My last attempt at making a set (Give feedback pls)

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  • edited November 2019
    So, after reading about the skeleton, I proceed to make the thingy, I will edit it as I go

    I want this to be a relatively small set, This limits the number of archetypes. So, I will begin making some commons for the set.

    ARCHETYPES TO SUPPORT:
    RW: wraths
    RU: Forced card draw
    GB: Death triggers
    WB: Not legendary
    GU: Mill and eat

    CW01- Creature, small Supports RW
    CW02- Creature, small,
    CW03- Creature, small
    CW04- Creature, Medium, Token support
    CW05- Noncreature Token creator
    CW06- Noncreature Token creator
    CW07- Noncreature Token creator
    CW08- Noncreature Token support
    CW09- Noncreature
    CW10- Noncreature
    CW11- Noncreature
    CU01- Creature, Small
    CU02- Creature, Small
    CU03- Noncreature token creator
    CU04- Creature, Medium
    CU05- Creature, Large
    CU06- Noncreature
    CU07- Noncreature
    CU08- Noncreature
    CU09- Noncreature
    CU10- Noncreature
    CU11- Noncreature
    CB01- Creature, Small
    CB02- Creature, Small
    CB03- Creature, Small
    CB04- Noncreature Token creator
    CB05- Noncreature Token creator
    CB06- Creature, Medium
    CB07- Noncreature
    CB08- Noncreature
    CB09- Noncreature
    CB10- Noncreature
    CB11- Noncreature
    CR01- Creature, Small
    CR02- Creature, Small. On death trigger, Automaton aligned, supports RW
    CR03- Creature, Medium. Supports both UR and RW
    CR04- Creature, Medium
    CR05- Noncreature token creator
    CR06- Noncreature temporal token
    CR07- Noncreature
    CR08- Noncreature
    CR09- Noncreature
    CR10- Noncreature
    CR11- Noncreature
    CG01- Creature, Small
    CG02- Creature, Small
    CG03- Creature, Medium
    CG04- Creature, Medium
    CG05- Noncreature token creator
    CG06- Creature, Large
    CG07- Creature, Large
    CG08- Noncreature
    CG09- Noncreature
    CG10- Noncreature
    CG11- Noncreature
    CA01
    CA02
    CA03
  • edited November 2019
    And in case you don't know, reprints are my FAVORITE part of sets.

    So I would appreciate a good cycle of reprinted lands
  • (Do the factions have leaders of any sort, or at least a faction-coloured legendary that is based on the faction's abilities. Flavour-wise, the Automatons would be most likely to have a real leader and the survivors to not have anyone actually in charge). (Ignore this until you get around to this stage of set design.)
  • edited November 2019
    So far I don't have any characters. Any art, characteristics or anything that the main chharacters should have is welcome.

    As I said. The automatons were created to protect the interests of these people before the ctastrophe and now they have calculated that the best for them is allowing the use of the resources until it leads to their death, thus Jeskai colors (They don't want to preserve the land so they are not green and they don't want to preserve themselves so they aren't black)

    The two other factions want to use other methods to try save their lives.
  • How big is your set? Most modern sets have around 100 commons, nearly twice what you're proposing. 58 commons puts you at roughly 120 cards total, which will be a very narrow environment. Is that your intent?
  • Yes, this Is not a set to be played and be balanced in reality. I don't see the point of perfectly simulating what Wizards does in real life, I mean, I will not be spending my time and space creating a Lazotep Behemoth for example.
    I will only create fun interactive cards. Obviously commons are the simplest part of the design and there's límited room for fun.
  • I accidentally made this card, which works for break your own stuff:
    image
  • edited November 2019
    Ya'll are making me think something... This set has a thing for wraths and mass Death. Token-Sorcery can exploit this.

    This set might be below 50% in creatures but make it up in token creation. This opens a space for tokens subthemes and Inst + sorcery subtheme.

    This means that mechanics that are usually restricted to Inst or Sorceries have a lot more space (It also makes the set unique, wich I like)

    MECHANICS RESTRICTED TO INST + SORC:

    Overload
    Miracle
    Aftermath
    Flashback
    Jump'start
    Awaken
    Buyback
    Cipher
    Escalate
    Fuse
    Legendary
    Rebound
    Splice
    Storm
    Gravestorm

    MY MECHANICS RESTRICTED TO INST + SORC:

    Concatenate (or any other counter your own stuff/getting countered payoff)
    Last Chance (Whenever this card enters your graveyard, exile it, you may cast it until end of turn)
    Set (You may cast this card face down as a 2/2 creature for {3}. You may cast it from the battlefield.)
    Legacy - Exile this card, while it remains exiled...

    That also means there's a couple reprints that wouldfit perfectly here:

    Illness in the ranks OR Virulent Plague
    Intangible Virtue
    Phantom General
    Amulet Of Safekeeping
    Duress
    Negate
  • I also wass thinking of another archetype wich for now im calling "plant tribal'.

    Plant tribal: We all know Mill is too slow in any format, this only needs to mill a little, just enough for green cards that take advantage of exiling your opponents graveyard can use it. Think of Scavenging Ooze or that dinosaur from Ixalan, Green can take good advantage of eating the enemy graveyard but it needs a consistent way to mill it.
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