelf have been informed of your arrival, as well as your status. These are the leaders of the other two Elf- erm- Nature Clans, since... you don’t exactly look to be an elf yourself. We hope that you can grow accustomed to this world. Nature is dying, and with the Bloodwood becoming tyrannical, it only worsened the blow, as a third of what makes nature what it is died.” You accept the arrangement. These leaders will come to your chambers to meet you.
Challenge
In the meantime, you decide to tend to your favorite plants, when you suddenly hear the sound of a war horn in the distance. What’s going on?
Shamanic warriors are charging with weapons drawn. Blood is their paint as they begin slaying every person in sight.
“This land belongs to our fallen Queen! Surrender yourselves or die!”
“The Bloodwood! I thought they were extinct!” The elf you were speaking to panics. A fireball hits him, and he burns to death. You need to do something quickly...
Make a card to deal with three Bloodwood Chargers. Points will given based on how well your response works against the enemy, as well as the realism of the card and how it suits your character’s colors and ideals.
You entry will be scored from 0-15. Any score below a ten will count as a miss, and you will take one hit for each point below 10 your score is. Your current HP is 10.
Criteria:
• 5 points for overall effect and balancing.
• 4 points for realism, following color pie, and proper rarity. You may lose a point if the effect of the card is unclear.
• 3 points for fitting the colors and themes of your character/faction (BRGW Aggression)
• 2 points for if the card would realistically do anything against the target cards in an actual game of Magic.
• 1 point for flavor (text not required; mainly checking if overall fell of the card fits its art, name, etc.).
• You will lose three points if the entry is not new.
• You cannot submit any card you’ve submitted so far for this contest.
@Tommia Upon noticing the murderous elves, Zacarias instantly knows what to do. Drawing upon a memory of a dangerous plant, he summons vines to choke them and stop them in their tracks.
"I want to know who told you or why you stole this shipment?"
"Whoa, whoa! I'm the capitain of the Red Sail. Who are you ?"
The radius of a circle is the distance from-
You slap yourself and try to focus. There is so much to do...
There are a few paths you can pursue. They will be sent to you soon.
// @Tommia , I'm off to Owu
https://mtgcardsmith.com/view/ilowua-hunter
@Tommia
>>
The fallen angel felt unsure about his currently overwhelming tasks. Although his leadership quality was always ensured him to prepare for many things, this time he felt like the weight of the world was on his shoulders alone.
All while he lost a big portion of his power.
But still he had a sense of duty. A duty he could never abandon, for after all, he was still an angel. A keeper of peace, despite of his creators were against him.
And he could never rest knowing all of these visions.
So the former archangel steeled himself and stood up, then hoping to find a certain powerful shapeshifting demon in a human form who rode along with his companion on a pair of nightmares he saw in his vision.
'They were in a barren wasteland, hm, it's Descour then. It has to be Descour. But where are they exactly? I might need something or someone's help in this. But would the time will be enough?'
And without wasting any time, the fallen angel took away his backpack and hurried himself in search for the said demon, hoping to convince the demon to fight against the gods he couldn't no longer have trust upon.
'Live long enough and see yourself become the villain, such a fitting phrase from a children's storybook. But I'm still wondering who are the real villains here.'
More reminiscence of his old days would wait, at that point he had much works to do. Much more important works than his usual duties he had done before.
(So since the 1st path is kind of too shady, and he is clueless towards the 2nd path, while the 3rd path actually needs to be done after the 4th path, and he also feels conflicted towards the last path, so he will go towards the 4th path first in hope of seeking clues for the other paths along the way, and find the ways to undone the prophecies as much as he could.)
An elf with insect-like weapons tries to attack you, catching your staff. However, before he can damage you, you coil one of the vines from your arm, and it makes its way into the fighter, killing him. The other two try to surround you, but with one last whip, they’re bound together and killed. Breathing a sigh of relief, you make your way back to the throne. Hopefully those elves arrive soon...
“Good evening, Madame Chalantra.” The two elves, escorted by their elite, arrive.
“Good evening, Madame Brocara.” They shake hands, and make their way to your chamber. You come towards them, and they realize three things; you aren’t an elf, you aren’t female, and you are a lich.
“Erm, hello sir! Are... you the new clan leader?” The High Dawnelf, Brocara, inquires.
You confirm this. You introduce yourself and your faction to the two apparently confused elves.
“So this is called the Rootforged Conclave now? This certainly isn’t Bloodwood territory anymore.” The High Duskelf, Chalantra, is amazed at how beautiful the tree is. “This tree is not native to Stitia. I must research it.”
For the next couple of hours, you are introduced to all sorts of things. The people of these Nature Clans, and their Hometrees. Their ideals, and the 15 Ideals of Nature. A minor argument starts between the two High Elves over resolution of conflict, but things carry on peacefully from there.
After you finish up, you are given a minor task. There is a group of poachers that mysteriously appeared near your area, and they have been killing deer for their horns. The factions want to see if you can deal with them.
Make a card to deal with a Woewedt Poacher. Points will given based on how well your response works against the enemy, as well as the realism of the card and how it suits your character’s colors and ideals.
You entry will be scored from 0-15. Any score below a ten will count as a miss, and you will take one hit for each point below 10 your score is. Your current HP is 10.
Criteria:
• 5 points for overall effect and balancing.
• 4 points for realism, following color pie, and proper rarity. You may lose a point if the effect of the card is unclear.
• 3 points for fitting the colors and themes of your character/faction (BRGW Aggression)
• 2 points for if the card would realistically do anything against the target cards in an actual game of Magic.
• 1 point for flavor (text not required; mainly checking if overall fell of the card fits its art, name, etc.).
• You will lose three points if the entry is not new.
• You cannot submit any card you’ve submitted so far for this contest.
The rumors of this new island have intrigued you. While there are many new ones, this one bears a civilization. Flourishing wildlife. How could it have been preserved underwater for so long?
As you fly through the night, you pass by an airship. Some of your crew members decide to play a game, seeing who can look over the edge the longest. The Mistborne II tips with their weight, and a man nearly goes overboard after getting cocky by sitting on the edge. You tell your crew to knock it off, and continue onward towards Owu.
You can see it in the distance. Cherry Blossom trees. Radiant grasslands. A beautiful waterfall, but is it running backwards? This sure is a land of mystery, and so far, you are the first to try to investigate it...
The next day...
You land the Mistborne II on a small patch of water, elevated on the outskirts of Owu. Your crew doesn’t know what to expect on this uncharted island, so you have your weapons prepared as you go down the hill your boat rests upon and make your way to the main island...
You hear a flute in the distance. Whoever plays it has clearly practiced for decades. It is accompanied by the sounds of drums, and soon, the playing of a mysterious stringed instrument. A tall, multi-level fortress, seemingly made out of white marble, stands in the distance, and it’s clear that’s where the music is coming from. You pass by a golden tree. Etched in it is a poem.
He who walks upon this land
Be blessed by our protection
He who wages war upon us
Will be taught a new direction
Come forth, brother, come within
And find yourself at home
But do not come with weapons drawn
Or eternity, you shall roam
Is this... directed towards you? Another one of your crewmen, a tough looking rogue from Etsane, reads it, and their poem is completely different.
He who walks upon this land
Leave while you still can
For if you wander against our will
You’ll see death by our hand
You are not welcome here
And you may never be
At least that is the future
For which our master sees
“What in the world? This tree’s text... it changes based on who reads it!” An elf acknowledges. “It... very apparently wants no one except for... the wolves and the elves to come.”
The text on the tree changes to a response.
Yes, wise elf
You would be right
No other within
Not a day, not a night
This truly is bizarre. Who wants you here, and why? And why can’t the rest of your crew come?
Your choices:
- Continue with the full crew
- Continue just with those the tree welcomes
- Continue alone
- Don’t go further
”You will meet them in Descour. They are on important business, so you may wish to accompany them until they finish. Do not interrupt them during their tests...”
It took an entire day to get to Descour, and you are fatigued. As you make your way through the desert on foot, you see the demon you saw in your visions. This is him, but you remember what the voice told you...
You will have to wait for @ASubtleGhost to finish their challenge before you can talk.
https://mtgcardsmith.com/view/burning-vine-lash
These poachers aren’t respecting nature, so Zacarias isn’t tolerating them.
“Sir? You’re going?” One of your guards tries to stop you, but you aren’t the type to stand idle against the enemies of nature. Not only are these people hunting in your territory, but they’re doing so for pure profit. Normally, the clan leaders stay in their chambers, set in the top of the tree, but here you are, throne open to all as you march straight from the chamber to your next objective...
You go to where the elves marked on the map, and there, you find a tray of fruits and hay. This must be bait. You search the area for the hunters, and soon, an elk comes out and begins to eat away at the bait. A quick shot impales its leg, and it is unable to walk. The arrow is poisonous, and the defenseless elk suffers as the poison does its work. You find the tree that the arrow was shot from, and the three hunters, coming to claim their trophy, realize you’re there.
“Hey rotbrain. Get out! This is our kill!”
They clearly think you’re just a zombie, but you’re about to prove them wrong. They find themselves underneath a tree, and while it may hurt you a little inside to do this, you can always mend the tree later. With a swift spell, the tree catches on fire. The vines whip down as the tree begins to fall towards them, and only one of them can dodge as the tree kills the first two. Whilst mending the tree with your other hand, you send a burning vine that came loose straight at the third hunter. The vine burns clear through their neck, and they are decapitated. You hear a horn, played with three sharp signals, and then you notice a hunter running away. Suddenly, the whole forest is filled with hunters, some running, some closing in.
“We’ve got a situation everyone! Let’s move!”
You may be the only one here, and yet the fleeing hunters are surrounded as tree after tree burns with rage. There is no escape, only death, as every last poacher in the forest dies a brutal death by your hand. You use their bodies to fertilize the scorched forest, mending the trees that were damaged, and you manage to save the elk in time.
“So... how did things go?” Chalantra and Brocara are back. Brocara is concerned about you. “It was quite brave of you to face the poachers yourself... normally we reserve our strength for when it’s needed most. Too many people are out to kill us...”
“I saw a lot of fire, Zacarias. Is the forest okay?” One of your surveyors is also concerned. You reassure them everything went well. You bring in the elk you saved, and it seems to have taken a liking to you.
“You saved this elk and dealt with the poachers? Are you... absolutely sure?” Chalantra is questionable about your feat, but it’s very much true. You seemed to of made remarkable progress in this world in the short time you’ve been here. With the immediate threats gone, you can take care of business...
A few days later...
Things have been peaceful for you in this new world. Since the attack of the Bloodwood and the encounter with the poachers, you, like your plants, have been able to grow into this new world. Maybe, just maybe, this was your chance to rise to power. It almost feels like fate...
Since there is nothing pressing to be concerned about, you can deal with your choice of the following minor problems:
- Lycanthropy activity near the Rootforged Conclave
- Hunters using firearms
- Reports of a missing child in the area
- Spotting of a Dawnwood member that had long been missing (Racrion)
- Duskwood getting attacked by werewolves (Delvad)
You pass by a wolf, who is sniffing along the ground. It barks, and then runs swiftly up the mountain. A goat is walking along the edge of a cliff, when suddenly, you hear something whip past you and strike it. This is followed by a very subtle noise in the distance. That was a firearm alright, but why didn’t it make a louder noise? You get to cover, when suddenly, you hear a gunshot, with the bullet striking a nearby rock. On it, you read an inscription.
Kima’s Hunting Grounds. The next shot will kill you.
“That was a warning shot.” One of your elves exclaims. You advance, knowing the shooter will need time to reload, when suddenly, one of your guards is shot, but once again, there was no sound of a gunshot. Only a snap in the distance. Only six seconds had passed between shots, and the average gun takes a minute to reload... who is this shooter?
You get behind a cliff, unable to save your ally if you are to save yourself. You try mending them from afar, but it’s too late, as the next shot penetrates their head. Suddenly, you hear a whistle in the distance, and the wolf from earlier charges down the mountain. The other guard is mauled as you advance, and finally, you are able to see a glimpse of the assailant. The dishonorable hunter...
Make a card to deal with Kima and the token they produce. Points will given based on how well your response works against the enemy, as well as the realism of the card and how it suits your character’s colors and ideals.
You entry will be scored from 0-15. Any score below a ten will count as a miss, and you will take one hit for each point below 10 your score is. Your current HP is 10.
Criteria:
• 5 points for overall effect and balancing.
• 4 points for realism, following color pie, and proper rarity. You may lose a point if the effect of the card is unclear.
• 3 points for fitting the colors and themes of your character/faction (BRGW Aggression)
• 2 points for if the card would realistically do anything against the target cards in an actual game of Magic.
• 1 point for flavor (text not required; mainly checking if overall fell of the card fits its art, name, etc.).
• You will lose three points if the entry is not new.
• You cannot submit any card you’ve submitted so far for this contest.
Draundr returns home to try to find out who the four individuals are that on the list... the four people that could of done this...
Kerial. Azalphos. Enedris. Raphael
The people who knew the information on these individuals were not the type of people he’d want to ask these questions to. But alas... he doesn’t know anything about them except their names.
“So- uh- uh- Schoren...” Danny is working with some alchemy equipment in Shoren’s lab. “Are you absolutely sure this won’t ex- plode?!”
“If you pour the water into the acid, it will.” Jessica comes over to assist him. Scarf is sleeping on a shelf, which could fall at any minute, while Lilith and Rusty sit, chit-chatting.
Draundr sits down to rest, inspecting his new blade. It has a significant weight to it, yet Draundr is able to wield it quite easily. Schoren comes over to watch Danny and Jessica as Danny attempts to perform some basic alchemy experiments. Jessica seems right at home, however. Perhaps she was an alchemist before she arrived here...
“Um... what’s that noise?” Danny is scared. The hard beating of wings can be heard outside. “Are we gonna be attacked by a giant bird or something?”
Suddenly, the door to Schoren’s hut is slammed open, and a man stomps towards Draundr.
“Draundr... what have you done?” The man picks up the bone with the names of the angels. “What have you done?!”
“Who is this guy?” Rusty stands up, axe in hand.
“Retributionist Arne. And I’ve come here to stop this madness before it starts. Draundr! Your fallen ally may have been a great asset to you, but I must ask you to let it rest. He could of been killed by any of these people, but I assure you. Whatever he did to earn their wrath, he deserved what came to him. I cannot have people like you going around killing random angels in the name of vengeance. And if I have to, I’ll stop you personally...”
Arne puts down the bone and leaves.
“What was that for?” Scarf is awake again.
It is very apparent that, if someone had been sent to warn Draundr, he has made dangerous enemies. He did notice, however, that one of the names is now glowing much brighter than the others. Kerial. What could this mean? Suddenly, another being comes in, this time, a demon.
“So, Draundr... you seek to find four angels? I have brought the tools... but bear warning, as I can only show you one of them...” It’s an ally. Klavis the Seeing Eye.
Name one of the following angels. This will be the first angel you pursue.
Kerial. Azalphos. Enedris. Raphael
“Sorry, if I would seem uncurt to ask. But if you have any spare cups, I would like to know what sort of drinks are a custom in this world.”
“Well, I ain’t exactly the shining beacon of culture. But I know my drinks.” Wosy reaches in the pouch and pulls out two more cups, one for K’Trinop and one for Otaimo, then grabs out a fancy looking bottle. It’s a bottle of ale from Nutheport. “I can’t guarantee this wasn’t stolen from a factory literally run by slave labor, but I can guarantee that out of everything I’ve got, this stands out the best.”
“Wait... if you’re a god... why do you eat and drink?” Chertraum gives Otaimo a strange look.
“Why wouldn’t I? There are thousands of worlds out there. Upon all of them are a vast array of regions, each with their own take on culture. Part of culture is cuisine, and I feel as though it would be a waste to not fully enjoy it.”
“You sure are weird... so. Are you sure you’re gonna be able to hold a serious conversation drunk off that stuff?”
“I’ve tried drowning my sorrows. But for better or worse, Otaimo cannot get drunk.” Otaimo seems to have gotten a giggle out of Chertraum on that notion. Wosy pours Otaimo a glass, and he takes a sip, spending about an entire minute giving it a taste test before downing the glass in an unsettlingly quick fashion.
“Well, you’re probably the first person I’ve seen down a glass of Nutheport Ale that quickly. Anyways, what’s going on with you guys? Why did you come here?”
“My friend here, K’Trinop, found where you had... some plans of this heist. Loose plans, but they were there nonetheless. When he figured this out, he got a brilliant idea. See... we have made direct enemies with the gods of this realm. To the point, that they sent a servant to kill K’Trinop.”
“What?!” Chertraum couldn’t believe her ears. Not once had she heard of the gods sending someone to kill a single person.
“And it only gets worse for you, I’m afraid, Chertraum. See... The Six did all this, unprovoked. K’Trinop was looking to find his purpose in this world. He saved lives. He helped the innocent and punished the wicked. And yet... the gods sent servants, and now, they themselves threaten to take our lives.”
“Looks like you’re in a bit of a pickle, but I can’t say I haven’t been in one similar.” Wosy cuts in. “See, Khantsievth, he’s the big boss of the demons. Plans to take over the world, yada yada. I used to work with him. And then he decided to tighten my leash, only give me what I want if I was willing to turn on my own kind. See, some of the demons got hunky dory, and this guy wants me to gut my own sister for crying out loud.” Wosy takes a drink from his glass, which could probably hold a full bottle of alcohol by itself. A third of it is already gone. “So obviously, that didn’t work out, and now I’ve got a gigantic demon trying to rip my head off. Sad story for him, I rigged my contract with him. Tricked him into letting me keep my power if I won a coin flip, and Wosy never loses. So after I get done beating the ever living **** out of this guy, he decides to give up even trying to kill me. So... if I was able to beat the tar outta that Archdemon... we shouldn’t have any problems here.”
“See, the biggest problem is... you took him on in honorable combat. One against another. We are facing an entire army, plus six gods, and my friend here is a fracture shard of the deity he used to be. We will likely need your direct assistance in this fight. While we would not want you to die to the gods, we do need you to keep eyes off of us. We need a diversion to make our way in, and, while we are able to enter this world, we need entry to the Beyond.”
//Clearly the warning is magical in nature. I will continue only with those the tree allows. Permission to make cards for them? If so, pm me, as my crew is pretty close to me. Also, I will take note of those that the tree discards. Again, pm me.
"Ambush !" shouted out Ugalon, as the demonic minions fell upon them, jumping from behind the ridge of a nearby sand dune.
Xataxji prepared a magical counterattack, but the enemy surrounded them. Attacking one meant exposing yourself to the others: they had the numbers' advantage.
He knew they needed some kind of reinforcement, and turned towards Ugalon. But he didn't need to utter a word: the Huntmaster had thought the same thing, and was already taking action. Stabbing his sword in the sand, he let out a bestial call.
Under his blade, the ground erupted in an explosion of sand, unleashing a pack of raging spirits, which bore down on the weakest demons to tear them to shreds.
This let Xataxji and Ugalon face the two larger foes with much less of a disadvantage.
>>
Rafael took a swig of water as he was watching the scene that unfold before him, all while keeping himself concealed behind one of the pillar of the ruins nearby a rather high cliff that were strewn across that particular location.
'Do I really have to tell... him, about my visions? I cannot let my feelings cloud my judgment, obviously.'
Due to the exhaustion, the former archangel pinched the bridge of his nose and sat down as he was contemplating about his next choice of words and waiting under a rather cool shade of the cliff behind him...