@Scott_Anderson The first plan was everyone gets a personal island to add whatever cards they want. Then, there was the first/community islands for everyone to put cards that don't go with their island.
I think your doing a good job with helping us set up with a proper set.
My idea of islands wasn't supposed to be definitive, only a gimmick into getting people to make cards.
Yea that's fine fair enough. Serfs were workers of society for the feudal system. Not trying to be condescending here. The card makes tokens in a very selesnya-like way; I get it now.
But what I'm saying is that historically serfs were almost like slaves to their lords, which is something more commonly attributed to black than Selesnya. For this reason, they appeared on a black card.
The islands - are they physical islands on a common planet? Are they each worlds in a plane? Are they each demiplanes like the Shards? Are they all fully-formed dimensions of their own?
This is an important hint for storytelling purposes.
Was there some point in the past when the shards were united or were they always separate?
If they were together, then what happened to separate them?
Is this a stable configuration or is it changing?
If it’s changing then how?
If it’s changing, is it being done by someone or is someone trying to stop or reverse the change?
If it’s stable then how do the shards relate? Can beings travel between them? What kinds? Planeswalkers only or creatures and artifact creatures or what? Are there some kind land bridges? Portals? Wormholes?
Mechanically:
Will their contents be balanced by color? And if so, how?
@MemoryHead, worry not! The flavor of the "islands" "shards" or whatever you want to call them will be different from Alara. Alara had full planes that had been separated; if you've ever played Sky Wars on a Minecraft server, that's more what I think the aim is.
tl;dr: The islands are just hunks of landmass floating near each other in a pocket of the æther.
So... the various shards are more like planets in a solar system?
Not exactly...
Like, just spitballing here.
imagine a region of space contained within a crystal sphere. You can see the stars outside but inside there is air to breathe all the way from one planet to the other.
A few spacefaring vessels ride the aether waves between the planets bringing news and trade. But mainly they are physically separate from one another.
In isolation each tiny planet becomes specialized in one slice of the color pie. Certain races become dominant and others recede.
The heroes - and villains - are the Legendary beings who tread the aetherpaths between the tiny planets.
And then something inconceivable: another crystal sphere is discovered and it’s headed right toward ours...!
In this scenario, we could have four little sets book-ended by big ones.
The first big set would give the premise, describe the worlds and main characters and the vessels.
The four little sets could tell a chapter of the story of how the various factions respond, including clues from the heroes and villains of the other sphere.
And the last set - the last big one - could tell the marvelous conclusion of how they all survive/thrive/die/whatever.
That way we can each have a planet and make it how we like but then it gets tied in together.
I also have a scenario in mind that’s almost the same but some of the details are different.
Each of the tiny planets are moons orbiting a huge gas giant planet - the only planet in this particular solar system.
But then some mystical shenanigans happen and they are invaded by the denizens of ANOTHER set of moons which orbit ANOTHER massive gas giant on the exact opposite side of the Star.
There is a war and then they make peace and most of the creatures return to their own tiny planets, but some intermingle and their mana configuration changes.
That way the first part can be about the first group of “shards” and the second part can be about the second group.
I don’t want to crib directly from DC but it could be some kind of “Crisis of the Planets” or something.
Anyway I have been brainstorming about all kinds of heroes and villains as well as a ton of Dwarf guys. Who knows what will be useful, but that’s where my mind has been: Legendary creatures and Dwarfs.
I would like to know as well. Can I get a brief summary? It does seem interesting from a storytelling perspective and, well, I'm kinda running low on brain fuel, so this might help.
Just read what @Scott_Anderson has written. It's good so far.
My explanation/start: Basically a big mysterious god made the universe with smaller angels that he created (they are alien-like beings, not humans like most gods). They were able to create islands that float in the aether. Each island is basically like a plane/shard with its own colors, tribes, etc...
That's the explanation I made a week or two ago and what we started with. Scott then continues with the more important part: the actual set lore.
For this, just read some of his previous posts on this page. It's more useful information than me summarizes and missing crucial details.
But basically each island is going to have it's own specific tribe/characters that can interact with each other. There are going to be multiple small sets to explain the story in greater detail, similar to a block. Slightly bigger though since we are doing 1000 cards.
@DrakeGladis still early stages in lore/main characters but it appears we will have particular cardsmiths make contributions which focus on a particular color set (2 colors or 3 colors), particular tribes (pick a couple-three you like) and contribute one character to be one of the mains in the story.
We have not chosen any particular deciduous or new mechanics to use. That should be something that is particular to the cardsmith as well - as in, each person will emphasize one non-evergreen card mechanic.
@Leaf_Juggernaut I keep thinking about "tiny planets" as in moons orbiting a gigantic planet which is orbiting a star. Do you think your islands could be little planets instead, and then have the aether there so the main characters can "sail" from one to another?
@AxNoodle I don't know! Would you like to pick out a particular two-color and a particular three-color combination? (Or just one or the other)
@Scott_Anderson Sure! What ever helps/inspires you to help create the lore. I believe you have a book out so I'm sure you would the best out of all of us at making a story
@leaf_juggernaut thank you. I will proceed under the assumption that we will be breaking up the Cardsmiths by assigning each the tiny planet of their choice.
While I am a novelist please do not defer to me on story detail ideas or overall storyline. Please! Everyone has awesome ideas inside them.
Get your thinking caps on friends.
Each tiny planet needs:
1) A meta theme such as Victorian steampunk, Western Europe medieval, Asian dynastic, precolumbian americas, or whatever you like.
2) two colors of mana, like a guild would have (Selesnya etc.) you will be responsible for creating cards of those colors and color identities in the case of gold cards and hybrids - and perhaps colored artifacts.
(The second block will feature three-color factions like Alara and Khans did. Of course we can sketch that out but until we have characters and a plot it will be very difficult to work on the specifics.)
3) Four or so creature tribes (usually humans plus three more) to build the backbone of the environment. A few main types allows each tribe enough room to be fleshed out. you can use other odd types to enforce the flavor of your planet too.
4) A non-evergreen mechanic. This can be one from Magic’s history or a new made-up one. This mechanic ought to be used on at least one card at each rarity but ideally on a few more than that.
Those are the four things you will need to present in order to claim your part of the solar system!
It seems like there will be far more slices to the pie than people to eat them. We will have to ask our fellows to come get involved.
Perhaps @corwinnn can publicize this or make it a just for fun sitewide project?
@AxNoodle, I've been the one focused on the design part mechanically. This set is to be somewhat draftable in that, the islands will tip the balance a bit, but they only should tip it slightly.
Things there are to be: -10 Two-Color Islands of 20 Cards. (200 Total) -10 Three-Color Islands of 20 Cards. (200 Total) -5 Large Mono Color Islands consisting the most heavily of commons and uncommons. (320 Each)
Comments
The first plan was everyone gets a personal island to add whatever cards they want. Then, there was the first/community islands for everyone to put cards that don't go with their island.
I think your doing a good job with helping us set up with a proper set.
My idea of islands wasn't supposed to be definitive, only a gimmick into getting people to make cards.
https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=413647
But what I'm saying is that historically serfs were almost like slaves to their lords, which is something more commonly attributed to black than Selesnya. For this reason, they appeared on a black card.
This is an important hint for storytelling purposes.
Was there some point in the past when the shards were united or were they always separate?
If they were together, then what happened to separate them?
Is this a stable configuration or is it changing?
If it’s changing then how?
If it’s changing, is it being done by someone or is someone trying to stop or reverse the change?
If it’s stable then how do the shards relate? Can beings travel between them? What kinds? Planeswalkers only or creatures and artifact creatures or what? Are there some kind land bridges? Portals? Wormholes?
Mechanically:
Will their contents be balanced by color? And if so, how?
tl;dr: The islands are just hunks of landmass floating near each other in a pocket of the æther.
Not exactly...
Like, just spitballing here.
imagine a region of space contained within a crystal sphere. You can see the stars outside but inside there is air to breathe all the way from one planet to the other.
A few spacefaring vessels ride the aether waves between the planets bringing news and trade. But mainly they are physically separate from one another.
In isolation each tiny planet becomes specialized in one slice of the color pie. Certain races become dominant and others recede.
The heroes - and villains - are the Legendary beings who tread the aetherpaths between the tiny planets.
And then something inconceivable:
another crystal sphere is discovered and it’s headed right toward ours...!
In this scenario, we could have four little sets book-ended by big ones.
The first big set would give the premise, describe the worlds and main characters and the vessels.
The four little sets could tell a chapter of the story of how the various factions respond, including clues from the heroes and villains of the other sphere.
And the last set - the last big one - could tell the marvelous conclusion of how they all survive/thrive/die/whatever.
That way we can each have a planet and make it how we like but then it gets tied in together.
I also have a scenario in mind that’s almost the same but some of the details are different.
Each of the tiny planets are moons orbiting a huge gas giant planet - the only planet in this particular solar system.
But then some mystical shenanigans happen and they are invaded by the denizens of ANOTHER set of moons which orbit ANOTHER massive gas giant on the exact opposite side of the Star.
There is a war and then they make peace and most of the creatures return to their own tiny planets, but some intermingle and their mana configuration changes.
That way the first part can be about the first group of “shards” and the second part can be about the second group.
I don’t want to crib directly from DC but it could be some kind of “Crisis of the Planets” or something.
Just read what @Scott_Anderson has written. It's good so far.
My explanation/start:
Basically a big mysterious god made the universe with smaller angels that he created (they are alien-like beings, not humans like most gods). They were able to create islands that float in the aether. Each island is basically like a plane/shard with its own colors, tribes, etc...
That's the explanation I made a week or two ago and what we started with. Scott then continues with the more important part: the actual set lore.
For this, just read some of his previous posts on this page. It's more useful information than me summarizes and missing crucial details.
But basically each island is going to have it's own specific tribe/characters that can interact with each other. There are going to be multiple small sets to explain the story in greater detail, similar to a block. Slightly bigger though since we are doing 1000 cards.
We have not chosen any particular deciduous or new mechanics to use. That should be something that is particular to the cardsmith as well - as in, each person will emphasize one non-evergreen card mechanic.
@Leaf_Juggernaut I keep thinking about "tiny planets" as in moons orbiting a gigantic planet which is orbiting a star. Do you think your islands could be little planets instead, and then have the aether there so the main characters can "sail" from one to another?
@AxNoodle I don't know! Would you like to pick out a particular two-color and a particular three-color combination? (Or just one or the other)
I'm sure we can find someone to do red/white. I probably won't be making too many cards but I can maybe help out with some.
While I am a novelist please do not defer to me on story detail ideas or overall storyline. Please! Everyone has awesome ideas inside them.
Get your thinking caps on friends.
Each tiny planet needs:
1) A meta theme such as Victorian steampunk, Western Europe medieval, Asian dynastic, precolumbian americas, or whatever you like.
2) two colors of mana, like a guild would have (Selesnya etc.) you will be responsible for creating cards of those colors and color identities in the case of gold cards and hybrids - and perhaps colored artifacts.
(The second block will feature three-color factions like Alara and Khans did. Of course we can sketch that out but until we have characters and a plot it will be very difficult to work on the specifics.)
3) Four or so creature tribes (usually humans plus three more) to build the backbone of the environment. A few main types allows each tribe enough room to be fleshed out. you can use other odd types to enforce the flavor of your planet too.
4) A non-evergreen mechanic. This can be one from Magic’s history or a new made-up one. This mechanic ought to be used on at least one card at each rarity but ideally on a few more than that.
Those are the four things you will need to present in order to claim your part of the solar system!
It seems like there will be far more slices to the pie than people to eat them. We will have to ask our fellows to come get involved.
Perhaps @corwinnn can publicize this or make it a just for fun sitewide project?
.
Things there are to be:
-10 Two-Color Islands of 20 Cards. (200 Total)
-10 Three-Color Islands of 20 Cards. (200 Total)
-5 Large Mono Color Islands consisting the most heavily of commons and uncommons. (320 Each)