Throne of Eldraine - Card wording changes.
This may not be terribly important to a lot of people here, but I find the specific wording and formatting of official Magic cards and how they change even slightly to be very interesting. Or at least more interesting than I ought. If you enjoy creating cards, it's also helpful to know the correct formatting and parsing of rules text for obvious reasons.
Here are the new changes:
Rankle has the new text for modal options, "choose any number". The previous way to make a functional copy of this card would have been to use the wording "you may choose one or more". It's a subtle difference, but it's nice.
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Syr Konrad's triggered ability is the first triggered ability to have this parsing. Previously, they've used two trigger conditions at most put in the sentence before the comma, with the description of what the ability does after the comma (like this). I've also seen cards written with separate triggered abilities that have the same result (like this), and this probably would have been the only way to make a functionally identical version of Konrad before they made this change. But you know, card space is an issue.
Frankly, I think this change is gross and usually I try to find a way to rewrite any sentence that ends up that way. They could have used a semicolon or something. But, whatever, it's here, it's queer, get used to it.
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This isn't mind-blowing and they've done similar perversions of the standard wording before... I'm fairly sure. Can't think of an example right now. But I'm reasonably sure this is the first card to actually separate characteristics of a created token between a sentence and various modal options. It's kind of hard to look that up. Also barely worth mentioning, but I was making this post anyway.
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They used "any" here where they'd normally use "each". I don't know if it was an intentional decision or just something that slipped through.
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Usually when they say "it" like they do in this card, they're referring to the same game object as they were earlier in the sentence. But here in the first sentence, the card's own name refers to itself as a permanent on the battlefield, and then "it" instead refers to itself as a card in its owner's hand. I'm fairly sure that's new.
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How exciting. Now you don't have to squint and count whenever a card like Aethersquall Ancient shows up at the table. Though I can't find it right now, I'm positive that I've seen a post from Mark Rosewater on Blogatog that stated they hadn't decided at which number of mana symbols they'll change from listing them out to writing out the number.
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That's all.
Here are the new changes:
- Adventures exist. Adventure cards are referred to in-game as "Creatures/creature spells/creature cards that have an Adventure".
- Warlocks exist. They are now black's primary spellcasting class (White's being Cleric, green's being Druid, red's being Shaman, blue's being Wizard).
- Other wording changes and oddities I've listed down below. Some are interesting and relevant, and some aren't.
Rankle has the new text for modal options, "choose any number". The previous way to make a functional copy of this card would have been to use the wording "you may choose one or more". It's a subtle difference, but it's nice.
_______________________________________________
Syr Konrad's triggered ability is the first triggered ability to have this parsing. Previously, they've used two trigger conditions at most put in the sentence before the comma, with the description of what the ability does after the comma (like this). I've also seen cards written with separate triggered abilities that have the same result (like this), and this probably would have been the only way to make a functionally identical version of Konrad before they made this change. But you know, card space is an issue.
Frankly, I think this change is gross and usually I try to find a way to rewrite any sentence that ends up that way. They could have used a semicolon or something. But, whatever, it's here, it's queer, get used to it.
_______________________________________________
This isn't mind-blowing and they've done similar perversions of the standard wording before... I'm fairly sure. Can't think of an example right now. But I'm reasonably sure this is the first card to actually separate characteristics of a created token between a sentence and various modal options. It's kind of hard to look that up. Also barely worth mentioning, but I was making this post anyway.
_______________________________________________
They used "any" here where they'd normally use "each". I don't know if it was an intentional decision or just something that slipped through.
_______________________________________________
Usually when they say "it" like they do in this card, they're referring to the same game object as they were earlier in the sentence. But here in the first sentence, the card's own name refers to itself as a permanent on the battlefield, and then "it" instead refers to itself as a card in its owner's hand. I'm fairly sure that's new.
_______________________________________________
How exciting. Now you don't have to squint and count whenever a card like Aethersquall Ancient shows up at the table. Though I can't find it right now, I'm positive that I've seen a post from Mark Rosewater on Blogatog that stated they hadn't decided at which number of mana symbols they'll change from listing them out to writing out the number.
_______________________________________________
That's all.
This discussion has been closed.
Comments
@Lujikul - Huh, right you are. The curse of the image cache. I'll get right on that.