Midnight Mansion
in Sagas
“Hello, weary traveler? What brings you and you posse to my, Syr Grym’s humble abode? Oh, come in! A night or fright is ahead of us! You safety? I cannot guarantee. A spooky good time? I can.”
Welcome to my, Syr Grym’s mansion! This will be a adventure based saga like that of “Betrayal at House on the Hill” (It’s definitely the inspiration.) You and possibly some other people will be navigating this mansion, unlocking rooms, and facing what’s inside. Here’s what will happen when you join -
1. You’ll make a character. This will define what you can or can’t do.
2. Once everyone’s in, I’ll show you what the first room is. You will encounter some friendly rooms that don’t warrant a card response, but some rooms will fight back. This will require a card to combat it. Every point your card gets below 7 out of 10 is a point of damage. Each player has 13 health.
Welcome, to my mystery!
Welcome to my, Syr Grym’s mansion! This will be a adventure based saga like that of “Betrayal at House on the Hill” (It’s definitely the inspiration.) You and possibly some other people will be navigating this mansion, unlocking rooms, and facing what’s inside. Here’s what will happen when you join -
1. You’ll make a character. This will define what you can or can’t do.
2. Once everyone’s in, I’ll show you what the first room is. You will encounter some friendly rooms that don’t warrant a card response, but some rooms will fight back. This will require a card to combat it. Every point your card gets below 7 out of 10 is a point of damage. Each player has 13 health.
Welcome, to my mystery!
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Comments
When a... certain set of conditions are met, a secret “Traitor” will be chosen. They have some extra moves they make. They want to kill everybody else. When they do, they win. When they die, everybody else wins.
Upon arriving on Eldraine, Athmel was perplexed by the culture and society, as well as the wild magic that tore through the plane. Now, he devotes his days to learning more about the plane.
Gender: Male
Race: Kor
Occupation: Archmage
Home Plane: Zendikar
Age: 186.
Skills: Deduction, Spellcasting, Learning/Tutelage, Minor Mind Magic, Divination (Requires a ritual)
Weaknesses: Frail, untrusting, not good at improvising, stubborn and overly prideful
Traits: Mysterious, loner, stern, emotionless
Also... Athmel is not good with planeswalking. It's the one spell he finds to be troublesome and tolling, frequently not being able to do so for years at a time, and spending days trying. So, yeah. That's not an escape method.
(Trying to balance the card anyway.)
Gender: Female
Race: Human
Occupation: Investigator
Home Plane: The same place as the mansion located at
Age: 30
Skills: Adept analyst, deduction, minor clairvoyance, minor concealment
Weaknesses: Too focused, workaholic
Traits: Cautious
We JUST started making a set about a giant mansion... - _ -
Oh, well. Might as well enter.
Gender: Male
Race: Elf
Occupation: Adventurer
Home plane: Ulther (The world for a set I'm working on)
Age: 120
Skills: Shadow Magic, quarter staff fighting
Weakness: Has this voice in his head trying to take over
Traits: Tries to do the right thing
Sometimes runs off alone to confront the voice in his head.
Gender: Male
Race: Human
Occupation: Banker (and part-time partyer)
Home Plane: La’akea
Age: 45
Skills: Shrewd negotiator, very strong physically, very logical and witty. Also has a lot of money because of a magical enchantment on his family.
Weaknesses: Quick to anger, distrustful, holds a grudge.
Traits: Friendly, jovial, mercurial.
Gender: Female
Race: Beatific Pond Dragon
Occupation: Animal
Home: Eldraine, or very nearby.
Age: 79
Skills: Weak acid breath, doesn't like to think logically.
Weaknesses: Not physically strong.
Traits: Adorable dragon thing, resourceful, emotional.
This is comment number thirteen.
(Underline is start)
Speed:
1 2 4 4 5 5 6 7
Strength:
1 2 3 3 4 5 5 6
Knowledge:
3 4 5 5 6 6 7 8
Sanity:
1 1 2 2 3 4 4 5
Sorry -
“As Syr Grym, I am delighted to see new guests!”
Like having to talk! A true atrocity, to be sure.
For those here now, feel free to make a card. If you do, Syr Grym will intervene the first time you would be dealt damage! Just make a card of you socializing, fraternizing, etc. Or make a card that represents your character. Just for me to get to know your characters and for you to get an advantage.
You’ve got until the competition starts!
"Ever since I entered this mansion, my crystal ball has been... less than obedient. The future is uncertain. All I can see is that it is too late to escape whatever fate awaits you."
~Athmel, Kor Grandmaster
Love is in the air... or maybe murder. Darion’s a charmer.
As Terin looks around the room, he notices some little intricacies of it that remind him of the Shadowfell. He then starts chatting to the other guests, noticing how some have more adventuring experience than others.
"Meow"