The first of three Trophenian villages emerged, and with it, the druids were doing much better now.
The only other kind of creature that didn't need the jungle manna. They had plenty of manna, but the point was that they were only working on getting the 2 sides to unite together. These plants were no threat, however, and only served to be a distraction for the Eldraine forces, so it seemed.
Then again, they were working on navigating he plains, and these armies were beginning to burgeon, so it was doable.
Creatures you play can be repeatedly casted. This Chapter is an army situation event where the goal is not winning or loosing, but a game of making the 2 sides ally - the wilds and the humans.
That triggers the first druid event, the swap to the sylvan manna from the jungle.
The goal is to make the fae stop abusing life, even if it was created by them.
The druids were finally operating at peak performance. This was a good thing, as it meant they could finally hunt for the Eldraine forces, or those entering these lands. But with how dangerous these wilds were, it was doubtful.
Thus, they began hunting, hunting for legendary Planeswalkers. It was time to find worthy heroes...
The artificer was distraught over the situation, but the empath could see why. Nothing to really hunt for, and it would stay that way due to the situation. They were struggling to even get proper foundations, so luxuries had to be foregone, but that suggested some serious hunting for the enemy artifacts and securing them.
The elders had deep thoughts on their mind. All the pieces were in place, but all the enemies were doing was to keep the creatures they created at bay. It was a very taxing situation to say the least, and something had to give.
The fae had found the first community, and that attracted the druid leader. "Hello, we're trying to unite the peoples in these lands. In exchange, we have new kinds of manna: Sylvan, and Jungle."
Living on the wild side. Mainly consists of exotic plants and animals, but spider and insect-like beings could emerge as well. Features Regen which gives life each turn.
Sylvan Manna
Mainly focuses on druids and especially rangers. Think archery and mounted forces. Also very useful for elves due to it's life based potentials. Expect Haste and Reach to be common in this one.
Joining is simple, make 3 non-legendary lands. BOTH of these are Forest + Island together. Jungle can be green or green/blue. Sylvan can ONLY be green/blue.
I'm planning to take other's creations, give then credit, and use them to proceed the RP.
Play is simple. I give lands, and each post has that manna limit to it, and don't begin with the advanced lands either, though you could declare war on us.
"Don't bother with them! Their lack of civics will always get in the way! They will NEVER agree to those terms, and you know it!"
This disturbed the druids there. Be damned their hard work would go to waste. But it was worse. The demographics power within the imerian key triggered, proving that the situation was by far worse than thought. Were they doomed to be the only real forces that were properly concerned with civics?
It looked that way. So, the only option was this blasted war. The elder sighed. "We need to summon Jarland… it's our only hope. Thanks, knight."
It left.
With that, the snapdragon warrior looked ominously at the fae, along with the elder. "Leave. Now. Or shall we use this living whip against you?"
the fae snickered. "I have powerful friends. You will regret that action." She said devilishly as she left.
{ironically, this is exactly how I'm being treated just for doing the right thing}
A nude freak emerged, and the druids were enticed by the new appearance, distracted from the cause. She was beautiful, too beautiful, but that was the trap. For she was an accident on the elder's part, brought to life, and the first of the jungle cards they would summon.
Teamster was a great special, it boosted strength and toughness without the need of counters, making it quite special. The fae queen had nothing on it, more so thanks to the jungle manna.
But was that confusing her? It sure looked like it.
The number of societies grew, and with it, another jungle pit emerged. It was time for the old creature from the pirate infested area, the place they escaped from.
And with this, the enemy forces were already weakening. It was good.
The main commander was finally safe! As long as the druids remained, he would be protected from his enemies, and the magics would give them better values as well. Thus, it was a great day.
Life: 20 Manna Stored:
1 forest.
Manna Production:
1 forest 1 island 2 forest/island 2 jungle/forest+island
With the main facilities finally developed, they were about to succeed. The plants had done their job against the creatures, and the 2 forms of advanced manna had finally gained a foothold. And thus, things were about to finally come to a successful close.
Life: 110 {too much, dang that, will definitely fix...} Manna Production:
2 forest 2 island 2 forest/island 2 jungle/forest+island
The lands had JUST enough to pull off this trick. But with it, they were just about done. As the beast king came to secure the villages, the Eldraine admitted defeat and decided to agree to the bonding of their forces.
This ended the adventures in Eldraine for now, and with it, the three communities also gained this:
With the development of Eldraine, they had caught the forces by surprise. The end result was 6 advanced lands over 3 communities within this area, founded by the druids, then managed by Jarland. This event had caused the Alencians to have their first situation happen: Pirates VS Amazonians.
But with them vying for power, the Imerian Druids that had fled Alencia had little choice but to send forces from this plane to other ones, and continue the process. It was noticed that each new kind of manna would result in a battle involving the Alencians.
And thus, they began exploring, locating opportunities to get more advanced lands going within what was presently Alencia.
Life{Eldraine}: 150 Manna Production {Eldraine}:
2 forest 2 island 3 forest/island 3 jungle/forest+island 3 sylvan/forest+island
Each adventure clears the cards, but not the lands...
The Imerian Empath stood before the Vedakin Plotter. "Very well, speak. What's on your mind?"
She snickered. "advanced manna. I know you understand that most guilds are devoted to two colors. Well, what if they had an all-powerful third based on the 2 cardinal forms of manna?"
They raised an eyebrow. "Sounds very profitable. But how?"
She began casting the prime imerian sorcery. "Blue/White, most impressive. That would translate into life and purity in this case. No wonder some of your forces have hexproof then. But it's nothing compared to these advanced forms of manna. I can already see that your great at dispelling enchantments quite readily."
This impressed them quite greatly. She had shown amazing insight on the Vedakin. "So... your implying it takes two or more of the cardinal forms of manna?"
She nodded. "Unfortunately, it will hinge on the events within a new plane - Alencia. The Demographics has just changed there to include a war between pirates and Amazonians. The winner would get to choose the new combo to emerge. Every time new form of manna emerges, an event will happen within Alencia."
It was just food for thought, but there were other insurgents doing the same with the other factions, telling them. Some were already thinking about trying to enter Alencia, in fact, to dictate who would control those lands. However, that plane was presently closed to all save the beings that would emerge there.
It had failed. The gates had almost closed to them due to what was deemed madness, so they did their last ditch attempt, creating an enchantment right dab at the busiest places in Ravnica - between all the gates in the center square.
Suddenly, the binding enchantment glowed with power, and three of them glowed: Forest + Island + Swamp - the mark of the sludge manna. The 5 druids gasped, knowing what that meant, it all led to a conspiracy of power, and they had no secret internal agents to make it happen.
But the enchantment they made was already in effect. People were being drawn to it. Almost all of them were astonished, but confused as well, due to the aura around the crest. But it worked.
IT... was the evidence of advanced manna they needed, and it astonished the public. What was next?
The first group to benefit from the advanced manna was the Simiuc Combine. Taking the position of Jungle/Sylvan, they were ready for the biological ascension.
Comments
The first of three Trophenian villages emerged, and with it, the druids were doing much better now.
The only other kind of creature that didn't need the jungle manna. They had plenty of manna, but the point was that they were only working on getting the 2 sides to unite together. These plants were no threat, however, and only served to be a distraction for the Eldraine forces, so it seemed.
Then again, they were working on navigating he plains, and these armies were beginning to burgeon, so it was doable.
When would a hero emerge to investigate, thus?
Creatures you play can be repeatedly casted. This Chapter is an army situation event where the goal is not winning or loosing, but a game of making the 2 sides ally - the wilds and the humans.
That triggers the first druid event, the swap to the sylvan manna from the jungle.
The goal is to make the fae stop abusing life, even if it was created by them.
The druids were finally operating at peak performance. This was a good thing, as it meant they could finally hunt for the Eldraine forces, or those entering these lands. But with how dangerous these wilds were, it was doubtful.
Thus, they began hunting, hunting for legendary Planeswalkers. It was time to find worthy heroes...
Like this one...
The artificer was distraught over the situation, but the empath could see why. Nothing to really hunt for, and it would stay that way due to the situation. They were struggling to even get proper foundations, so luxuries had to be foregone, but that suggested some serious hunting for the enemy artifacts and securing them.
The elders had deep thoughts on their mind. All the pieces were in place, but all the enemies were doing was to keep the creatures they created at bay. It was a very taxing situation to say the least, and something had to give.
The fae had found the first community, and that attracted the druid leader.
"Hello, we're trying to unite the peoples in these lands. In exchange, we have new kinds of manna: Sylvan, and Jungle."
-------------------------------------------------------------------
Jungle Manna
Living on the wild side. Mainly consists of exotic plants and animals, but spider and insect-like beings could emerge as well. Features Regen which gives life each turn.
Sylvan Manna
Mainly focuses on druids and especially rangers. Think archery and mounted forces. Also very useful for elves due to it's life based potentials. Expect Haste and Reach to be common in this one.
-------------------------------------------------------------------
Joining is simple, make 3 non-legendary lands. BOTH of these are Forest + Island together. Jungle can be green or green/blue. Sylvan can ONLY be green/blue.
I'm planning to take other's creations, give then credit, and use them to proceed the RP.
Play is simple. I give lands, and each post has that manna limit to it, and don't begin with the advanced lands either, though you could declare war on us.
"Don't bother with them! Their lack of civics will always get in the way! They will NEVER agree to those terms, and you know it!"
This disturbed the druids there. Be damned their hard work would go to waste. But it was worse. The demographics power within the imerian key triggered, proving that the situation was by far worse than thought. Were they doomed to be the only real forces that were properly concerned with civics?
It looked that way. So, the only option was this blasted war.
The elder sighed. "We need to summon Jarland… it's our only hope. Thanks, knight."
It left.
With that, the snapdragon warrior looked ominously at the fae, along with the elder. "Leave. Now. Or shall we use this living whip against you?"
the fae snickered. "I have powerful friends. You will regret that action." She said devilishly as she left.
From the frying pan, to the fire...
{ironically, this is exactly how I'm being treated just for doing the right thing}
A nude freak emerged, and the druids were enticed by the new appearance, distracted from the cause. She was beautiful, too beautiful, but that was the trap. For she was an accident on the elder's part, brought to life, and the first of the jungle cards they would summon.
Teamster was a great special, it boosted strength and toughness without the need of counters, making it quite special. The fae queen had nothing on it, more so thanks to the jungle manna.
But was that confusing her? It sure looked like it.
The number of societies grew, and with it, another jungle pit emerged. It was time for the old creature from the pirate infested area, the place they escaped from.
And with this, the enemy forces were already weakening. It was good.
The main commander was finally safe! As long as the druids remained, he would be protected from his enemies, and the magics would give them better values as well. Thus, it was a great day.
Life: 20
Manna Stored:
1 forest.
Manna Production:
1 forest
1 island
2 forest/island
2 jungle/forest+island
The imerians finally began expanding the societies into the lands.
The first community developed some moisture farms. With this, things were much better now.
Life: 65
Stored Manna:
2 forest
2 island
">
With the main facilities finally developed, they were about to succeed. The plants had done their job against the creatures, and the 2 forms of advanced manna had finally gained a foothold. And thus, things were about to finally come to a successful close.
Life: 110 {too much, dang that, will definitely fix...}
Manna Production:
2 forest
2 island
2 forest/island
2 jungle/forest+island
Stored Manna:
5 forest
4 island
Gained: 3 Jungle Manna.
The lands had JUST enough to pull off this trick. But with it, they were just about done. As the beast king came to secure the villages, the Eldraine admitted defeat and decided to agree to the bonding of their forces.
This ended the adventures in Eldraine for now, and with it, the three communities also gained this:
It was good, very good.
What was next?
With the development of Eldraine, they had caught the forces by surprise. The end result was 6 advanced lands over 3 communities within this area, founded by the druids, then managed by Jarland. This event had caused the Alencians to have their first situation happen: Pirates VS Amazonians.
But with them vying for power, the Imerian Druids that had fled Alencia had little choice but to send forces from this plane to other ones, and continue the process. It was noticed that each new kind of manna would result in a battle involving the Alencians.
And thus, they began exploring, locating opportunities to get more advanced lands going within what was presently Alencia.
Life{Eldraine}: 150
Manna Production {Eldraine}:
2 forest
2 island
3 forest/island
3 jungle/forest+island
3 sylvan/forest+island
Each adventure clears the cards, but not the lands...
She snickered. "advanced manna. I know you understand that most guilds are devoted to two colors. Well, what if they had an all-powerful third based on the 2 cardinal forms of manna?"
They raised an eyebrow. "Sounds very profitable. But how?"
She began casting the prime imerian sorcery. "Blue/White, most impressive. That would translate into life and purity in this case. No wonder some of your forces have hexproof then. But it's nothing compared to these advanced forms of manna. I can already see that your great at dispelling enchantments quite readily."
This impressed them quite greatly. She had shown amazing insight on the Vedakin. "So... your implying it takes two or more of the cardinal forms of manna?"
She nodded. "Unfortunately, it will hinge on the events within a new plane - Alencia. The Demographics has just changed there to include a war between pirates and Amazonians. The winner would get to choose the new combo to emerge. Every time new form of manna emerges, an event will happen within Alencia."
It was just food for thought, but there were other insurgents doing the same with the other factions, telling them. Some were already thinking about trying to enter Alencia, in fact, to dictate who would control those lands. However, that plane was presently closed to all save the beings that would emerge there.
It had failed. The gates had almost closed to them due to what was deemed madness, so they did their last ditch attempt, creating an enchantment right dab at the busiest places in Ravnica - between all the gates in the center square.
Suddenly, the binding enchantment glowed with power, and three of them glowed: Forest + Island + Swamp - the mark of the sludge manna. The 5 druids gasped, knowing what that meant, it all led to a conspiracy of power, and they had no secret internal agents to make it happen.
But the enchantment they made was already in effect. People were being drawn to it. Almost all of them were astonished, but confused as well, due to the aura around the crest. But it worked.
IT... was the evidence of advanced manna they needed, and it astonished the public. What was next?
The first group to benefit from the advanced manna was the Simiuc Combine. Taking the position of Jungle/Sylvan, they were ready for the biological ascension.