The Ultimate Land!
I have a vision to achieve the ultimate land based on a set of extreme obstacles involving the planes, beginning with a new plane known as Imeria.
The idea revolves around advancing the planes with a new kind of land energy that's based on merging the lands, but it must also deal with the lore involving magic.
I'm looking for people to first play the averions against me, then it will follow into your REALISTIC creations throughout the varying planes in an attempt to develop the ultimate lands.
Please register your special lists for this event, and remember that each list must deal with a single starter or booster set please.
https://mtgcardsmith.com/account/sets/47295
The Imerian Heroes... They control the atmosphere, which causes forces to have a limited number of attacks.
https://mtgcardsmith.com/account/sets/47317
This set revolves around extreme limits in lands plus costs. The Imerian plane is simply harsh in that matter...
The idea revolves around advancing the planes with a new kind of land energy that's based on merging the lands, but it must also deal with the lore involving magic.
I'm looking for people to first play the averions against me, then it will follow into your REALISTIC creations throughout the varying planes in an attempt to develop the ultimate lands.
Please register your special lists for this event, and remember that each list must deal with a single starter or booster set please.
https://mtgcardsmith.com/account/sets/47295
The Imerian Heroes... They control the atmosphere, which causes forces to have a limited number of attacks.
https://mtgcardsmith.com/account/sets/47317
This set revolves around extreme limits in lands plus costs. The Imerian plane is simply harsh in that matter...
This discussion has been closed.
Comments
https://mtgcardsmith.com/user/Reizon/sets/47334
Preparing for 'demonstrations', the Imerians would be too weak to properly get big cards out, so their plan is to head where the Rakdos clan is and prove that people can do certain cards for less.
But for these 20 cards to do well, the first enemy team must be converted without mind control first.