The Union Church! I don't have the list made for the keywords and mechanics yet, but I assure you it will be really interesting to have an Azorius style organized church sitting right next to a Dimir style cult.
So while we are waiting for that, why don't I leave you with this?
I am wondering if I should set it up like Tempo Control, as in you have keywords that accelerate you getting the cards you need to control the field, @HeroKP what do you think?
Hmm, I have been working on converting some of the plane's rules to DnD compliant rules, kind of like Xanathar's Guide to Everything, or Guildsmaster's Guide to Ravnica!
Usually when I do something involving DnD worldbuilding I create character sheets myself so I can determine whether or not it would be fun and intuitive to create a character in my setting.
Currently the characters I have created a character sheet for are...
Shifract, the Blind, using Xanathar's Guide to Everything's Mastermind Rogue subclass and 5e's Divination Wizard subclass to create a master of manipulating the enemy and controlling them like a puppet and his puppeteer, because, you know, he actually is capable of doing that and he literally possesses magic that involves the manipulation of the flow of information.
Unnamed character (I haven't gotten that far yet), using Xanathar's Guide to Everything's Cavalier Fighter subclass to create somebody who is a part of the Union Internda, the peacekeeping and city watch organization in the Cancesian Union (Because Metonia is different to the Cancesian Union). Keep in mind what used to be the Divine Union is falling apart and there is currently cultist activities AND a church takeover.
Announcement I have decided to make the Gods that have been living creatures prior to ascending as transforming creatures, I think it would add a nice layer of complexity to the cards, I will make changes to Shifract but here is a preview to Peskirk.
Oh yeah I forgot to mention but there are cosmic horrors in the sky.
They are being kept back by a giant impenetrable dome called the Prime Shield, during the Mending that shield was broken and they got loose, it took the power of Matrum Ae and Peskirk to seal the shield back up by using the sun to house the giant artifact (You thought I was gonna say that they sealed the horrors in the Sun, didn't you?), Matrum Ae split to his main form, Matrum Ae, and Murnum Acen, and fell into a deep slumber just like Peskirk.
Cults like the Syraghian Cult, the Masters of Devastation, and the Silent Sect all seek to break the artifact holding the shield up and to introduce a blank slate for the plane, Peskirk is gonna be reawakening.
Me and @IzItTru completed the a custom Fighter archetype for DnD rulebook inspired by my plane.
Stalwart Shields can be seen in a variety of settings and armies, they could be fashioned out of barrel lids to being forged of the finest steel. While the extra capability of defense may be traded out for an extra weapon, a master in sword and shield combat can easily become a formidable opponent on the battlefield. These people are unmovable objects, locking down and defending their spot for as long as they can. It will take a heavy amount of force in order to make these warriors move from their spot.
Stalwart Defender
Beginning at 3rd level when you take this archetype your ability to defend yourself and your allies has increased tenfold. While carrying a shield you may add 1d4 to any Strength, Dexterity, or Constitution saving throws you make.
Additionally, whenever an ally within 5ft of you is attacked or makes a Strength, Dexterity, or Constitution saving throw you may use your reaction to do one of the following: -Make a push attack against a target within 5ft of you. -Give a creature within 5ft of you +2 AC. -Move 10ft.
Unmovable Object, Unstoppable Force
Starting at 7th level, you can spend a quarter of your movement to enter Lockdown Mode, when enemies try to attack you, you have advantage on any Strength, Dexterity, or Constitution saving throws you make, in addition, you can’t get shoved or knocked back unless the attacking enemy’s Strength score multiplied by fifteen is greater than your weight and your gear’s weight added together. You can not move until you exit Lockdown Mode, in which case it takes a full turn to do so (You are still considered to be in Lockdown Mode while you take a turn to get out of it), the next turn you get a bonus action, this can only be done once per turn.
Additionally, whenever you hit an enemy with a melee attack you may use your bonus action to make a shove attack against the same target. In addition the range of your Stalwart Defender increases by 5ft.
Strong-arm
Starting at 10th level, you have advantage whenever you push or shove an enemy.
Additionally, as an action you may allow an ally within 5ft of you to make a DC 13 Dexterity saving throw, on a success the ally may move 20ft in any direction.
Follow-Up
Starting at 15th level, you can use your reaction to hit a downed enemy with a melee attack.
Minuteman
Starting at 18th level, you have become an expert in protecting positions and protecting your allies. The time penalty to enter Lockdown mode is removed, and the penalty to exit it is equal to 3/4 of your movement rounded down, additionally, you gain another bonus action after successfully shoving your target.
Well, in Lockdown mode you are still able to attack creatures in your range and shove them, so while you can't do the move option you can do the attack and AC option for Stalwart Defender
Lockdown mode is unnecessarily complex. Most people don't actually do much when they choose their weight, and the weight of their gear is not usually calculated unless they have a very, very strict dm. Also, since most movement is 30 feet, you are moving fractions of a foot in some cases, also way more complex than necessary. I would recommend simplifying.
Shields can be seen in a variety of settings and armies, they could be fashioned out of barrel lids to being forged of the finest steel. While the extra capability of defense may be traded out for an extra weapon, a master in sword and shield combat can easily become a formidable opponent on the battlefield. These people are unmovable objects, locking down and defending their spot for as long as they can. It will take a heavy amount of force in order to make these warriors move from their spot.
Stalwart Defender
Beginning at 3rd level when you take this archetype your ability to defend yourself and your allies has increased tenfold. While carrying a shield you may add 1d4 to any Strength, Dexterity, or Constitution saving throws you make.
Additionally, whenever an ally within 5ft of you is attacked or makes a Strength, Dexterity, or Constitution saving throw you may use your reaction to do one of the following: -Make a push attack against a target within 5ft of you. -Give a creature within 5ft of you +2 AC. -Move 10ft.
Unmovable Object, Unstoppable Force
Starting at 7th level, you can spend 10ft of your movement to enter Lockdown Mode, when enemies try to attack you, you have advantage on any Strength, Dexterity, or Constitution saving throws you make, in addition, you can’t get shoved or knocked back unless the attacking enemy’s Strength score is greater than yours. The next turn you get a bonus action, you can only enter Lockdown Mode again after a Long Rest.
Additionally, whenever you hit an enemy with a melee attack you may use your bonus action to make a shove attack against the same target. In addition the range of your Stalwart Defender increases by 5ft.
Strong-arm
Starting at 10th level, you have advantage whenever you push or shove an enemy.
Additionally, as an action you may allow an ally within 5ft of you to make a DC 13 Dexterity saving throw, on a success the ally may move 20ft in any direction.
Follow-Up
Starting at 15th level, you can use your reaction to hit a downed enemy with a melee attack.
Minuteman
Starting at 18th level, you have become an expert in protecting positions and protecting your allies. The movement penalty to enter Lockdown mode is removed, and you only have to take a Short Rest instead of a Long Rest in order to use Lockdown Mode again.
Additionally, you gain another bonus action after successfully shoving your target.
Singol Turen’s address to the Divine Union’s council, pleading for them to take Guitot and bring prosperity to the island nation, this later came to be known as the “Duties of the Union” speech.
Take up the duties of which to bring prosperity to the island nation we know as Guitot, which sits north of our coasts.
Bring peace to their warring tribes, bring protection to their land, as they themself cannot protect themselves.
Set up a civilized system which favors them, a set of laws that shall serve them and us well.
Ward off any ill intent from the likes of Hetria, or any other nation for that matter, of which they intend to cause harm to the people of Guitot.
Build up their military, so that they may be a powerful and potent ally.
Bring the glories of civilization to their people, they may not accept it at first, but in due time they shall come to see us as their glorious leader and their shining shield.
May the glory of the Union shine on these unfortunate peoples."
A White/Blue Rare Legendary Enchantment will be on its way
Along with a White/Blue Legendary creature that transforms into a planeswalker (Singol Turen)
Comments
Thanks!
The Union Church! I don't have the list made for the keywords and mechanics yet, but I assure you it will be really interesting to have an Azorius style organized church sitting right next to a Dimir style cult.
So while we are waiting for that, why don't I leave you with this?
That would be a very interesting edge, yes
Usually when I do something involving DnD worldbuilding I create character sheets myself so I can determine whether or not it would be fun and intuitive to create a character in my setting.
Currently the characters I have created a character sheet for are...
Shifract, the Blind, using Xanathar's Guide to Everything's Mastermind Rogue subclass and 5e's Divination Wizard subclass to create a master of manipulating the enemy and controlling them like a puppet and his puppeteer, because, you know, he actually is capable of doing that and he literally possesses magic that involves the manipulation of the flow of information.
Unnamed character (I haven't gotten that far yet), using Xanathar's Guide to Everything's Cavalier Fighter subclass to create somebody who is a part of the Union Internda, the peacekeeping and city watch organization in the Cancesian Union (Because Metonia is different to the Cancesian Union). Keep in mind what used to be the Divine Union is falling apart and there is currently cultist activities AND a church takeover.
So far, I think it shows major promise!
Good news!
I found a website that I can use to format and create a book of my own!
https://homebrewery.naturalcrit.com/new
I have decided to make the Gods that have been living creatures prior to ascending as transforming creatures, I think it would add a nice layer of complexity to the cards, I will make changes to Shifract but here is a preview to Peskirk.
They are being kept back by a giant impenetrable dome called the Prime Shield, during the Mending that shield was broken and they got loose, it took the power of Matrum Ae and Peskirk to seal the shield back up by using the sun to house the giant artifact (You thought I was gonna say that they sealed the horrors in the Sun, didn't you?), Matrum Ae split to his main form, Matrum Ae, and Murnum Acen, and fell into a deep slumber just like Peskirk.
Cults like the Syraghian Cult, the Masters of Devastation, and the Silent Sect all seek to break the artifact holding the shield up and to introduce a blank slate for the plane, Peskirk is gonna be reawakening.
Stalwart
Shields can be seen in a variety of settings and armies, they could be fashioned out of barrel lids to being forged of the finest steel. While the extra capability of defense may be traded out for an extra weapon, a master in sword and shield combat can easily become a formidable opponent on the battlefield. These people are unmovable objects, locking down and defending their spot for as long as they can. It will take a heavy amount of force in order to make these warriors move from their spot.
Stalwart Defender
Beginning at 3rd level when you take this archetype your ability to defend yourself and your allies has increased tenfold. While carrying a shield you may add 1d4 to any Strength, Dexterity, or Constitution saving throws you make.
Additionally, whenever an ally within 5ft of you is attacked or makes a Strength, Dexterity, or Constitution saving throw you may use your reaction to do one of the following:
-Make a push attack against a target within 5ft of you.
-Give a creature within 5ft of you +2 AC.
-Move 10ft.
Unmovable Object, Unstoppable Force
Starting at 7th level, you can spend a quarter of your movement to enter Lockdown Mode, when enemies try to attack you, you have advantage on any Strength, Dexterity, or Constitution saving throws you make, in addition, you can’t get shoved or knocked back unless the attacking enemy’s Strength score multiplied by fifteen is greater than your weight and your gear’s weight added together. You can not move until you exit Lockdown Mode, in which case it takes a full turn to do so (You are still considered to be in Lockdown Mode while you take a turn to get out of it), the next turn you get a bonus action, this can only be done once per turn.
Additionally, whenever you hit an enemy with a melee attack you may use your bonus action to make a shove attack against the same target. In addition the range of your Stalwart Defender increases by 5ft.
Strong-arm
Starting at 10th level, you have advantage whenever you push or shove an enemy.
Additionally, as an action you may allow an ally within 5ft of you to make a DC 13 Dexterity saving throw, on a success the ally may move 20ft in any direction.
Follow-Up
Starting at 15th level, you can use your reaction to hit a downed enemy with a melee attack.
Minuteman
Starting at 18th level, you have become an expert in protecting positions and protecting your allies. The time penalty to enter Lockdown mode is removed, and the penalty to exit it is equal to 3/4 of your movement rounded down, additionally, you gain another bonus action after successfully shoving your target.
Well, in Lockdown mode you are still able to attack creatures in your range and shove them, so while you can't do the move option you can do the attack and AC option for Stalwart Defender
Well, how would you recommend that we simplify Lockdown mode?
We have updated the Stalwart and it is better now
The Stalwart
Shields can be seen in a variety of settings and armies, they could be fashioned out of barrel lids to being forged of the finest steel. While the extra capability of defense may be traded out for an extra weapon, a master in sword and shield combat can easily become a formidable opponent on the battlefield. These people are unmovable objects, locking down and defending their spot for as long as they can. It will take a heavy amount of force in order to make these warriors move from their spot.
Stalwart Defender
Beginning at 3rd level when you take this archetype your ability to defend yourself and your allies has increased tenfold. While carrying a shield you may add 1d4 to any Strength, Dexterity, or Constitution saving throws you make.
Additionally, whenever an ally within 5ft of you is attacked or makes a Strength, Dexterity, or Constitution saving throw you may use your reaction to do one of the following:
-Make a push attack against a target within 5ft of you.
-Give a creature within 5ft of you +2 AC.
-Move 10ft.
Unmovable Object, Unstoppable Force
Starting at 7th level, you can spend 10ft of your movement to enter Lockdown Mode, when enemies try to attack you, you have advantage on any Strength, Dexterity, or Constitution saving throws you make, in addition, you can’t get shoved or knocked back unless the attacking enemy’s Strength score is greater than yours. The next turn you get a bonus action, you can only enter Lockdown Mode again after a Long Rest.
Additionally, whenever you hit an enemy with a melee attack you may use your bonus action to make a shove attack against the same target. In addition the range of your Stalwart Defender increases by 5ft.
Strong-arm
Starting at 10th level, you have advantage whenever you push or shove an enemy.
Additionally, as an action you may allow an ally within 5ft of you to make a DC 13 Dexterity saving throw, on a success the ally may move 20ft in any direction.
Follow-Up
Starting at 15th level, you can use your reaction to hit a downed enemy with a melee attack.
Minuteman
Starting at 18th level, you have become an expert in protecting positions and protecting your allies. The movement penalty to enter Lockdown mode is removed, and you only have to take a Short Rest instead of a Long Rest in order to use Lockdown Mode again.
Additionally, you gain another bonus action after successfully shoving your target.
Take up the duties of which to bring prosperity to the island nation we know as Guitot, which sits north of our coasts.
Bring peace to their warring tribes, bring protection to their land, as they themself cannot protect themselves.
Set up a civilized system which favors them, a set of laws that shall serve them and us well.
Ward off any ill intent from the likes of Hetria, or any other nation for that matter, of which they intend to cause harm to the people of Guitot.
Build up their military, so that they may be a powerful and potent ally.
Bring the glories of civilization to their people, they may not accept it at first, but in due time they shall come to see us as their glorious leader and their shining shield.
May the glory of the Union shine on these unfortunate peoples."
A White/Blue Rare Legendary Enchantment will be on its way
Along with a White/Blue Legendary creature that transforms into a planeswalker (Singol Turen)
The first side of Singol Turen is done, please give me feedback!
psst
that Union Lawmage is jace in disguise
(I know that)