Our wretched Knights, by the pyromaniacal skills of their ruler Flair, manipulated the magical essence of the pests to create what would be regarded by many as a horror:
Living beings that never truly face death.
Phoenixes.
They are beings that defy life's orders. They are unclean, unwelcomed, and unnatural. And yet, the Knights find that they will make the perfect edition to their onslaught. While the Knights can slash trees at their roots and wait for them to fall, the phoenixes can spew rains of hatred over acres of forest in swift movements. It is with the aid of the birds that the Knights wreak havoc at almost twice their prior speed.
With the synergistic hacking and slashing of pure anger, the Knights and phoenixes wreak havoc on Mystic. They will spare nothing in their wake. One day, they dream, the seas of the world will evaporate while fires and lava cover the surface of the plane. Only then will they be truly powerful. They will make the plane nothing but a roaring volcano, and they will ensure that it bows to them, no matter the cost. It does not matter if that cost is sacrifice or going against the very purpose of life by further defying death. After all, they truly are not a creation of nature, now are they?
“This is Syr Meadra reporting to the council for your weekly updates on the 7th Crusade”
"The generators designed by Syr Edgar have been working smoothly, however we are starting to run out of spirits to put in them. It appears that the pests have retreated to the sea and with out them we will have to find a way to power the generators. On the bright side the spirits left a strange substance behind. Experimentation on this substance revealed strange life giving properties. Using it I have managed to create a new species of song birds. Neither fully flesh nor fully machine these birds are able to fly great distances and we can even see through their eyes. Using them we will be able to hopefully locate the other colonizer's of Mystik and divulge some of their plans"
@sammysammyson, the second act of your saga card should be reworked. Since the Phoenix is a token, the undying would never work. Once it dies, it ceases to exist.
The acreans have succeeded in their experiments, and have created artifical elementals from the spirit jellyfish that are now fully loyal to them, they shall serve as observers, surveiling the lands they have within their grasp and ensuring their will is absolute.
Journal Entry # 05412 The fusion of zombies and jellyfish has been a monumental success. However, the creation of our new servants is not the most clean process. A slime, thick and noxious, coats most of our implements, and seems to resist all of our efforts to remove it, sometimes damaging the equipment we are using to tidy up. Currently, two of the Banned are working on discovering it's properties to find a way to remove it. Journal Entry # 05423 We have received an envoy from the ship noticed earlier. Most of our sensors saw it's magical potential and went crazy, thinking we were under attack. When we realized what it was, I went out to converse with it, hoping to gain some understanding of the priorities of the ones it refers to as "The Lost". Apparently, that was the name of the group we saw earlier, not the name of their ship. In communicating with the being they sent, I received the impression that it was very young, and didn't quite know the world it was in. I hope we made a positive impression, and sent a request to speak with their leader about a potential alliance. Journal Entry#05443 I believe we have found our base at last. Although we will continue to send scouts out to alert us to the lands around us, and may seek to claim more, this will probably be the base of operations. It isn't as safe as I would hope, making it a great risk to try for the Big One here; perhaps further north. We still have seen no sign of current sentient inhabitants there, and hopefully we won't. Mezzewik managed to clean off the instruments used for the creation of our new servants and kept the slime to fiddle with some time ago. Just recently, he came to me with the results. He managed to dry it out while having it retain its other properties, and suggested that it would make great armor or shields. I took great care to gently point out that such use was impractical for us, as we avoid physical combat whenever we can. Undaunted, he set to work again, and has designed a prototype dome of it that, for lack of a better word, karmas any attack against it. I believe this to be a useful item, and should give us some time, even if the world itself wants to stop us. https://mtgcardsmith.com/view/warless-wall
And they have been judged! I saya, be proud of yourselves, the ingenuity statistic in particular was off the charts this week!
Now, for our SECOND ELIMINATION.
It isn't every day that a plague of jellies comes around to burn everyone down. However, the common man has to deal with lesser threats every day. An occasional mutated beast, a plague or two, snake infestation, all parts of normal life here on Mystik. So how does the average man from your nation deal with all these threats? This is a little abstract, but it is meant to be so. For next monday, justify me with a card HOW YOUR CITIZENS WEATHER THREATS ON A DAILY BASIS.
The one nation that ends up with the least points after this won't be able to cope with the onslaught, and will have to withdraw.
The Zeatots are an experienced bunch, and they understand the turmoils of life and death. The Mists of the Mystik seem to be a work of both. Claiming explorers and researchers alike, only for them to return when the Mists give want.
I'm not sure if this is what you're looking for, so if I need to change I can.
@HeroKP, kinda pretty much, the Zealots give themselves up freely to the Mists, in hopes of a safe return and greater knowledge, not all survive though.
@ThatOneCat, you are correct on your assumption...I have a whole planechase set that I designed as playable cards. I modified the Mists for this Colonizers though.
Luckily, all of the Lost are protected by Abjurationists. This group of wizards is lead by Shils, the most powerful Abjurationist any world has ever known. If this doesn't work then say so and I'll come up with something else.
Threats just fade away. Though a mystery to most, oracles and seers know it all to well — our ancestors are assisting us in everything we do. Anything that tries to harm us is whisked away to the court of ancestors, where the sentence is almost always guilty.
One of our major settlements was recently attacked by an enormous beast that took out a large portion of the buildings and the population. This made me realize that, with the amount of crazy stuff that happens here on a regular basis, we needed a way to protect the average citizen of the empire. So I set Marraro and a team of his choosing on the issue of creating a way to keep our people from dying. And now, just a few days later, he has an answer. He's created a device that makes a large field of protective magic. This field makes the skeletal structure of our skeleton and zombie citizens far harder to break through, and can even restore a broken-off limb as long as said limb doesn't leave the field! And it only works on things that are undead, as not to also protect the threats. I'll never understand how he does it...
Comments
Living beings that never truly face death.
Phoenixes.
They are beings that defy life's orders. They are unclean, unwelcomed, and unnatural. And yet, the Knights find that they will make the perfect edition to their onslaught. While the Knights can slash trees at their roots and wait for them to fall, the phoenixes can spew rains of hatred over acres of forest in swift movements. It is with the aid of the birds that the Knights wreak havoc at almost twice their prior speed.
With the synergistic hacking and slashing of pure anger, the Knights and phoenixes wreak havoc on Mystic. They will spare nothing in their wake. One day, they dream, the seas of the world will evaporate while fires and lava cover the surface of the plane. Only then will they be truly powerful. They will make the plane nothing but a roaring volcano, and they will ensure that it bows to them, no matter the cost. It does not matter if that cost is sacrifice or going against the very purpose of life by further defying death. After all, they truly are not a creation of nature, now are they?
Opened
“This is Syr Meadra reporting to the council for your weekly updates on the 7th Crusade”
"The generators designed by Syr Edgar have been working smoothly, however we are starting to run out of spirits to put in them. It appears that the pests have retreated to the sea and with out them we will have to find a way to power the generators. On the bright side the spirits left a strange substance behind. Experimentation on this substance revealed strange life giving properties. Using it I have managed to create a new species of song birds. Neither fully flesh nor fully machine these birds are able to fly great distances and we can even see through their eyes. Using them we will be able to hopefully locate the other colonizer's of Mystik and divulge some of their plans"
24 HOURS!
The fusion of zombies and jellyfish has been a monumental success. However, the creation of our new servants is not the most clean process. A slime, thick and noxious, coats most of our implements, and seems to resist all of our efforts to remove it, sometimes damaging the equipment we are using to tidy up. Currently, two of the Banned are working on discovering it's properties to find a way to remove it.
Journal Entry # 05423
We have received an envoy from the ship noticed earlier. Most of our sensors saw it's magical potential and went crazy, thinking we were under attack. When we realized what it was, I went out to converse with it, hoping to gain some understanding of the priorities of the ones it refers to as "The Lost". Apparently, that was the name of the group we saw earlier, not the name of their ship. In communicating with the being they sent, I received the impression that it was very young, and didn't quite know the world it was in. I hope we made a positive impression, and sent a request to speak with their leader about a potential alliance.
Journal Entry#05443
I believe we have found our base at last. Although we will continue to send scouts out to alert us to the lands around us, and may seek to claim more, this will probably be the base of operations. It isn't as safe as I would hope, making it a great risk to try for the Big One here; perhaps further north. We still have seen no sign of current sentient inhabitants there, and hopefully we won't.
Mezzewik managed to clean off the instruments used for the creation of our new servants and kept the slime to fiddle with some time ago. Just recently, he came to me with the results. He managed to dry it out while having it retain its other properties, and suggested that it would make great armor or shields. I took great care to gently point out that such use was impractical for us, as we avoid physical combat whenever we can. Undaunted, he set to work again, and has designed a prototype dome of it that, for lack of a better word, karmas any attack against it. I believe this to be a useful item, and should give us some time, even if the world itself wants to stop us.
https://mtgcardsmith.com/view/warless-wall
I saya, be proud of yourselves, the ingenuity statistic in particular was off the charts this week!
Now, for our SECOND ELIMINATION.
It isn't every day that a plague of jellies comes around to burn everyone down. However, the common man has to deal with lesser threats every day. An occasional mutated beast, a plague or two, snake infestation, all parts of normal life here on Mystik. So how does the average man from your nation deal with all these threats?
This is a little abstract, but it is meant to be so. For next monday, justify me with a card HOW YOUR CITIZENS WEATHER THREATS ON A DAILY BASIS.
The one nation that ends up with the least points after this won't be able to cope with the onslaught, and will have to withdraw.
The map shall be up in a couple hours, yay!
The Zeatots are an experienced bunch, and they understand the turmoils of life and death. The Mists of the Mystik seem to be a work of both. Claiming explorers and researchers alike, only for them to return when the Mists give want.
I'm not sure if this is what you're looking for, so if I need to change I can.
I think this works. Just to be clear, you arm yourselves with knowledge by studying the inhabitants of the mists directly?
If this doesn't work then say so and I'll come up with something else.
No, that works.
The map exists!!!! YAY!
EDIT: Stuff at home McHappened, but I have a study hall later today (probably in about three hours from this edit time) so yeah
Afternoon Sunday
One of our major settlements was recently attacked by an enormous beast that took out a large portion of the buildings and the population. This made me realize that, with the amount of crazy stuff that happens here on a regular basis, we needed a way to protect the average citizen of the empire. So I set Marraro and a team of his choosing on the issue of creating a way to keep our people from dying. And now, just a few days later, he has an answer. He's created a device that makes a large field of protective magic. This field makes the skeletal structure of our skeleton and zombie citizens far harder to break through, and can even restore a broken-off limb as long as said limb doesn't leave the field! And it only works on things that are undead, as not to also protect the threats. I'll never understand how he does it...