Getting to the Core of the Apple

Well, just like last year, I have created a core set! This time around, I'm hoping to improve upon my shortcomings from last year's core set (see my State of Cardsmithing 2018 for more info) and deliver a more realistic and interesting core set. Thus, I present Core EM 2!

Details:
-Is a large set
-Has 249 cards (101 commons, 80 uncommons, 53 rares, 15 mythic rares)
-Has 79 new cards.
-Features Morbid as a returning Mechanic
Points of Interest:
-Features interesting and potentially powerful reprints from not only past Magic sets, but also my own custom sets.
-Features two mythic rare lands with interesting and unique effects.
-Includes a cycle of Oath cards inducting characters, both old and new, into the Extended Multiverse's version of the Gatewatch.
-Finished the painland cycle started in Core Set EM 1, giving players of my (planned for the future) custom standard access to the full cycle.

If you wish to view the set, please check it out here! http://www.planesculptors.net/set/core-em-2
*If you're wondering why this takes you to a site other than MTGCS, that is because I actually used another custom card creator, Magic Set Editor, which allows for more customization options and flexibility as far as card design goes.

Feedback, positive or critical, would be greatly appreciated. Also, it would be great if you could help me to catch any spelling or wording errors in the cards. Just let me know in the comments!

Thanks for checking this out!
--Arceus8523

Comments

  • I keep seeing these sets, and I keep thinking how much time and effort and inspiration it must have taken. Whenever I try to make a set, I always run out of ideas in 3 weeks max. What's your secret?

    Aside from that, the theme I really like is the clerics subtheme. Class tribal is such an underused mechanic, but it makes a bit more sense honestly, since it is often their careers that bring people together, not their ethnicity
  • @HeroKP

    My secret is music. Every custom set I make (except for my core sets) has a soundtrack that accompanies it that contains music that captures the "feel" of the set. For example, here is the one I made for Kaladesh 2.0: and the one for Blackened Skies Remastered:
    The first song in each soundtrack is always the set's main "theme," the song I thing best captures the feel of the set. By listening to music, I can get into the the "feel" of a plane and set and am better able to brainstorm mechanics, visuals, and story that can fit into it. I'm not sure if this strategy works for everyone, but it really, really helps me.
  • @Arceus8523

    Hmm, that's some very interesting insight. I'll try that with my next idea.
This discussion has been closed.