(Do the factions have leaders of any sort, or at least a faction-coloured legendary that is based on the faction's abilities. Flavour-wise, the Automatons would be most likely to have a real leader and the survivors to not have anyone actually in charge). (Ignore this until you get around to this stage of set design.)
So far I don't have any characters. Any art, characteristics or anything that the main chharacters should have is welcome.
As I said. The automatons were created to protect the interests of these people before the ctastrophe and now they have calculated that the best for them is allowing the use of the resources until it leads to their death, thus Jeskai colors (They don't want to preserve the land so they are not green and they don't want to preserve themselves so they aren't black)
The two other factions want to use other methods to try save their lives.
How big is your set? Most modern sets have around 100 commons, nearly twice what you're proposing. 58 commons puts you at roughly 120 cards total, which will be a very narrow environment. Is that your intent?
Yes, this Is not a set to be played and be balanced in reality. I don't see the point of perfectly simulating what Wizards does in real life, I mean, I will not be spending my time and space creating a Lazotep Behemoth for example. I will only create fun interactive cards. Obviously commons are the simplest part of the design and there's límited room for fun.
Concatenate (or any other counter your own stuff/getting countered payoff) Last Chance (Whenever this card enters your graveyard, exile it, you may cast it until end of turn) Set (You may cast this card face down as a 2/2 creature for {3}. You may cast it from the battlefield.) Legacy - Exile this card, while it remains exiled...
That also means there's a couple reprints that wouldfit perfectly here:
Illness in the ranks OR Virulent Plague Intangible Virtue Phantom General Amulet Of Safekeeping Duress Negate
I also wass thinking of another archetype wich for now im calling "plant tribal'.
Plant tribal: We all know Mill is too slow in any format, this only needs to mill a little, just enough for green cards that take advantage of exiling your opponents graveyard can use it. Think of Scavenging Ooze or that dinosaur from Ixalan, Green can take good advantage of eating the enemy graveyard but it needs a consistent way to mill it.
Comments
I want this to be a relatively small set, This limits the number of archetypes. So, I will begin making some commons for the set.
ARCHETYPES TO SUPPORT:
RW: wraths
RU: Forced card draw
GB: Death triggers
WB: Not legendary
GU: Mill and eat
CW01- Creature, small Supports RW
CW02- Creature, small,
CW03- Creature, small
CW04- Creature, Medium, Token support
CW05- Noncreature Token creator
CW06- Noncreature Token creator
CW07- Noncreature Token creator
CW08- Noncreature Token support
CW09- Noncreature
CW10- Noncreature
CW11- Noncreature
CU01- Creature, Small
CU02- Creature, Small
CU03- Noncreature token creator
CU04- Creature, Medium
CU05- Creature, Large
CU06- Noncreature
CU07- Noncreature
CU08- Noncreature
CU09- Noncreature
CU10- Noncreature
CU11- Noncreature
CB01- Creature, Small
CB02- Creature, Small
CB03- Creature, Small
CB04- Noncreature Token creator
CB05- Noncreature Token creator
CB06- Creature, Medium
CB07- Noncreature
CB08- Noncreature
CB09- Noncreature
CB10- Noncreature
CB11- Noncreature
CR01- Creature, Small
CR02- Creature, Small. On death trigger, Automaton aligned, supports RW
CR03- Creature, Medium. Supports both UR and RW
CR04- Creature, Medium
CR05- Noncreature token creator
CR06- Noncreature temporal token
CR07- Noncreature
CR08- Noncreature
CR09- Noncreature
CR10- Noncreature
CR11- Noncreature
CG01- Creature, Small
CG02- Creature, Small
CG03- Creature, Medium
CG04- Creature, Medium
CG05- Noncreature token creator
CG06- Creature, Large
CG07- Creature, Large
CG08- Noncreature
CG09- Noncreature
CG10- Noncreature
CG11- Noncreature
CA01
CA02
CA03
So I would appreciate a good cycle of reprinted lands
As I said. The automatons were created to protect the interests of these people before the ctastrophe and now they have calculated that the best for them is allowing the use of the resources until it leads to their death, thus Jeskai colors (They don't want to preserve the land so they are not green and they don't want to preserve themselves so they aren't black)
The two other factions want to use other methods to try save their lives.
I will only create fun interactive cards. Obviously commons are the simplest part of the design and there's límited room for fun.
This set might be below 50% in creatures but make it up in token creation. This opens a space for tokens subthemes and Inst + sorcery subtheme.
This means that mechanics that are usually restricted to Inst or Sorceries have a lot more space (It also makes the set unique, wich I like)
MECHANICS RESTRICTED TO INST + SORC:
Overload
Miracle
Aftermath
Flashback
Jump'start
Awaken
Buyback
Cipher
Escalate
Fuse
Legendary
Rebound
Splice
Storm
Gravestorm
MY MECHANICS RESTRICTED TO INST + SORC:
Concatenate (or any other counter your own stuff/getting countered payoff)
Last Chance (Whenever this card enters your graveyard, exile it, you may cast it until end of turn)
Set (You may cast this card face down as a 2/2 creature for {3}. You may cast it from the battlefield.)
Legacy - Exile this card, while it remains exiled...
That also means there's a couple reprints that wouldfit perfectly here:
Illness in the ranks OR Virulent Plague
Intangible Virtue
Phantom General
Amulet Of Safekeeping
Duress
Negate
Plant tribal: We all know Mill is too slow in any format, this only needs to mill a little, just enough for green cards that take advantage of exiling your opponents graveyard can use it. Think of Scavenging Ooze or that dinosaur from Ixalan, Green can take good advantage of eating the enemy graveyard but it needs a consistent way to mill it.