Do your advanced land cards here! {saga continues}
Please be civil about this. Since I was the one to propose advanced lands, you should face the trials to earn those rights.
This is the place, IF YOU EARN IT, to submit the cards and pictures. If I get a subscription, I can directly add the cards, otherwise, you MUST present both a picture and the card for me to create it into my list, please.
How Advanced Lands Work:
Cards with multiple colors aren't penalized, but able to use the best of both worlds.
Further, those advanced lands deal with an amazing high-end theme for their composition.
To win the right, face the trials that exist with the Imerians. It may not be enough to just beat them, but face custom trials involving those lands as well.
Internal Creation Possibilities:
Step 1 is the battle with the pirates. You can either make a deck theming the pirates, or helping the imerians. They focus on fliers, pirates, and merfolk, but I have a deck for both sides already.
Pirates: https://mtgcardsmith.com/user/Reizon/sets/47537
Imerians: https://mtgcardsmith.com/user/Reizon/sets/47295
If the imerians win step 1, that opens up the right to external lands.
If the pirates win step 1, that opens up ANOTHER TRIAL. A 2nd match with them, involving the awakening of 6 forms of manna: nox(black), tox(black), sludge(green), quarantine(blue), hazmat(green), and atmos(white).
Toxic Rise(imerians): https://mtgcardsmith.com/user/Reizon/sets/47577
External Possibilities:
Eldraine - That unlocks JUNGLE manna. Think artifacts, enchantments, mythical creatures, and LIFE. Regen X {gain X life each turn you take} and Athletics {ignores trample} should be common in jungle. Remember, your facing the rogue elves and fae that are tainting the land or using them against my present jungle deck. Good luck. {Green Manna}
Theme:: Living on the wild side. Think amazons, the best fliers, and enchanted creatures. Kitsunes also come to mind with the jungle manna.
Situation:: Humans are arriving, and that could lead to enchanted paladins. However, they must overcome the hexes placed on them to do well. Imerians could really help, but It would mean griffon riders.
Trophenians(imerians):https://mtgcardsmith.com/user/Reizon/sets/47554
Make your own cards:
You begin with 2 kinds of BASIC MANNA. However, for you to be able to enter, the imerians must net a duel first. Win or loose, that will allow people to discover them. To unlock other forms of manna, just interact with the present planes based on that the company is presently working on, and I will judge that.
This is the place, IF YOU EARN IT, to submit the cards and pictures. If I get a subscription, I can directly add the cards, otherwise, you MUST present both a picture and the card for me to create it into my list, please.
How Advanced Lands Work:
Cards with multiple colors aren't penalized, but able to use the best of both worlds.
Further, those advanced lands deal with an amazing high-end theme for their composition.
To win the right, face the trials that exist with the Imerians. It may not be enough to just beat them, but face custom trials involving those lands as well.
Internal Creation Possibilities:
Step 1 is the battle with the pirates. You can either make a deck theming the pirates, or helping the imerians. They focus on fliers, pirates, and merfolk, but I have a deck for both sides already.
Pirates: https://mtgcardsmith.com/user/Reizon/sets/47537
Imerians: https://mtgcardsmith.com/user/Reizon/sets/47295
If the imerians win step 1, that opens up the right to external lands.
If the pirates win step 1, that opens up ANOTHER TRIAL. A 2nd match with them, involving the awakening of 6 forms of manna: nox(black), tox(black), sludge(green), quarantine(blue), hazmat(green), and atmos(white).
Toxic Rise(imerians): https://mtgcardsmith.com/user/Reizon/sets/47577
External Possibilities:
Eldraine - That unlocks JUNGLE manna. Think artifacts, enchantments, mythical creatures, and LIFE. Regen X {gain X life each turn you take} and Athletics {ignores trample} should be common in jungle. Remember, your facing the rogue elves and fae that are tainting the land or using them against my present jungle deck. Good luck. {Green Manna}
Theme:: Living on the wild side. Think amazons, the best fliers, and enchanted creatures. Kitsunes also come to mind with the jungle manna.
Situation:: Humans are arriving, and that could lead to enchanted paladins. However, they must overcome the hexes placed on them to do well. Imerians could really help, but It would mean griffon riders.
Trophenians(imerians):https://mtgcardsmith.com/user/Reizon/sets/47554
Make your own cards:
You begin with 2 kinds of BASIC MANNA. However, for you to be able to enter, the imerians must net a duel first. Win or loose, that will allow people to discover them. To unlock other forms of manna, just interact with the present planes based on that the company is presently working on, and I will judge that.
This discussion has been closed.
Comments
This is the place, IF YOU EARN IT, to submit the cards and pictures. If I get a subscription, I can directly add the cards, otherwise, you MUST present both a picture and the card for me to create it into my list, please."
What does that mean?
Also, advanced lands is honestly too convoluted and complex, and since you can't really seem to explain it in proper wording, nobody is going to know what you are talking about, seeing this, I would say that WOTC would not take up this mechanic.
Let me give you an example of a mechanic I made that could actually get accepted by WOTC.
Supreme Deity (When this spell resolves, choose a creature you control. If you don't have a Supreme Deity, that creature becomes your Supreme Deity.)
HAZMAT. But it's not nearly expensive enough even with that. {12 hazmat}
And what do you mean by SLUDGE?
The cost is fine as it is
Think of a creeping ooze that's tough to kill and is very well contaminated.
High-End Example. I usually shortcut wording.
"Remove 7 Sludge Counters, create a 8/8 black creature named Undying Abomination with Invincible, Haste, Trample, and First Strike."
What is advanced?
The reason why people are having a hard time grasping this concept is because you don't stop and take the time to explain what counts as "Advanced mana".
In order for Advanced mana to exist you would have to add a whole new array of mana, it doesn't work like that for a reason, before you start calling me "mean", listen up...
Back during Time Spiral a new mechanic in the form of purple mana, this failed, as it would take WOTC's valuable time due to the amount of R&D that would have to come with coming up with a new mana color, let alone a bunch of them, even when people in the company were on board with the idea they found themselves naturally drifting away from the concept, additionally, they can't just add a new color in like *snap*, they would also have to run it by playtesters and the like, while the concept of a new color wouldn't go too bad with playtesters, something like your "advanced mana" would certainly be too complicated for the casual player to grasp.
Take a look at Ningyounk's Rezatta set...
http://forums.mtgcardsmith.com/categories/contests-and-challenges
There is a mechanic called Psylian Life, while this seems complicated at first, once you get into it the concept seems sound mechanically and conceptually, because it was made with thought and extreme care was taken to make sure the mechanic was capable of being picked up by the casual player and having them run off with it, advanced mana doesn't do this one bit.
Thus, the reason for TESTS. If a person would succeed the trial, they could effectively play at the more advanced level, due to him proving how competent he is.
Not for the casual, yes. BUT... with trials and tribulations, thus, some could just break through and handle the advanced new format.
It's basically merging the basics to make something special.
That is not how it works, you want the casual player to easily grasp this, not have them go through a "trial" to understand it.
If you go by THAT logic this concept would never get past the playtesting phase
But I AM explaining it...
KOR, why must everything come to money? If only we could pay with civics.
Seriously, I have a WISE system for that. But that's the problem, nobody is on that level save me.
Also the rulings that you made need severe fixing and severely more clarifications.
I mean ALL of them new abilities you made. In ALL the cards in your sets. (Such as invincible, sludge, or whatever they are.)
Plus the tap symbols are in the wrong order.
And they all are currently unplayable.
Once again: Please stop spamming the forum with esoteric and random things.
But that doesn't mean I'm not to blame. The difference lies in who lives up to their full potential, and that's what I do. I always try to do my best no matter what. So...
Fault = NO!
Blame = Maybe.
YOU are at fault, YOU
I admit, however... Details without scope. Always too vague. But that's the problem with this generation, not enough wisdom. Not even close.
Kor... typical Ethics + Action + Logic of all things... here we go again.