Alencian War #1 {easy to play, difficult to understand}
It's PIRATES vs AMAZONIANS. Who will ROLEPLAY better with the cards they design, duel style?
Each player begins with a total of 15 basic mana using island, forest, and swamp.
Each player starts with 3 lands that give you a choice of 2 mana.
Each player starts with 1 artifact land - the advanced manna.
Amazonians get merfolk and Jungle Manna
Pirates get brigands, thugs, rogues, and Sylvan Manna
The rules:
1) Any card type save legendary can be used. (nobody has earned it yet)
2) Create cards as if this is a duel. That means your card limit per post is based on your total manna involving your present lands, reflecting your choices involving those lands.
3) Read the startup cards involving lands above for limitations and apply such.
4) You begin with all the land cards in play, showing them, and they cannot be captured/destroyed.
5) Sharing lands with others is allowed, but only same group people and with permission.
Jungle Manna {Flower, Green OR Green/Blue}
Special Abilities:
Growth +X/+X {during each of your standby turns, this card gains +X/+X}
Regen {x} - Gain x life during each of your standby phases.
Naturalism - This card's abilities either count double or not at all. They still work.
Normal Abilities: Flying, Haste, Trample
Specializes in Plants, animals, and fliers.
"Natural Living made extremely wild"
Sylvan Manna {Horse, green/blue or silver}
Special Abilities:
Teamster +X/+X {for each other teamster present, this card gains +X/+X}
Scholastics - Pay X to gain a 1-time increase to this card's abilities.
Hunter {x,___} - Pay x to search your deck for [choice] and put it into your hand.
Normal Abilities: Reach, Haste, Trample
Specializes in Mounted Forces, Archery, and Education.
"Natural Living well-tamed"
The Prize:
The winning team chooses the next dual basic manna combo to emerge.
Each winning players can, with future rounds, make an extra basic, artifact, or normal land.
Other specials can and will apply.
Each player begins with a total of 15 basic mana using island, forest, and swamp.
Each player starts with 3 lands that give you a choice of 2 mana.
Each player starts with 1 artifact land - the advanced manna.
Amazonians get merfolk and Jungle Manna
Pirates get brigands, thugs, rogues, and Sylvan Manna
The rules:
1) Any card type save legendary can be used. (nobody has earned it yet)
2) Create cards as if this is a duel. That means your card limit per post is based on your total manna involving your present lands, reflecting your choices involving those lands.
3) Read the startup cards involving lands above for limitations and apply such.
4) You begin with all the land cards in play, showing them, and they cannot be captured/destroyed.
5) Sharing lands with others is allowed, but only same group people and with permission.
Jungle Manna {Flower, Green OR Green/Blue}
Special Abilities:
Growth +X/+X {during each of your standby turns, this card gains +X/+X}
Regen {x} - Gain x life during each of your standby phases.
Naturalism - This card's abilities either count double or not at all. They still work.
Normal Abilities: Flying, Haste, Trample
Specializes in Plants, animals, and fliers.
"Natural Living made extremely wild"
Sylvan Manna {Horse, green/blue or silver}
Special Abilities:
Teamster +X/+X {for each other teamster present, this card gains +X/+X}
Scholastics - Pay X to gain a 1-time increase to this card's abilities.
Hunter {x,___} - Pay x to search your deck for [choice] and put it into your hand.
Normal Abilities: Reach, Haste, Trample
Specializes in Mounted Forces, Archery, and Education.
"Natural Living well-tamed"
The Prize:
The winning team chooses the next dual basic manna combo to emerge.
Each winning players can, with future rounds, make an extra basic, artifact, or normal land.
Other specials can and will apply.
This discussion has been closed.
Comments
I'm Joining the PIRATE side of this duel. Let's begin!
(1)
Total: 5
Total: 5
Total: 5
Total: 1
Total: 1
Total: 1
As the first pirate entered the battlefield, the scallywag cackled at this situation. "OUR advanced manna!" They jeered, intent on raiding the new island.
It had begun.
Total Production:
5 forest
5 island
5 swamp
1 Sylvan/Forest+Island
1 Forest/Island
1 Swamp/Island
1 Forest/Swamp
I will play this. I'll assist you with your pirating.
Total: 2
(The land is designed to include your jungles.)
Possibly do something else later.
I will focus more on providing support for the pirates. This harbor should work wonders for the pirates.
This market will let me gain some life in times of trouble. Should prove very useful in the long run..
With the exchange agency up and running, Now the pirates could support my business ventures much better than usual. Focusing on enchantments to help the players, they were poised to develop a serious economy thanks to the sylvan manna.
Now everyone could easily gain artifacts. But that was all in the plan. While they couldn't eliminate artifacts, they could capitalize on them thanks to sylvan magics, or with careful planning from other sources.
Yet another support feature... with this one, it's more specialized for our team, providing a good supportive economy only for us. Thus, it was quite good.
This was going to be a naval battle, and thus, a fish market was perfect for healing potentials. Thus, with this addition, healing was going to really take a big foothold.
The butcher cackled. "I will make a feast of ANGELS, for BREAKFAST!" He said, menacingly. With his presence on the battlefield, the enemies would quake in terror over the Alencian forces, and the Amazonians would be in for a very dangerous battle against the brigands of the pirates.
In order to dominate the lands, the Alencians had to make a pact with the demons to sell out their essence. While painful, this allowed them to barter with their souls in the form of life energies, and thus was born the sylvan pact - written in blood.
I have sit by quietly, watching your various levels of idiocy unfold, but you have crossed a line. This is no longer simple asininity; it is now a matter of open insult.
@Corwinnn, could you please have a talk with my "friend" here?
Just because we are strangers with fake names on the other side of the planet doesn't mean we don't deserve a minimum amount of respect...
So... your implying you care more for ethics? Quite understood.
Myself think the main issue is your concept doesn't have its own symbol to express the idea visually.
Jungle: Flower. Colors are green or green/blue.
Sylvan: Horse. Colors are green/blue or silver.
The concept isn't strong enough to make new type of lands and mana.
Here are all real cards with "Sylvan" and "Jungle" in their names:
https://scryfall.com/search?q=sylvan&unique=cards&as=grid&order=name
https://scryfall.com/search?q=jungle&unique=cards&as=grid&order=name
As you can see, we don't need jungle mana or sylvan mana to make jungle/sylvan themed cards.
If you want to introduce a new type of mana, first you have to come up with a new source of magic and its characteristics that aren't on the current color pie. I believe it's super difficult. Because the current color pie was designed to cover everything.