Kor, that's a wonderful idea. You can have more factions if you like. The reason I am saying 3-vs-2 is because it will be easy to slot the cards in the proper colors and rarities that way.
If you have a more complex story to tell, that's great.
Would it still be possible to stay in one of the categories as far as the hybrid and gold cards go? That will make it much easier to manage the whole set.
Um, @Scott_Anderson, when we make the cards, how do we actually get them into the set? Do we submit them here? I guess i'll just start pumping out cards.
Since a nonpremium account holds only 750 cards total, what would folks think about
2 nonpremium accounts, each named after the block they hold, and the individual cards would have a line in the Disqus section about which card is designed by whom with a link to his page?
I could just make some file folders on my profile indicating what’s in.
Just a reminder to everyone, I’m going to be running “quality control” if I say no to something, it won’t mean I don’t like the idea, it will mean it’s an unbalanced concept, and we can work to balance it out.
A Cardsmith sent me a PM expressing frustration at the structure and how well or poorly we have explained it. This will help.
I want to try to help everyone get up to speed on where we are now and how we got here so that folks can ask questions and give opinions.
Our goal is to make a 1,000 card set. “Set” implies a coherent group of cards; cards that relate to each other somehow. To me it also says it should feel somewhat like a real Magic expansion which I believe is a reasonable choice.
In this case it needs to be several expansions since no magic set has ever been larger than about 500 cards (5th edition, but check me on that.) Nowadays sets are all under 300 and some of them more like 150.
Ranshi, Leaf_Juggernaut and I have been working out how to make it so the sets have that feel in terms of size.
That means that we have to divide up the 1,000 cards in one of a few ways so that it feels like real Magic expansions.
That was the first choice we made: to make this feel like a real /series/ of sets rather than one set.
We decided to divide the 1,000 cards into two blocks. Each block has one big expansion and then two small expansions, like Theros did, for instance. The story would continue over both blocks, or six expansions.
Then we worked out how many cards would go into each set, and what rarities those cards would have. Again this is to make the 1,000 cards feel like a real Magic release.
The next step was to figure out how to divide up colors, artifacts, lands, etc. people like to make gold cards and hybrid cards so we did our best to include a high number of these. (But the backbone of any set is monocolored cards.)
Leaf_Juggernaut provided us with the general premise of the set. We like it because it is a good way to explain how each of us can have our own story but they also fit together. The short version is there are ten little worlds - floating islands in the aether - and each one has all five colors. Each has a conflict. Some conflicts are big and some small. Each conflict is between a two-color faction and the three-color faction of opposing colors.
The reason we like that is so everyone gets a chance to make multicolored cards - and the same numbers of them. It also gives everyone a chance to make some legendary creatures or planeswalkers, like those who would be in the conflict.
The reason we are choosing color groups is so we don’t make too many cards of one or another multicolor.
So that’s how we have gotten to where we are today.
@Scott_Anderson Wait... I can use my normal acc to make cards because I do'nt have that many allready. Once I've made them all, I'll just link them all here.
@WarriorCatInAHat you can make as many mono colored cards as you want for now. No restrictions yet since we will need mono colored cards the most, mainly commons.
If you are referring to mono colored creature cards that fit in with your tribe, they don't count towards the 4 hybrid mana creatures even though they seem like they do.
@Ranshi Baltrice seems a little odd on the +1 and probably should be tinkered with a bit more for the following reasons:
1. Unlike any other planeswalker, it has an ability that relies on it's loyalty counters. The reason why that seems iffy is because it can hit the battlefield, uptick and then be removed while the ability is on the stack, causing it to do nothing.
2. She is pretty busted compared to other planeswalkers. She provides a Metallurgic Summonings, which was a pretty good card, on a stick. She deals 4 upon coming down, and considering things like Chandra, Awakened Inferno or Sarkhan, the Dragonspeaker need to tick down a lot to deal 4 to a non-player.. let's say that it isn't right.
The change is simple: make her passive summon something less powerful, and make her +1 do something that works more with her Walker (Exile any number of instant or sorcery spells from your graveyard, deal that much damage to a non-player times two?)
@Ranshi If you do end up remaking Baltrice, I'd recommend leaning a bit more into the fact that her 'schtick' is creating fire elementals. Also, according to the MTG Wiki, she apparently learned some artifice from Tezzeret. Huh.
Comments
If you have a more complex story to tell, that's great.
Would it still be possible to stay in one of the categories as far as the hybrid and gold cards go? That will make it much easier to manage the whole set.
Thanks to @Arceus8523 for help with framing!
That’s a nice card. I think the first ability may be too powerful. Could it be a haste creature that is exiled at the end of any turn?
I also think the art is nice. What can you tell us about her?
https://mtg.gamepedia.com/Baltrice
I guess i'll just start pumping out cards.
Since a nonpremium account holds only 750 cards total, what would folks think about
2 nonpremium accounts, each named after the block they hold, and the individual cards would have a line in the Disqus section about which card is designed by whom with a link to his page?
Or has someone else got an idea?
I feel like this is too complicated
Just a reminder to everyone, I’m going to be running “quality control” if I say no to something, it won’t mean I don’t like the idea, it will mean it’s an unbalanced concept, and we can work to balance it out.
https://mtgcardsmith.com/account/sets/49087
Can you look at the set of cards I am considering here?
This is what I have so far for Legion City.
When uploading a card to here, do you also want the link to the artwork? and then the artist name if possible?
I want to try to help everyone get up to speed on where we are now and how we got here so that folks can ask questions and give opinions.
Our goal is to make a 1,000 card set. “Set” implies a coherent group of cards; cards that relate to each other somehow. To me it also says it should feel somewhat like a real Magic expansion which I believe is a reasonable choice.
In this case it needs to be several expansions since no magic set has ever been larger than about 500 cards (5th edition, but check me on that.) Nowadays sets are all under 300 and some of them more like 150.
Ranshi, Leaf_Juggernaut and I have been working out how to make it so the sets have that feel in terms of size.
That means that we have to divide up the 1,000 cards in one of a few ways so that it feels like real Magic expansions.
That was the first choice we made: to make this feel like a real /series/ of sets rather than one set.
We decided to divide the 1,000 cards into two blocks. Each block has one big expansion and then two small expansions, like Theros did, for instance. The story would continue over both blocks, or six expansions.
Then we worked out how many cards would go into each set, and what rarities those cards would have. Again this is to make the 1,000 cards feel like a real Magic release.
The next step was to figure out how to divide up colors, artifacts, lands, etc. people like to make gold cards and hybrid cards so we did our best to include a high number of these. (But the backbone of any set is monocolored cards.)
Leaf_Juggernaut provided us with the general premise of the set. We like it because it is a good way to explain how each of us can have our own story but they also fit together. The short version is there are ten little worlds - floating islands in the aether - and each one has all five colors. Each has a conflict. Some conflicts are big and some small. Each conflict is between a two-color faction and the three-color faction of opposing colors.
The reason we like that is so everyone gets a chance to make multicolored cards - and the same numbers of them. It also gives everyone a chance to make some legendary creatures or planeswalkers, like those who would be in the conflict.
The reason we are choosing color groups is so we don’t make too many cards of one or another multicolor.
So that’s how we have gotten to where we are today.
Wait... I can use my normal acc to make cards because I do'nt have that many allready.
Once I've made them all, I'll just link them all here.
The cards are probably going to be edited and remade by Ranshi slowly over time in the future anyways.
Try to link the artwork so Ranshi can make them easier/faster after the design has been approved.
If you are referring to mono colored creature cards that fit in with your tribe, they don't count towards the 4 hybrid mana creatures even though they seem like they do.
I know they are a limited supply on the spreadsheet
Can we make some if we have an interesting idea on an artifact?
Because I made this one that I think is kinda cool for the set:
https://mtgcardsmith.com/view/lightning-rod-titan-1?list=user
You can say if you don't like it, it won't hurt my feelings
1. Unlike any other planeswalker, it has an ability that relies on it's loyalty counters. The reason why that seems iffy is because it can hit the battlefield, uptick and then be removed while the ability is on the stack, causing it to do nothing.
2. She is pretty busted compared to other planeswalkers. She provides a Metallurgic Summonings, which was a pretty good card, on a stick. She deals 4 upon coming down, and considering things like Chandra, Awakened Inferno or Sarkhan, the Dragonspeaker need to tick down a lot to deal 4 to a non-player.. let's say that it isn't right.
The change is simple: make her passive summon something less powerful, and make her +1 do something that works more with her Walker (Exile any number of instant or sorcery spells from your graveyard, deal that much damage to a non-player times two?)
If you do end up remaking Baltrice, I'd recommend leaning a bit more into the fact that her 'schtick' is creating fire elementals. Also, according to the MTG Wiki, she apparently learned some artifice from Tezzeret. Huh.