Infinity Format
I am working on designing a multiplayer format for Magic. A 6 player free-for-all game, where each player begins with one of 6 randomly determined emblems. Whenever a player takes out another player (deals lethal damage, or causes them to lose the game through other means), they gain control of all Stone emblems that player controlled. I was wondering if I could maybe get some feedback on the cards, their balance level, and how they interact with one another!
Set is at: https://mtgcardsmith.com/user/ZaetaOfDiamonds/sets/46343
Set is at: https://mtgcardsmith.com/user/ZaetaOfDiamonds/sets/46343
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Comments
Anyway, the main big issue you should think of is how powerful certain emblems are in conjunction with certain decks. They're random, so there's a 1 in 6 chance that I play storm, get the one that reduces costs of instants and sorceries and just combo-kill everybody on turn 1 or 2. My point is that it's really, really not fun at all if the game has a decent chance to be decided by a set of 1-in-6 chances that occur before players even draw their opening hands.
When you say "a six player free-for-all game" then what would the format base behind it be? Is it EDH, modern, legacy, standard, draft or something else entirely?