"Hm... so she is your ally?" The goblin asks Draundr. "I couldn't of 'finished the job' without her," replies Draundr with a somewhat dark undertone. "Is this true?"
Everyone in the group agrees.
"If you do not agree... perhaps I could show you firsthand." Lim snarls. She begins to flow with dark energy. "Look... I'm not paid enough for this. The last thing I need is to get injured on the job." "If you let us through, we won't hurt you," Ishka adds as she comes around the corner. She carries a small amount of gold in her hand, and the goblins' eyes are fixed right to it. "An angel?!" The other guard shrieks. "Stay quiet," Schoren mutters as he holds a dagger to the back of the goblin's neck, "or I'll make you regret the day you took this job." "If I give you this, and do you no harm, would you allow us through? Trust me. It'd be better for all of us."
You can tell the goblins are in deep contemplation. Even as guards, it's in goblin nature to be attracted to anything shiny. And that gold piece! To Ishka, it was a small relic from the Beyond, but to these goblins, it's a small fortune.
"I... wh-what is your purpose here?!" The first goblin begins to drool, and is getting restless, eyes still fixed on the piece of gold. "If you must know," Lilith interjects "we're meeting an ally to continue our... slaughter. This angel here is a rebel that has joined our cause."
Ishka doesn't think they'll buy this obvious excuse, when she realizes there's blood on her. When did it get there?
"Ohohoh! You naughty little angel! I'm sure we could make a home for you yet!" The goblins make way for Ishka, graciously accepting the gold. "Hurry along! Khantsievth's ceremony has begun! You don't want to miss it!" "Will do," Draundr acknowledges. "Don't make us regret leaving you alive..."
"What was that about Khantsieth's Ceremony?" Lilith questions.
Ishka's stomach fills with dread. A mere week ago, she stood with fellow angels against the evil that threatened to take over Hitcherald. Now, here she stood in the city of demons, her allies no longer beside her, and Khantsievth was been summoned...
"I take it that's part of the prophecy we saw," Schoren mumbles. "The Archdemon that plans to doom the world." "Why did Danny have to come here of all places..." Lilith growls.
The streets seem empty, except for people going towards the city center. Everyone seems to pay no mind to the group as they rush. Commotion can be heard far in the distance. Artificial light is the only way anyone is able to see, as a massive veil of pitch black shadow obscures the sky. Purple balls of energy are raining down towards the tallest building in the entirety of Nasita; a cathedral. A swirling cloud of black energy is forming above it.
More visions flash before each of you, but this is Lim's first time experiencing them. A towering demon descending from above. Ishka is the only one to comprehend it's true form, and its true meaning.
"Are you following me around or something?" Everyone looks to see him, barely visible. Danny. Is he wielding a sword? "Danny!" Lilith cries out, running towards him to hug him. Danny shakes her off. "My name's not- you know what? I don't even know my name. But if you're actually going to help, you'd best come with me. Now..."
Ishka and Lilith go along without hesitation. Draundr and Schoren follow, with Lim catching up...
Danny hijacks a strange vehicle, and drives towards the cathedral with you on board. After a few hours, you arrive at the cathedral in the midst of a bloodbath. The plume of energy above the cathedral has grown, and Danny makes haste towards it.
Lilith is nervous "Um... are you-" "Yes! Now let's go!" Danny rushes everyone out of the vehicle. "Do you at least have a plan?!" Schoren pleads. "Kill every demon and cultist in sight!"
It seems very clear Danny plans to assault the cathedral and stop this ritual. You will have to aid him if you hope to keep him alive.
You enter the cathedral through what appears to be a hidden basement entrance. A ladder leads up and up towards the rooftop, the climb taking a serious amount of time. As you reach the top, you realize the rooftop is in shambles. Pure chaos is unfolding, with seemingly no order. Angels and demons fight shoulder to shoulder against others, and seemingly the only form of identification is black robes and the occasional guard's uniform. Snowfall turns into a heavy downpour as you advance through the roof, a battlefield, but you are suddenly stopped when the group is blocked by a powerful figure, a guard with a greatsword and a massive shield.
"You there... you're here to stop the ritual, aren't you?" The guard yells. "Yes, we are. Now out of our way!"
Each of you must make a card to deal with the shieldmaster; Ishka must make a card to protect against their attack, and Draundr must make a card to defeat them. Each card has a target of 10 points.
For Diplomatic Entry
"Whenever one or more creatures you control attack, you may pay XX. If you do, up to X target creatures you control can't be blocked this turn."
I also think this should at least be an uncommon, probably a rare. Costing looks fine though.
@KorandAngels@EnvyReaper Due to the guard's stature, you'll require teamwork for this challenge. If you want, you can feel free to swap roles, but one person will have to defend while the other deals with the guard
@MonkeyPirate2002 As the demon charges towards you, you intercept its blade, pushing it away. The demon needs a moment to regain its composure, so you quickly back away and conjure an entity of darkness. The demon laughs, mocking you.
"A shame it is. I come here to face a 'god', only to be met by a coward who refuses to face me alone."
The horror attacks the demon, but the attack is shallow against its hide. The demon pushes the horror aside, running straight towards you. Its massive blade craters the ground, but it misses you, and you counter with a great strike of your own.
"Impressive. So you do know how to fight..."
Suddenly, a shadowy blade makes a thunderous impact on the demon's shoulder. You see the horror, and it pulls its blade away as the demon drops its own. Trying to intimidate you, it lifts the counterpart, slamming it down on its knee and breaking its back. Then, it picks its blade back up, walking towards you menacingly.
It swings its sword once again, but you have a clear speed advantage. You parry the demon's attack, then follow through by impaling it. The demon doubles back. The horror struggles to stand up, smoky blood running from its mouth, but it hunches over, walking towards the demon slowly. The demon changes its strategy, tossing its blade aside and charging at you faster than before. As it approaches, it suddenly flies into the air, but it pays for its feint. You attack, and instead of beheading the demon, your attack cuts off one of its wings, and it falls right back down. The horror raises its sword, but as it swings down, the demon catches it and kicks the horror back. You swiftly move in to finish the demon, and as it rises to one knee and looks at you, you see an expression that the demon's face lacked the entire battle; fear. Fear as your blade drives through the demon's neck, killing it once and for all.
You quickly flee the scene as the horror dies, remembering the cries you heard. You rush through the building, and find yourself in what seems to be a sacrificial chamber. The room is filled with the sight, smell, and even taste of blood; enough of it has filled the room to create a puddle in the center, which slopes down to an altar. Bodies cover the floor, and your attention shifts when one of them moves.
"H-help..." A leonin in a white robe reaches his hand up, and you rush over to him. "The... others... are dead... the sacrifice... is about to begin..."
The leonin is grievously wounded. There is blood dripping from at least twenty different stab wounds all over his body.
"I... feigned death. But... they could be back... at any minute."
"It's quite impressive. We intentionally ensured information of this sacrifice wasn't public, and yet an entire army is attacking us." "Quick! Run!"
You have a limited amount of time before the Elf notices you. You can sense that there's more to this elf than meets the eye, so you may want to be careful. What will you do? Significant actions, such as attacking or getting to cover, require a card. Something complex, such as a sneak attack, will require two cards, once for hiding, and one for the attack. The score target for all cards submitted this way is 13.
Now that everything was under control, Verth needed to track down Timothy. He could be anywhere, doing anything at this point, and there was hardly anything that Verth could do about it. Unless...
With great concentration, Verth attempted to siphon the pool of blue mana that he took from Timothy. If he could somehow replicate the precognitive blue magic of Uvras, he could track down the location of his bitter enemy. Using his magic to tap into Timothy's senses, Verth attempted to pinpoint the current location and plane of Timothy.
@DrakeGladis The birds swarm your group, knocking down your allies. You call out for Hemi to do something, but she is unable to fight back as she is pelted. The angel singles you out, noticing that you seem to be the leader of the group.
"You there! I know you're with this intruder! What's your purpose with allowing him here, let alone during an emergency evacuation?!"
You can't think of anything to say as they aim their lance at you, but you quickly realize the best course of action; if you hope to get into the armory without causing a commotion, you'll have to deal with these threats quickly... and silently...
You remember an old spell that Hemi taught you, a cantrip to manipulate the air, but how will a small whip of air deal with such a large group of enemies?
You begin to curl the air around your hands, and you can feel it move away. You gather as much mana as you can, but something about the mana here is extraordinary; it's as though it were a fountain, pouring into your hands. Soon, it feels like an orb has encapsulated your hand, repelling the air away as wind whips throughout.
"Everyone! Aqueous forms!"
As you whip your hand through the air, the energies contained within the sphere rip through the room in a vortex. Your hearing is lost as a gust rips the birds out of the air. The feathers of every angel in the room are stripped bare, including your own. With the spell cast, you turn aqueous with the others, and while it's dizzying to be whirled around at such speeds, at least you are unharmed...
"That was a close one..." Sophia sighs as the group reassures their angelic forms. Hemi sulks as you continue through the armory without the wolfkin, who has sadly passed.
"What's the matter?" Jacob asks.
"I... I'm sorry Captain..." Hemi apologizes. "I don't know what's wrong with me. I should of done something."
"There's nothing wrong with you, Hems," Ferian reassures her, putting a hand on her shoulder. "Now square up. We've got a job to do."
You and your allies follow Ferian deeper into the armory. You are about to round a corner, when suddenly, you hear a clanking noise. The group bunches up against a wall, when you hear a scream that is swiftly muffled. You peek around the corner, when you notice one of the angels from earlier. It's an ally. Setra.
"What took you so long to get here?" Ferian asks. "I was having second thoughts once I realized our task would involve... fighting angels..." Setra stutters. No blood is visible, but two angels in the room have been incapacitated. They are still alive, however. "So?" "We revere angels..." "I guess you wouldn't understand."
Ferian walks over to one of the angels with a sword in hand and is about to kill it, when Setra stops him, blocking his blade with her own.
"Setra," Sophia warns. "I would get out of the way." "They're defeated, Ferian. Stand down." "You want them to wake up and blow this operation?" "Our spies have infiltrated hubs with advanced, high-tech surveillance systems and a thousand men on guard... without violence." Setra's blade begins to slip as Ferian tries to push her back. "Leaving these angels alive won't do you any harm."
The two struggle for a few more seconds before Ferian gives up.
"If we get caught it's on you." Ferian scoffs.
After taking out a few guards, you've made your way into the main armory. Enchanted weapons and armor line the walls, each with the name of an angel inscribed upon them. Many of them are missing, but one, strange piece of armor catches your attention. It's less refined than the others and bears no inscription.
"I wonder what the occasion is for that kind of armor," Setra ponders. "It is mine, so back away."
Surprisingly, the angel has yet to question why you aren't evacuating. You don't know whether to feel good or bad about this.
"Did you forget something?" The angel asks. "You don't want to get caught in this mess." "I forgot my sigiled armor," Setra replies in a snap. "It would be the death of me if it got damaged."
The group is surprised. The angel looks at the rest of you, then at Setra.
"Quite a gathering for a single piece of armor. The rest of you need to get to safety."
The angel is adamant that you leave. How will you respond to this? If you make a card to deal with the angel, the passing score is 13.
// @EpicBoss99 You lost 1 HP from using a color outside of your identity. Your HP is now 9.
Now that you're calm, you close your eyes and attempt to tap into Timothy's senses. You pan through darkness, and feel resistance.
"You really are adamant, aren't you? Here I am in the middle of a conversation with your dear friend and you just have to interrupt!"
The resistance grows stronger. It feels like a vice is pressing on all sides of your head. Nonetheless, you can feel a hint of weakness on the barrier surrounding Timothy's aura.
"Go ahead! Pry all you want! I have more knowledge than anyone you know, and I can assure you... your mind can't handle it..."
Suddenly, you see flashes of violence. A blade cutting through an angel, and the pain and suffering that came with that moment of loss. An explosion toppling a massive building, killing tens of thousands. A mammoth figure demolishing a city, letting out a scream that warps minds and worlds alike. However, you're able to make it through these obvious attempts to distract you, and soon find a way in, an entryway into Timothy's soul...
... the Dawnwood ... it's time ... back to the Dawnwood Hometree ... disguise ...
You were unable to pinpoint Timothy's exact whereabouts, but you are able to determine that he's in Racrion, somewhere in or near the Dawnwood Hometree. What will you do with this information?
I realize that it is slightly more expensive for Whirlwind. I was tempted to make it a multikicker or an overload, but I wanted to try Adamant and I figured that GGG would be reasonable instead of 2GG
It was good to know that Timothy was as arrogant and haughty as ever. It would make his demise all the more satisfying. Wary of Timothy's trickery and deception, Verth needed to let someone else know of Timothy's whereabouts rather than traveling head-on into Racrion. After finding the right moment to slip away from Taylor and Harry, Verth tried to replicate what he did to travel to this strange, futuristic world. He hoped that he could somehow travel to a place where his allies back home were meeting, but he didn't know how much time had passed and what had happened since his sudden blackout after N'satar's death. By saving Harry from his suffering and preventing the bandit attack on the hospital, Verth felt that his work was done in Elysium for now. Now he needed to be there for Stitia.
@EpicBoss99 So time has passed since the fallout from earlier. Taylor has been packing his belongings to leave. As you go to sneak out, you hear a voice behind you.
"Um... Verth, was it? Aren't you gonna come with us?"
You turn, and see Taylor with a duffel bag. He has another packed bag on his back with a crossbow strapped to it. Earlier, he just appeared to be a regular civilian, but now, he looks more among the lines of a hunter. He sets down the duffel bag, grabs a drink and a small bottle, and takes some medicine.
"I will shortly. There's something else I need to attend to first," You say to him.
Taylor looks at you with a mote of doubt in his eyes. You feel him prodding in your aura again, albeit sloppily, and suddenly, he nods his head.
"Okay." Taylor moves in, making sure no one is around to hear. "Um... just between you and me... I know you're probably not going to be back. Personally, I'd love to come with you as a way to repay you for helping me out, but... I know you can't take me with you."
Harry returns to the building from outside.
"So. Are we ready?" He asks you two. "Verth will meet up with us in a few. He has something he needs to tend to."
Harry looks at you. You can't see his expression behind his glasses, but you can tell he's questioning you.
"Hm. Okay then. We'll be leaving without you then, but in the meantime..." Harry takes out a notepad, scribbling down a note, and he tears it out to give to you. "Meet us here when you get the chance."
The note reads "18 1/2 Liberty Parkway." Where does the half come from? You thank Harry as he leaves with Taylor, and you step outside, preparing to try to get back to Stitia. However, just as you get to hiding and transform into your werebird form, you notice Taylor again, holding a gemstone.
"I can feel your aura. I can trust you, and therefore, call you a friend. I give one of these to each of my friends." Taylor walks up to you, and gives you the gem. "With each of these stones is a bond that transcends lives. With this stone, I send my prayers out to you. Stay safe."
You take the stone, thanking Taylor, and put it somewhere safe. You feel an aura of protection emanating from it, and can already feel Timothy's seemingly omnipresent glare growing a little weaker. Taylor wishes you safe travels, and runs back off to meet Harry.
You turn once again towards the sky. You focus, thinking back to that moment, when you were pulled away from Stitia, and you feel yourself igniting once again. With a few flaps of your wings, you rise into the air with blistering speed. Everything goes silent, and you feel the sensation again as your vision blurs. You picture it in your mind. You were in Delvad when this happened. Hopefully you can return. The lights dance around you again as you go through the visions again, this time backwards, and then you see it. Stitia.
You slow down, and regain your hearing. You're back home. How much time has passed? Snow has begun to fall. Is it winter?
The reality of how little time has passed is made clear as you descend upon Delvad, arriving at where the church once stood. It now lies in ruins. Nohel is waiting there, with missing feathers and pale skin, and he seems glum, covered in wounds and blood. You land in front of him. The floor is covered in blood and dust. Uvras is sitting against a collapsed pillar, seriously weakened.
"V-Verth..." Nohel begins. "I... don't know how to tell you this. I've never been able to 'beat around the bush' as people call it, so I'll be blunt. Vryx... was taken to the underworld. Timothy turned Nsatar into a monster, and all of the escorts turned on us."
Of course they would of, being servants to Timothy. But what's with the wolfkin? Nonetheless, you ask about Arlin.
"She was taken as well. I've been unable to contact them... I hope they're okay."
Uvras's flesh has turned grey as swathes of it fall away. He appears sick.
"That... monster..." Uvras rasps out. "He nearly killed us all."
It's readily apparent that neither Nohel or Uvras are in the shape to fight. What will you do?
Verth, seeing his friends in the terrible condition they were in, heals his allies with his white magic as much as he can before speaking. "This is my fault. I let this happen to all of you..." Verth lamented. His resentment for Timothy burned his soul as it had many times before. He paused before speaking again. "I figured out where Timothy is right now. He's in Racrion, near Dawnwood territory," Verth announced. His confidence faltered more and more as he spoke.
"...I need your guidance, Uvras. More than ever. Knowing that monster, he's probably wiping out the Dawnwood as we speak. But if we attack him head-on, he'll clearly have something ready for us. Saving Vryx and Arlin from the underworld right now is an option, but what happens if we leave Timothy unattended? I can't afford to make another mistake."
@EpicBoss99 Nohel looks at you shocked. "You... aren't seriously considering-" He then stops himself. He looks at you, and thinks. "So this is what it's like to be mortal..."
"It looks like we have to choose between... the lesser of two evils," Uvras announces. "There's not much I can do to help, but even the gods don't care about us anymore."
"Getting to the underworld is... messy business. You'll have to deal with a demon... or die opposed to Khantsievth and the gods. However, if you're seriously concerned about Racrion, I could try to reach one of my disciples there."
Nohel closes his eyes for a moment, then opens them.
"So... if it's true he's there, he must be lying low. The worst thing going on is the forming of a cult, but that was happening some time ago, likely before he even returned. As for the Dawnwood, they were almost slaughtered recently by a wave of lycanthropes, but since then there's been a surge in the elf population. In fact, the leader of the lycanthrope horde stopped slaughtering after reaching a clan that had recently formed in Former Bloodwood Territory, and made a truce with the High Elf there."
"A truce?" Uvras is confused. "There must be something at work here if the lycanthropes would just stop fighting. With the moon in its current state, any lycanthrope would go berserk!"
You could second that notion. Since you've returned, you've felt overwhelmed with power. It was just like that night, when the Moon of Catastrophes first emerged. You almost wish that this horde would come straight to you now so you could slay them all in the name of vengeance.
The lycanthropes have returned? And making truces with a new Bloodwood? Things have gone from bad to worse. If what Nohel said was true, all of the hard work Verth put into protecting Delvad these past several years has been rendered undone. Overwhelmed by the idea of the lycanthropes returning, Verth needed to take action immediately. "I'll be back. I need to gather information on what is going on with that truce. The lycanthropes cannot return!" Once he made sure that his allies were properly healed, Verth took flight, hastily making his way towards Woewedt again.
@EpicBoss99 As you fly on, you spot a new tree that has grown in Woewedt. It's immaculate, glowing with an aura of harmony. As you descend, there is no signs of hostility. A group of elves are meditating in a field, and you recognize some of their faces. Some are former members of the Duskwood. Others are hunters you used to work with in the field. This is the group that made a truce with the lycanthropes?
You sneak your way inside the tree, which is actually fairly open. It seems like there are very few people here, and unlike the other clans, there is no throne room in the highest part of the tree. Instead, the throne... lies on the ground level, an open throne room anyone could walk into. Things seem to be incredibly slow, and everything actually seems less lax than any other Hometree.
Eventually, you overhear a conversation that is somewhat of interest.
"I'm... not sure about those werebeasts... and that demon..." A leonin says apprehensively to an elf as they walk. They seem to be preparing to rest. "Neither am I," the elf begins, "but Zacarias seems really serious about this war against the gods, and they're the best allies we have." "Yeah. I just hope... our leader didn't fall for a trap." "I'm just as concerned as you, Yorvis. In my time with the Dawnwood, the High Elf was never to leave the Hometree except for matters of diplomacy. Zacarias left with half our army to invade Nasita."
So it would appear that the High Elf is away at the time. The elf and leonin ascend up the tree. and you continue your search.
You look around and find no hostile activities involving this new clan. You fly around to see nearby activities, when you see a group of Bloodwood Elves facing members of this clan, but they are soundly defeated. It takes a long time to look for anything of interest, but you finally find something to investigate... a strange, unmarked campground with no lights.
You look through the camp, and discover that there are weretigers resting here. All of them bear Dawnwoof markings. You also notice Dawnwood elves resting here as well. Perhaps you could look into this further, but you are interrupted when you hear some conversation.
"We are sorry for exiling you, Elwin. We thought all werebeasts were monsters, but clearly we've been proven wrong." "I acccept you're apology, Devin." You look, and an elf is speaking to a weretiger. In darkness.
How long has it been since you've heard a werebeast speak to someone? You try to recall, thinking back, but you snap out of it when you realize that the last time was on that fateful night, when Layre ravaged your village, nearly killing you in the process. The thought sends a chill down your spine.
"You know, it's been a long time since we've been hunting together," the elf says invitingly. "You'rrre rrright, Devin," the weretiger says as it stands up. "How about we change that?" "We're gonna get in a lot of trouble for abandoning camp..." "What could it hurt? I'm sure the othersss will be sssafe." The elf giggles. "I'll always love you no matter who you are, Elwin. Now that we can be together again, I want to make up the time we lost."
This werecat shouldn't be able to control itself. Every elf in this camp should be dead right now under the influence of the Moon of Catastrophes, and yet, this elf and this werecat are going to hunt together... at least, that's what it seems. Since when did they become capable of self control?
There does not seem to be any immediate threat. What will you do with the information you've discovered?
To everyone: If you ever want to discuss any details before responding to a challenge, scenario, etc., you can reach me on discord. Here's a link to the discord channel for MTGCS. So far only 2 people have done this.
Also, hit me up if you think I should make a channel for Stitia. I plan on doing a D&D campaign for this in... an incalculable amount of time, but at some point XD
Comments
"Hm... so she is your ally?" The goblin asks Draundr.
"I couldn't of 'finished the job' without her," replies Draundr with a somewhat dark undertone.
"Is this true?"
Everyone in the group agrees.
"If you do not agree... perhaps I could show you firsthand." Lim snarls. She begins to flow with dark energy.
"Look... I'm not paid enough for this. The last thing I need is to get injured on the job."
"If you let us through, we won't hurt you," Ishka adds as she comes around the corner. She carries a small amount of gold in her hand, and the goblins' eyes are fixed right to it.
"An angel?!" The other guard shrieks.
"Stay quiet," Schoren mutters as he holds a dagger to the back of the goblin's neck, "or I'll make you regret the day you took this job."
"If I give you this, and do you no harm, would you allow us through? Trust me. It'd be better for all of us."
You can tell the goblins are in deep contemplation. Even as guards, it's in goblin nature to be attracted to anything shiny. And that gold piece! To Ishka, it was a small relic from the Beyond, but to these goblins, it's a small fortune.
"I... wh-what is your purpose here?!" The first goblin begins to drool, and is getting restless, eyes still fixed on the piece of gold.
"If you must know," Lilith interjects "we're meeting an ally to continue our... slaughter. This angel here is a rebel that has joined our cause."
Ishka doesn't think they'll buy this obvious excuse, when she realizes there's blood on her. When did it get there?
"Ohohoh! You naughty little angel! I'm sure we could make a home for you yet!" The goblins make way for Ishka, graciously accepting the gold. "Hurry along! Khantsievth's ceremony has begun! You don't want to miss it!"
"Will do," Draundr acknowledges. "Don't make us regret leaving you alive..."
"What was that about Khantsieth's Ceremony?" Lilith questions.
Ishka's stomach fills with dread. A mere week ago, she stood with fellow angels against the evil that threatened to take over Hitcherald. Now, here she stood in the city of demons, her allies no longer beside her, and Khantsievth was been summoned...
"I take it that's part of the prophecy we saw," Schoren mumbles. "The Archdemon that plans to doom the world."
"Why did Danny have to come here of all places..." Lilith growls.
The streets seem empty, except for people going towards the city center. Everyone seems to pay no mind to the group as they rush. Commotion can be heard far in the distance. Artificial light is the only way anyone is able to see, as a massive veil of pitch black shadow obscures the sky. Purple balls of energy are raining down towards the tallest building in the entirety of Nasita; a cathedral. A swirling cloud of black energy is forming above it.
More visions flash before each of you, but this is Lim's first time experiencing them. A towering demon descending from above. Ishka is the only one to comprehend it's true form, and its true meaning.
"Are you following me around or something?" Everyone looks to see him, barely visible. Danny. Is he wielding a sword?
"Danny!" Lilith cries out, running towards him to hug him. Danny shakes her off.
"My name's not- you know what? I don't even know my name. But if you're actually going to help, you'd best come with me. Now..."
Ishka and Lilith go along without hesitation. Draundr and Schoren follow, with Lim catching up...
Danny hijacks a strange vehicle, and drives towards the cathedral with you on board. After a few hours, you arrive at the cathedral in the midst of a bloodbath. The plume of energy above the cathedral has grown, and Danny makes haste towards it.
Lilith is nervous "Um... are you-"
"Yes! Now let's go!" Danny rushes everyone out of the vehicle.
"Do you at least have a plan?!" Schoren pleads.
"Kill every demon and cultist in sight!"
It seems very clear Danny plans to assault the cathedral and stop this ritual. You will have to aid him if you hope to keep him alive.
You enter the cathedral through what appears to be a hidden basement entrance. A ladder leads up and up towards the rooftop, the climb taking a serious amount of time. As you reach the top, you realize the rooftop is in shambles. Pure chaos is unfolding, with seemingly no order. Angels and demons fight shoulder to shoulder against others, and seemingly the only form of identification is black robes and the occasional guard's uniform. Snowfall turns into a heavy downpour as you advance through the roof, a battlefield, but you are suddenly stopped when the group is blocked by a powerful figure, a guard with a greatsword and a massive shield.
"You there... you're here to stop the ritual, aren't you?" The guard yells.
"Yes, we are. Now out of our way!"
Each of you must make a card to deal with the shieldmaster; Ishka must make a card to protect against their attack, and Draundr must make a card to defeat them. Each card has a target of 10 points.
For Diplomatic Entry
"Whenever one or more creatures you control attack, you may pay XX. If you do, up to X target creatures you control can't be blocked this turn."
I also think this should at least be an uncommon, probably a rare. Costing looks fine though.
So, the bottom part, is that intended for either of us if we prefer to go non-violent?
Redo the flavor text, you have some errors
Random 'the' where it shouldn't be
(I think The laws of reality is meant to have a 'the')
I don't have time so it will take me a little bit longer to complete
@Tommia
Hemi takes out fliers pretty well herself, however, since you asked so nicely for another way to deal with them...
Anyways, sorry I've been so freaking busy. I'll work on what I can before I leave for the evening.
Queue
"A shame it is. I come here to face a 'god', only to be met by a coward who refuses to face me alone."
The horror attacks the demon, but the attack is shallow against its hide. The demon pushes the horror aside, running straight towards you. Its massive blade craters the ground, but it misses you, and you counter with a great strike of your own.
"Impressive. So you do know how to fight..."
Suddenly, a shadowy blade makes a thunderous impact on the demon's shoulder. You see the horror, and it pulls its blade away as the demon drops its own. Trying to intimidate you, it lifts the counterpart, slamming it down on its knee and breaking its back. Then, it picks its blade back up, walking towards you menacingly.
It swings its sword once again, but you have a clear speed advantage. You parry the demon's attack, then follow through by impaling it. The demon doubles back. The horror struggles to stand up, smoky blood running from its mouth, but it hunches over, walking towards the demon slowly. The demon changes its strategy, tossing its blade aside and charging at you faster than before. As it approaches, it suddenly flies into the air, but it pays for its feint. You attack, and instead of beheading the demon, your attack cuts off one of its wings, and it falls right back down. The horror raises its sword, but as it swings down, the demon catches it and kicks the horror back. You swiftly move in to finish the demon, and as it rises to one knee and looks at you, you see an expression that the demon's face lacked the entire battle; fear. Fear as your blade drives through the demon's neck, killing it once and for all.
You quickly flee the scene as the horror dies, remembering the cries you heard. You rush through the building, and find yourself in what seems to be a sacrificial chamber. The room is filled with the sight, smell, and even taste of blood; enough of it has filled the room to create a puddle in the center, which slopes down to an altar. Bodies cover the floor, and your attention shifts when one of them moves.
"H-help..." A leonin in a white robe reaches his hand up, and you rush over to him. "The... others... are dead... the sacrifice... is about to begin..."
The leonin is grievously wounded. There is blood dripping from at least twenty different stab wounds all over his body.
"I... feigned death. But... they could be back... at any minute."
"It's quite impressive. We intentionally ensured information of this sacrifice wasn't public, and yet an entire army is attacking us."
"Quick! Run!"
You have a limited amount of time before the Elf notices you. You can sense that there's more to this elf than meets the eye, so you may want to be careful. What will you do? Significant actions, such as attacking or getting to cover, require a card. Something complex, such as a sneak attack, will require two cards, once for hiding, and one for the attack. The score target for all cards submitted this way is 13.
Now that everything was under control, Verth needed to track down Timothy. He could be anywhere, doing anything at this point, and there was hardly anything that Verth could do about it. Unless...
With great concentration, Verth attempted to siphon the pool of blue mana that he took from Timothy. If he could somehow replicate the precognitive blue magic of Uvras, he could track down the location of his bitter enemy. Using his magic to tap into Timothy's senses, Verth attempted to pinpoint the current location and plane of Timothy.
"You there! I know you're with this intruder! What's your purpose with allowing him here, let alone during an emergency evacuation?!"
You can't think of anything to say as they aim their lance at you, but you quickly realize the best course of action; if you hope to get into the armory without causing a commotion, you'll have to deal with these threats quickly... and silently...
You remember an old spell that Hemi taught you, a cantrip to manipulate the air, but how will a small whip of air deal with such a large group of enemies?
You begin to curl the air around your hands, and you can feel it move away. You gather as much mana as you can, but something about the mana here is extraordinary; it's as though it were a fountain, pouring into your hands. Soon, it feels like an orb has encapsulated your hand, repelling the air away as wind whips throughout.
"Everyone! Aqueous forms!"
As you whip your hand through the air, the energies contained within the sphere rip through the room in a vortex. Your hearing is lost as a gust rips the birds out of the air. The feathers of every angel in the room are stripped bare, including your own. With the spell cast, you turn aqueous with the others, and while it's dizzying to be whirled around at such speeds, at least you are unharmed...
"That was a close one..." Sophia sighs as the group reassures their angelic forms. Hemi sulks as you continue through the armory without the wolfkin, who has sadly passed.
"What's the matter?" Jacob asks.
"I... I'm sorry Captain..." Hemi apologizes. "I don't know what's wrong with me. I should of done something."
"There's nothing wrong with you, Hems," Ferian reassures her, putting a hand on her shoulder. "Now square up. We've got a job to do."
To be continued...
You and your allies follow Ferian deeper into the armory. You are about to round a corner, when suddenly, you hear a clanking noise. The group bunches up against a wall, when you hear a scream that is swiftly muffled. You peek around the corner, when you notice one of the angels from earlier. It's an ally. Setra.
"What took you so long to get here?" Ferian asks.
"I was having second thoughts once I realized our task would involve... fighting angels..." Setra stutters. No blood is visible, but two angels in the room have been incapacitated. They are still alive, however.
"So?"
"We revere angels..."
"I guess you wouldn't understand."
Ferian walks over to one of the angels with a sword in hand and is about to kill it, when Setra stops him, blocking his blade with her own.
"Setra," Sophia warns. "I would get out of the way."
"They're defeated, Ferian. Stand down."
"You want them to wake up and blow this operation?"
"Our spies have infiltrated hubs with advanced, high-tech surveillance systems and a thousand men on guard... without violence." Setra's blade begins to slip as Ferian tries to push her back. "Leaving these angels alive won't do you any harm."
The two struggle for a few more seconds before Ferian gives up.
"If we get caught it's on you." Ferian scoffs.
After taking out a few guards, you've made your way into the main armory. Enchanted weapons and armor line the walls, each with the name of an angel inscribed upon them. Many of them are missing, but one, strange piece of armor catches your attention. It's less refined than the others and bears no inscription.
"I wonder what the occasion is for that kind of armor," Setra ponders.
"It is mine, so back away."
Surprisingly, the angel has yet to question why you aren't evacuating. You don't know whether to feel good or bad about this.
"Did you forget something?" The angel asks. "You don't want to get caught in this mess."
"I forgot my sigiled armor," Setra replies in a snap. "It would be the death of me if it got damaged."
The group is surprised. The angel looks at the rest of you, then at Setra.
"Quite a gathering for a single piece of armor. The rest of you need to get to safety."
The angel is adamant that you leave. How will you respond to this? If you make a card to deal with the angel, the passing score is 13.
Now that you're calm, you close your eyes and attempt to tap into Timothy's senses. You pan through darkness, and feel resistance.
"You really are adamant, aren't you? Here I am in the middle of a conversation with your dear friend and you just have to interrupt!"
The resistance grows stronger. It feels like a vice is pressing on all sides of your head. Nonetheless, you can feel a hint of weakness on the barrier surrounding Timothy's aura.
"Go ahead! Pry all you want! I have more knowledge than anyone you know, and I can assure you... your mind can't handle it..."
Suddenly, you see flashes of violence. A blade cutting through an angel, and the pain and suffering that came with that moment of loss. An explosion toppling a massive building, killing tens of thousands. A mammoth figure demolishing a city, letting out a scream that warps minds and worlds alike. However, you're able to make it through these obvious attempts to distract you, and soon find a way in, an entryway into Timothy's soul...
... the Dawnwood ... it's time ... back to the Dawnwood Hometree ... disguise ...
You were unable to pinpoint Timothy's exact whereabouts, but you are able to determine that he's in Racrion, somewhere in or near the Dawnwood Hometree. What will you do with this information?
It was good to know that Timothy was as arrogant and haughty as ever. It would make his demise all the more satisfying. Wary of Timothy's trickery and deception, Verth needed to let someone else know of Timothy's whereabouts rather than traveling head-on into Racrion. After finding the right moment to slip away from Taylor and Harry, Verth tried to replicate what he did to travel to this strange, futuristic world. He hoped that he could somehow travel to a place where his allies back home were meeting, but he didn't know how much time had passed and what had happened since his sudden blackout after N'satar's death. By saving Harry from his suffering and preventing the bandit attack on the hospital, Verth felt that his work was done in Elysium for now. Now he needed to be there for Stitia.
Queue:
- Bowler218 (I'm at work right now, hoping for time off. ETA TBD)
- EpicBoss99
"Um... Verth, was it? Aren't you gonna come with us?"
You turn, and see Taylor with a duffel bag. He has another packed bag on his back with a crossbow strapped to it. Earlier, he just appeared to be a regular civilian, but now, he looks more among the lines of a hunter. He sets down the duffel bag, grabs a drink and a small bottle, and takes some medicine.
"I will shortly. There's something else I need to attend to first," You say to him.
Taylor looks at you with a mote of doubt in his eyes. You feel him prodding in your aura again, albeit sloppily, and suddenly, he nods his head.
"Okay." Taylor moves in, making sure no one is around to hear. "Um... just between you and me... I know you're probably not going to be back. Personally, I'd love to come with you as a way to repay you for helping me out, but... I know you can't take me with you."
Harry returns to the building from outside.
"So. Are we ready?" He asks you two.
"Verth will meet up with us in a few. He has something he needs to tend to."
Harry looks at you. You can't see his expression behind his glasses, but you can tell he's questioning you.
"Hm. Okay then. We'll be leaving without you then, but in the meantime..." Harry takes out a notepad, scribbling down a note, and he tears it out to give to you. "Meet us here when you get the chance."
The note reads "18 1/2 Liberty Parkway." Where does the half come from? You thank Harry as he leaves with Taylor, and you step outside, preparing to try to get back to Stitia. However, just as you get to hiding and transform into your werebird form, you notice Taylor again, holding a gemstone.
"I can feel your aura. I can trust you, and therefore, call you a friend. I give one of these to each of my friends." Taylor walks up to you, and gives you the gem. "With each of these stones is a bond that transcends lives. With this stone, I send my prayers out to you. Stay safe."
You take the stone, thanking Taylor, and put it somewhere safe. You feel an aura of protection emanating from it, and can already feel Timothy's seemingly omnipresent glare growing a little weaker. Taylor wishes you safe travels, and runs back off to meet Harry.
You turn once again towards the sky. You focus, thinking back to that moment, when you were pulled away from Stitia, and you feel yourself igniting once again. With a few flaps of your wings, you rise into the air with blistering speed. Everything goes silent, and you feel the sensation again as your vision blurs. You picture it in your mind. You were in Delvad when this happened. Hopefully you can return. The lights dance around you again as you go through the visions again, this time backwards, and then you see it. Stitia.
You slow down, and regain your hearing. You're back home. How much time has passed? Snow has begun to fall. Is it winter?
The reality of how little time has passed is made clear as you descend upon Delvad, arriving at where the church once stood. It now lies in ruins. Nohel is waiting there, with missing feathers and pale skin, and he seems glum, covered in wounds and blood. You land in front of him. The floor is covered in blood and dust. Uvras is sitting against a collapsed pillar, seriously weakened.
"V-Verth..." Nohel begins. "I... don't know how to tell you this. I've never been able to 'beat around the bush' as people call it, so I'll be blunt. Vryx... was taken to the underworld. Timothy turned Nsatar into a monster, and all of the escorts turned on us."
Of course they would of, being servants to Timothy. But what's with the wolfkin? Nonetheless, you ask about Arlin.
"She was taken as well. I've been unable to contact them... I hope they're okay."
Uvras's flesh has turned grey as swathes of it fall away. He appears sick.
"That... monster..." Uvras rasps out. "He nearly killed us all."
It's readily apparent that neither Nohel or Uvras are in the shape to fight. What will you do?
Verth, seeing his friends in the terrible condition they were in, heals his allies with his white magic as much as he can before speaking. "This is my fault. I let this happen to all of you..." Verth lamented. His resentment for Timothy burned his soul as it had many times before. He paused before speaking again. "I figured out where Timothy is right now. He's in Racrion, near Dawnwood territory," Verth announced. His confidence faltered more and more as he spoke.
"...I need your guidance, Uvras. More than ever. Knowing that monster, he's probably wiping out the Dawnwood as we speak. But if we attack him head-on, he'll clearly have something ready for us. Saving Vryx and Arlin from the underworld right now is an option, but what happens if we leave Timothy unattended? I can't afford to make another mistake."
"It looks like we have to choose between... the lesser of two evils," Uvras announces. "There's not much I can do to help, but even the gods don't care about us anymore."
"Getting to the underworld is... messy business. You'll have to deal with a demon... or die opposed to Khantsievth and the gods. However, if you're seriously concerned about Racrion, I could try to reach one of my disciples there."
Nohel closes his eyes for a moment, then opens them.
"So... if it's true he's there, he must be lying low. The worst thing going on is the forming of a cult, but that was happening some time ago, likely before he even returned. As for the Dawnwood, they were almost slaughtered recently by a wave of lycanthropes, but since then there's been a surge in the elf population. In fact, the leader of the lycanthrope horde stopped slaughtering after reaching a clan that had recently formed in Former Bloodwood Territory, and made a truce with the High Elf there."
"A truce?" Uvras is confused. "There must be something at work here if the lycanthropes would just stop fighting. With the moon in its current state, any lycanthrope would go berserk!"
You could second that notion. Since you've returned, you've felt overwhelmed with power. It was just like that night, when the Moon of Catastrophes first emerged. You almost wish that this horde would come straight to you now so you could slay them all in the name of vengeance.
What will you do with this new information?
The lycanthropes have returned? And making truces with a new Bloodwood? Things have gone from bad to worse. If what Nohel said was true, all of the hard work Verth put into protecting Delvad these past several years has been rendered undone. Overwhelmed by the idea of the lycanthropes returning, Verth needed to take action immediately. "I'll be back. I need to gather information on what is going on with that truce. The lycanthropes cannot return!" Once he made sure that his allies were properly healed, Verth took flight, hastily making his way towards Woewedt again.
You sneak your way inside the tree, which is actually fairly open. It seems like there are very few people here, and unlike the other clans, there is no throne room in the highest part of the tree. Instead, the throne... lies on the ground level, an open throne room anyone could walk into. Things seem to be incredibly slow, and everything actually seems less lax than any other Hometree.
Eventually, you overhear a conversation that is somewhat of interest.
"I'm... not sure about those werebeasts... and that demon..." A leonin says apprehensively to an elf as they walk. They seem to be preparing to rest.
"Neither am I," the elf begins, "but Zacarias seems really serious about this war against the gods, and they're the best allies we have."
"Yeah. I just hope... our leader didn't fall for a trap."
"I'm just as concerned as you, Yorvis. In my time with the Dawnwood, the High Elf was never to leave the Hometree except for matters of diplomacy. Zacarias left with half our army to invade Nasita."
So it would appear that the High Elf is away at the time. The elf and leonin ascend up the tree. and you continue your search.
You look around and find no hostile activities involving this new clan. You fly around to see nearby activities, when you see a group of Bloodwood Elves facing members of this clan, but they are soundly defeated. It takes a long time to look for anything of interest, but you finally find something to investigate... a strange, unmarked campground with no lights.
You look through the camp, and discover that there are weretigers resting here. All of them bear Dawnwoof markings. You also notice Dawnwood elves resting here as well. Perhaps you could look into this further, but you are interrupted when you hear some conversation.
"We are sorry for exiling you, Elwin. We thought all werebeasts were monsters, but clearly we've been proven wrong."
"I acccept you're apology, Devin." You look, and an elf is speaking to a weretiger. In darkness.
How long has it been since you've heard a werebeast speak to someone? You try to recall, thinking back, but you snap out of it when you realize that the last time was on that fateful night, when Layre ravaged your village, nearly killing you in the process. The thought sends a chill down your spine.
"You know, it's been a long time since we've been hunting together," the elf says invitingly.
"You'rrre rrright, Devin," the weretiger says as it stands up. "How about we change that?"
"We're gonna get in a lot of trouble for abandoning camp..."
"What could it hurt? I'm sure the othersss will be sssafe."
The elf giggles. "I'll always love you no matter who you are, Elwin. Now that we can be together again, I want to make up the time we lost."
This werecat shouldn't be able to control itself. Every elf in this camp should be dead right now under the influence of the Moon of Catastrophes, and yet, this elf and this werecat are going to hunt together... at least, that's what it seems. Since when did they become capable of self control?
There does not seem to be any immediate threat. What will you do with the information you've discovered?
https://discord.gg/Kh6X4wK
Also, hit me up if you think I should make a channel for Stitia. I plan on doing a D&D campaign for this in... an incalculable amount of time, but at some point XD