Annihilate without Annihilating [Challenge Over, Congrats @TenebrisNemo]
I've always loved playing with annihilator. However, according to Head Designer Mark Rosewater, annihilator is among the top ten worst mechanics ever designed. It currently ranks as a 9 on the Storm Scale as well, a scale ranking how likely mechanics are to return. A major reason for this is that most of the time, when a player attacks with an annihilator creature, they will win the game, but it won't be fun for the opponent.
So, for this challenge, submit a card with annihilator, but it shouldn't annihilate the opponent. What I mean is, it should still be fun, and they should still have a chance to win. Here's an example of what I'm looking for:
The soft deadline is Monday, September 2, and the card limit is one submission per person, which can be new or old. So get working!
So, for this challenge, submit a card with annihilator, but it shouldn't annihilate the opponent. What I mean is, it should still be fun, and they should still have a chance to win. Here's an example of what I'm looking for:
The soft deadline is Monday, September 2, and the card limit is one submission per person, which can be new or old. So get working!
This discussion has been closed.
Comments
Achieving interactions that aren't anti-fun with the current form is almost impossible. I like the dragon tho.
@ThePhantomJoker Well, that's a 3-color combo in turn 3, for a 2/2 ann 3. You can do even more busted things in many formats. But you're right, maybe it should be Ann 2 or something like that.
@TenebrisNemo with Hellrain Dragon.
I appreciate how this has annihilator, but doesn't manage to wreck the opponent's entire chance of winning. It's also a cool way to incorporate land tokens into the game, which is something that's hard to find a home for. So you took a hard challenge and made a well-designed card, and I appreciate that.
Also, feedback time:
@Vert Your card isn't *technically* allowed, since it doesn't have annihilator, but whatever. I like that this is one-time-use, so that your opponent still has a way to get back in the game, a bit like a one-sided wrath. By the way, annihilator is lowercase when it's not the first word in the sentence.
@Pepperoni, while it's true that "achieving interactions that aren't anti-fun with the current form is almost impossible," your card still doesn't, you know, work. It's a spicy trick if it did though, and you could probably do it like this:
Tired Grandmaster (B)
Creature - Ogre Ninja
Defender
Ninjitsu (5B)
Whenever Tired Grandmaster deals combat damage to a player, that player sacrifices three permanents.
Like the previous card, it's one-time-use, so that's a good design choice.
@KorandAngels I like that it's 0/2 so it's usually one-time-use. However, let's imagine I play, like, Distortion Strike on this, and then attack. Opponent takes no damage and loses all their permanents. That's the exact problem with annihilator. So to fix this, you could probably reduce the annihilator number.
http://forums.mtgcardsmith.com/discussion/4711/entwine-challenge#latest