@Faiths_Guide when I wrote the rules I figured people would enter either two cards or a cycle of five or ten, but I suppose if you read it that way you could enter two cycles...
here is the second batch, I quite like this too, only the white cards left
I might make 2 extra colorless ones just for the sake of it, even if they arent entries for the contest I might send em here just to show cause it's related
also, in case people didnt notice, the creatures' mana cost follows a patter, it's pretty obvious when you look at it lmao or well, 2 patterns
@Xero0 The magus sacrifice themselves to do the spell in most cases if they aren't copying a permanent that does a static effect. (Or are dead as a result of the ability.) Otherwise they are a repeatable version of the spell, and likely would need to cost much more to balance the effect.
ye ik tho most magi made for this so far dont sacrifice themselves
I wanted to make magi that could do their effect multiple times, for the sorcery ones I made them have to tap in order to use the effect, and almost all the magi are relativebly easy to destroy for their mana cost, almost, lmao
and also I made the effects not be able to target the creature itself for the most part
I do admit tho I should have probs made the thirst one and blood and bone one have 2 toughness, suspicions one discard a card after drawing it, and demolishion have 1 power
here are the white ones I like em chose quite the old card for the first one haha
and ye I know white doesnt get land destruction anymore, but this is a taxed effect so it's pretty white, it also affects all lands, so very white too
I personally think white should get land destruction back but only as long as it's mass land desctruction, specially affecting all lands
I think "do something to all permanents of said type" or "do something to all spells currently in the stack" should be good candidates for white spells regardless of what that something is lmao besides white needs a bit of a mechanical buff rn
Comments
That has no relevance to the challenge. As it's not a magus!
You still have at least 6 days.
A 7 card cycle of Magi based on The 7 Swords.
Based on: https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=398564
Thought there were only five.
https://mtg.design/i/vert28
Did you see my question at the bottom of the first page?
Content.
here is the second batch, I quite like this too, only the white cards left
I might make 2 extra colorless ones just for the sake of it, even if they arent entries for the contest I might send em here just to show cause it's related
also, in case people didnt notice, the creatures' mana cost follows a patter, it's pretty obvious when you look at it lmao
or well, 2 patterns
tho most magi made for this so far dont sacrifice themselves
I wanted to make magi that could do their effect multiple times, for the sorcery ones I made them have to tap in order to use the effect, and almost all the magi are relativebly easy to destroy for their mana cost, almost, lmao
and also I made the effects not be able to target the creature itself for the most part
I do admit tho I should have probs made the thirst one and blood and bone one have 2 toughness, suspicions one discard a card after drawing it, and demolishion have 1 power
here are the white ones
I like em
chose quite the old card for the first one haha
and ye I know white doesnt get land destruction anymore, but this is a taxed effect so it's pretty white, it also affects all lands, so very white too
I personally think white should get land destruction back but only as long as it's mass land desctruction, specially affecting all lands
I think "do something to all permanents of said type" or "do something to all spells currently in the stack" should be good candidates for white spells regardless of what that something is lmao
besides white needs a bit of a mechanical buff rn
(Update: Thanks for the layout inspiration @Faiths_Guide... )
[Final Update: Removed the mana cost from Magus of the Loam's ability]