Alfred is one of the most famous merchants in the Hunrin area, he has always managed to find the rarest and most powerful relics in all the land. Despite being Hunted by many for his riches, all have failed. Some assume he has special powers, other assume he is protected by his relics, all that has been proven true is that no one can successfully kill him.
Alright so I’m going to get this started and when pjbear finishes their lore stuff I’ll add them in. This will work like your standard Saga, I’ll give you challenges some you won’t have to make a card for some you will.
As Azel left the cave a concerned look crossed his face, this was the fourth of the carvings from this lost society he had found, it would need to be looked into. He mounted his blue drake and gave it a command, the drake lifted up into the sky and began flying back to his study. He looked at the pictures of the carvings once more, if he was right then these carvings could hint at the end of The River Valley.
@spookoops Two weeks ago you were approached by a representative from the Kyreb Mob, they attempted to blackmail you into paying them off or they would be forced to “take action” you denied the threat. But just last night one of your secret warehouses that stored some of your...less then legal product...was burned down. The location of which was only known by your inner circle of workers, there must be a rat among your men. What do you do about it?
@HeroKP the Hag sisters are in their cave when they feel a strange sensation calling them to their cauldron each one without speaking form around the great pot. The water inside begins to boil and smoke turning a wicked shade of green. Then an image forms, a boat at the bottom of the sea a Meloni insignia on its side, you feel a power drawing you to it an urge to find this wreckage at the bottom of the sea, a promise of power old and great. Then the image is gone, a single name repeats in all their minds “Wave Breaker”. What do the sisters do?
@Abu_Jafar You are hiding in one of his hideouts in the tunnels carved beneath Hunrin you have just returned from scouting out Emporer Dineso’s palace (You have plans to steal a powerful religious artifact from it later this month). As you enter you notice that one of your traps has been disarmed you pull out your knife and search the hideout, the only thing you find missing is a small ordinary music box that you discovered in an abandoned caravan. The music box had no magical properties so you find it weird that the thief only took it. What do you do?
Daardie has not had many acquaintances, nor people he actually trusts. So, for him it is quite easy to wash his hands of a bad situation. Daardie hires a few men to seek out his former contacts and "take care of them", as well as the men who paid him a visit earlier...
@SarkhanVig oh sorry you never said you were rejoining so I didn't give you a challenge, here it is though:
Wuii is traveling through the wilderness of Hunrin when he comes across a new Hunrin outpost being set up on the border of the Animal Kingdom's territory. You sneak up closer and hear a conversation between the commanding officer and one of the Emporer's Messengers
"Tell the Emporer that we have begun construction on the outpost, when the sun rises tomorrow we will begin to scour the forests for the artifact! If the animals have it then we shall take it from them!"
the messenger nods and begins to ride away on horseback, what do you do?
@Abu_Jafar You search the hideout for tracks and come across a set of unfamiliar ones, they are about the size of a large dogs and look reptilian, you follow them to a small burrow in the wall. Looks like whatever stole the music box burrowed in and took it. But why? You begin to dig into the burrow, as a master thief you are accustomed to small spaces. After about five feet you emerge in one of Hunrin's underground tunnels, a feint torchlight glows ahead. You sneak up to the torchlight and look over a fallen rock. Pickaxes and other mining supplies lie on the ground, a second tunnel leads to the surface. Two men stand near the exit, one holding a torch, a lizard the size of a dog sits on one of their shoulders. They are talking with one another.
"Why did boss want a music box?"
"Who knows, lets just get out of here this place gives me the creeps!"
What do you do?
@spookoops the hired men do their job before sunset their marks are dead, and they locate the man from the Kyreb. He was seen entering one of the busiest restaurants in Hunrin and hasn't come out yet. The men think he might be hiding inside, what do you do?
@Abu_Jafar you crouch down and hold your breath, the two men exit the tunnel and I you follow a few steps behind them. They begin moving through Hunrin towards The Shipping District. You move unseen following them through the night, they eventually reach a small general store on the edge of The Shipping District. They slip in through a back door, you sneak up and place your ear against the door they are talking with someone inside. You notice a window on the second floor seems like an easy way in. You scale the wall and slip through the window onto a second floor balcony overlooking the shop. The two men are talking with a third hooded person, the giant lizard stands perched on the hooded figures shoulder.
“Can we get out of here now? Hunrin gives me the creeps!”
“Not yet Maxarus the music box is only the first piece of the puzzle. Next up is the relic in the emperor’s palace.”
“That’s crazy we’ll never be able to break into the palace!”
“We won’t have to, tomorrow the relic will be put on display during the parade, it will be very easy to take.”
The hooded figure begins to exit the shop with the music box in hand,
”You to mind the shop until tomorrow morning I’ll be here with the supplies.”
The figure leaves, What do you want to do?
@Fallen_Lord_Vulganos Ozier’s quest to find a way to turn stone to gold has led him on many scavenger hunts. The most recent one has led him to an old Alchemists Mill, the mills were constructed hundreds of years ago by some of Meloni’s first alchemists. They were built to be centers of creation and learning but after The Age of Darkness (a period of 50-100 years that is unrecorded in history) they fell out of use. You have been uncovering them in search of any knowledge that could give you a hint in how to complete the process of turning stone to gold. You arrived here about two days ago and on sunset of the second day your workers (both made of flesh and stone) have finished uncovering the ancient site. As night falls you enter the mill torch in hand, you begin to travel down the twisting halls exploring old labs and dusty libraries, but none hold anything useful. Finally you walk deeper into the mill finally reaching a chapel. You walk in and notice something resting on the chapels alter, a book. And old tome you have never seen before, on the cover written in old Meloni “The Hagura”, you smile their are only three known copies of this book in Meloni, you have been fruitlessly trying to get your hands on one for years! It could contain secrets or clues to your end goal! You grab the book, you attempt to lift it up but a cold ethereal hand grabs your arm. A specter made of ash and soot rises out of the alter, it screams an infernal call and you flinch as a voice fills your head “Fool! Leave this cursed knowledge behind or suffer!” The specter begins pulling you in closer, what do you do?
@IzItTru In an attempt to shake off the specter, Ozier hastily raise a construct made of the rocks that littered in the abandoned and half-destroyed chapel, while also accidentally knocked the book down on the floor and buried it under a rubble during the ensuing fight between the construct and the specter.
The merchant-spelunker cursed himself due to his reckless actions as he also scurried away to hide while thinking about the next plan, if he could survive this encounter anyway...
@IzItTru Daardie may have lost one of this secret stashes, but not all... not even close. He quickly assembles a disguise that will get him into the tavern unknown to the Kyreb. While he sits close as possible, Daardie will eavesdrop on the mobsters and figure out their next move, and his as well.
@IzItTru Sorry, I accidentally deleted my card. I'll link a reupload here.
And here's the background, it's a repost from my old submission. Shirames was once a pure and innocent princess, living her life inside the palace of the Sota Baron. Her beauty and nobility gained her the nickname of "Gem of Inoro". Because of her fame she saw many battles unfold just to claim her hand, hence why, one night, she left the Palace and wandered away, on a piligrimage. During her travels, she then stumbled upon an ancient wasteland, the ruins of a lost palace. Being now alone, and with no intention to go back to her life as a prize, Shirames explored the ruins until she found an ancient relic, the Staff of the Sands: an item so powerful it could manipulate both the sands of the desert and compel the spirits bound to the soil. This is how her new life with the newfound powers as the Wasteland Princess begun.
@Abu_Jafar You nod to yourself as the figure leaves, this is the perfect chance to steal the relic right from under thier noses! But which relic are they refering to? The Emporer is a collector of the old and mysterious so his palace is full of old relics. Better try to figure out what they are reffering to! The two men that you followed here shrug to one another,
"I'm going to bed, don't wake me up!" he begins walking towards the staircase that leads to the balcony where you are hiding. You look up, the roof of the shop is supported by rafters, looks like a good engough hiding place. You jump and hide in the rafters in the nick of time just as the thug walks past. The second thug mumbles to himself and begins unfolding a map, you recognize it as the palace. Then he takes out a book and starts flipping through it. He stops at a page, you can barely make out the words but you manage to read them "I asked the Emporer if I could inspect the egg, he kindley agreed. I was led to one of his display rooms where he kept it. Clearly he did not know it's true price becuase it was on display in the center of the tower with very little protection. But my theory was correct, this metal egg may seem ordinary but when combined with a second relic it creates a map to a hidden -" The passage stops there and on the other page a hand drawn picture of a small ornamental metal egg is drawn, the thug mutters to himself again,
"All this for an antique egg?" That's all the information you needed, you turn and exit the way you left and make a break for your base, you would need to grab some equipment before a heist of this caliber, looks like you won't be getting much sleep tonight!
Challenge: The Emperor's Palace is heavily guarded, you will need just the right equipment of the job, make an artifact or aura to represent the magic item you use.
@Fallen_Lord_Vulganos you duck behind another pillar, as the sounds of the brawl ensue, the golem brings one of it's magically charged fists down and punches the specter, the dark spirit is thrown across the room but not so easily deterred, it charges forward letting an infernal scream out, you shudder. The specter's claws rake across the golem carving gouges into it's rocky form, the golem's molten eye glows it grabs a fallen pillar and swings it like a club toward the spirit. The specter's form dissipates for a second then reforms it swings with it's claws again this time cutting one of the golems arms clean of. The golem attempts to grab at the specter but it disappears and reappears behind the golem clawing the stone goliath two more times, you look around for anything to help, then get an idea. You grab a small rock and take aim, you throw it into the specter's back, the ghoul turns and stares you in the eye. The golem uses the moment the specter is distracted to grab it, the specter tries to escape but since the golem is magic it cannot teleport out of it's grasp. You grab the book and take cover behind a the pillar again, the specter begins to claw it's way out but it is to late, you command the golem to self-destruct. The specter goes down in a blaze of fire as the golem's molten eye explodes. You step out from behind the pillar and sigh in relief, the specter is gone and you have the book, but you aren't safe yet. You hear cracking and look up, looks like the explosion caused the shrine and maybe the whole building to begin to crumble, what do you do?
@spookoops You slip into a disguise, nothing fancy your smart enough to craft a disguise that blends in to crowd. You enter the restaurant and find a table close to the man from the Kyreb, he is sitting with three others talking.
"Yeah we took down one of his warehouses, should be enough to send a message" One of the other three talks, a slim man wearing a nice set of clothes.
"Well if he doesn't agree to it again we'll hit two more of them, should be easy enough with your contact."
"My contact still hasn't responded with the information, I'm sure he'll come through though" Another one of them speaks, this one a female warrior wielding a great sword.
"Get it done! The Dragon wants as many merchants under our thumb as possible before we begin to ship the stuff out." You recognize the name "The Dragon", the Kyreb's unknown and notorious boss.
"Don't worry I'll take care of it just make sure the goods are ready to be shipped out" The final figure speaks now a women dressed in black robes with a strange accent,
"The first shipment will leave tonight from Makusena Shipping Industries, but we need as much help as possible get this situation under control or else," (Makusena is one of your biggest competitors") With those words the three leave, you signal your men on the street to follow them while you stay and watch the last one, after finishing his meal he gets up and leaves. Later in the day your men inform you that Makusena is loading up a huge shipment of goods on one of their barges. What do you want to do?
@Scaccogaming It is a hot day in the wasteland the midafternoon sun beats down on the sand, but Shirames does not care. She has a mission in mind, a dragon has been terrorizing your oasis, it has come almost every day and tried to steal away the treasures that lie in your desert palace. Because of this your spirits have been dwindling. You have set out to bring an end to this beast. After a day of tracking you have found the reptile's lair, it currently rests inside. What do you do?
@IzItTru Shirames enters the dragon's cave, approaching the beast, with her scepter emitting a blue flame and a couple of spirits dragging gold and gems along her.
"Greetings, o' mighty Dragon. Worry not, for I intend no harm, if unnecessary. I have come to parley with you."
She points at the treasure brought with her.
"Your constant pillaging is angering the spirits of the desert, and for that, I too am upset. I understand that you want to enrich your beautiful hoard, nonetheless. Perhaps, a deal might resolve our dispute... I will gladly lend you the treasures I brought here, aside from the staff. In echange, I simply ask you to defend my Palace as if it was your lair... What do you think, oh powerful dragon?"
I'm not sure if I was supposed to do it that way, I'm kinda new to all the Saga thing.
Well I go back to my Hidey-Hole and grab a mysterious cloak I "Found" awhile ago. I have used it on many successful occasions before, this mission should be successful as well.
Comments
Alfred is one of the most famous merchants in the Hunrin area, he has always managed to find the rarest and most powerful relics in all the land. Despite being Hunted by many for his riches, all have failed. Some assume he has special powers, other assume he is protected by his relics, all that has been proven true is that no one can successfully kill him.
@Abu_Jafar since spookoops will be continuing with this I’ll have to ask you to change your card artwork
Challenges will be coming soon!
@spookoops Two weeks ago you were approached by a representative from the Kyreb Mob, they attempted to blackmail you into paying them off or they would be forced to “take action” you denied the threat. But just last night one of your secret warehouses that stored some of your...less then legal product...was burned down. The location of which was only known by your inner circle of workers, there must be a rat among your men. What do you do about it?
@HeroKP the Hag sisters are in their cave when they feel a strange sensation calling them to their cauldron each one without speaking form around the great pot. The water inside begins to boil and smoke turning a wicked shade of green. Then an image forms, a boat at the bottom of the sea a Meloni insignia on its side, you feel a power drawing you to it an urge to find this wreckage at the bottom of the sea, a promise of power old and great. Then the image is gone, a single name repeats in all their minds “Wave Breaker”. What do the sisters do?
@SarkhanVig oh sorry you never said you were rejoining so I didn't give you a challenge, here it is though:
Wuii is traveling through the wilderness of Hunrin when he comes across a new Hunrin outpost being set up on the border of the Animal Kingdom's territory. You sneak up closer and hear a conversation between the commanding officer and one of the Emporer's Messengers
"Tell the Emporer that we have begun construction on the outpost, when the sun rises tomorrow we will begin to scour the forests for the artifact! If the animals have it then we shall take it from them!"
the messenger nods and begins to ride away on horseback, what do you do?
@Abu_Jafar You search the hideout for tracks and come across a set of unfamiliar ones, they are about the size of a large dogs and look reptilian, you follow them to a small burrow in the wall. Looks like whatever stole the music box burrowed in and took it. But why? You begin to dig into the burrow, as a master thief you are accustomed to small spaces. After about five feet you emerge in one of Hunrin's underground tunnels, a feint torchlight glows ahead. You sneak up to the torchlight and look over a fallen rock. Pickaxes and other mining supplies lie on the ground, a second tunnel leads to the surface. Two men stand near the exit, one holding a torch, a lizard the size of a dog sits on one of their shoulders. They are talking with one another.
"Why did boss want a music box?"
"Who knows, lets just get out of here this place gives me the creeps!"
What do you do?
@spookoops the hired men do their job before sunset their marks are dead, and they locate the man from the Kyreb. He was seen entering one of the busiest restaurants in Hunrin and hasn't come out yet. The men think he might be hiding inside, what do you do?
“Can we get out of here now? Hunrin gives me the creeps!”
“Not yet Maxarus the music box is only the first piece of the puzzle. Next up is the relic in the emperor’s palace.”
“That’s crazy we’ll never be able to break into the palace!”
“We won’t have to, tomorrow the relic will be put on display during the parade, it will be very easy to take.”
The hooded figure begins to exit the shop with the music box in hand,
”You to mind the shop until tomorrow morning I’ll be here with the supplies.”
The figure leaves, What do you want to do?
@Fallen_Lord_Vulganos Ozier’s quest to find a way to turn stone to gold has led him on many scavenger hunts. The most recent one has led him to an old Alchemists Mill, the mills were constructed hundreds of years ago by some of Meloni’s first alchemists. They were built to be centers of creation and learning but after The Age of Darkness (a period of 50-100 years that is unrecorded in history) they fell out of use. You have been uncovering them in search of any knowledge that could give you a hint in how to complete the process of turning stone to gold. You arrived here about two days ago and on sunset of the second day your workers (both made of flesh and stone) have finished uncovering the ancient site. As night falls you enter the mill torch in hand, you begin to travel down the twisting halls exploring old labs and dusty libraries, but none hold anything useful. Finally you walk deeper into the mill finally reaching a chapel. You walk in and notice something resting on the chapels alter, a book. And old tome you have never seen before, on the cover written in old Meloni “The Hagura”, you smile their are only three known copies of this book in Meloni, you have been fruitlessly trying to get your hands on one for years! It could contain secrets or clues to your end goal! You grab the book, you attempt to lift it up but a cold ethereal hand grabs your arm. A specter made of ash and soot rises out of the alter, it screams an infernal call and you flinch as a voice fills your head “Fool! Leave this cursed knowledge behind or suffer!” The specter begins pulling you in closer, what do you do?
The merchant-spelunker cursed himself due to his reckless actions as he also scurried away to hide while thinking about the next plan, if he could survive this encounter anyway...
And here's the background, it's a repost from my old submission.
Shirames was once a pure and innocent princess, living her life inside the palace of the Sota Baron. Her beauty and nobility gained her the nickname of "Gem of Inoro". Because of her fame she saw many battles unfold just to claim her hand, hence why, one night, she left the Palace and wandered away, on a piligrimage.
During her travels, she then stumbled upon an ancient wasteland, the ruins of a lost palace. Being now alone, and with no intention to go back to her life as a prize, Shirames explored the ruins until she found an ancient relic, the Staff of the Sands: an item so powerful it could manipulate both the sands of the desert and compel the spirits bound to the soil. This is how her new life with the newfound powers as the Wasteland Princess begun.
"I'm going to bed, don't wake me up!" he begins walking towards the staircase that leads to the balcony where you are hiding. You look up, the roof of the shop is supported by rafters, looks like a good engough hiding place. You jump and hide in the rafters in the nick of time just as the thug walks past. The second thug mumbles to himself and begins unfolding a map, you recognize it as the palace. Then he takes out a book and starts flipping through it. He stops at a page, you can barely make out the words but you manage to read them "I asked the Emporer if I could inspect the egg, he kindley agreed. I was led to one of his display rooms where he kept it. Clearly he did not know it's true price becuase it was on display in the center of the tower with very little protection. But my theory was correct, this metal egg may seem ordinary but when combined with a second relic it creates a map to a hidden -" The passage stops there and on the other page a hand drawn picture of a small ornamental metal egg is drawn, the thug mutters to himself again,
"All this for an antique egg?" That's all the information you needed, you turn and exit the way you left and make a break for your base, you would need to grab some equipment before a heist of this caliber, looks like you won't be getting much sleep tonight!
Challenge: The Emperor's Palace is heavily guarded, you will need just the right equipment of the job, make an artifact or aura to represent the magic item you use.
@Fallen_Lord_Vulganos you duck behind another pillar, as the sounds of the brawl ensue, the golem brings one of it's magically charged fists down and punches the specter, the dark spirit is thrown across the room but not so easily deterred, it charges forward letting an infernal scream out, you shudder. The specter's claws rake across the golem carving gouges into it's rocky form, the golem's molten eye glows it grabs a fallen pillar and swings it like a club toward the spirit. The specter's form dissipates for a second then reforms it swings with it's claws again this time cutting one of the golems arms clean of. The golem attempts to grab at the specter but it disappears and reappears behind the golem clawing the stone goliath two more times, you look around for anything to help, then get an idea. You grab a small rock and take aim, you throw it into the specter's back, the ghoul turns and stares you in the eye. The golem uses the moment the specter is distracted to grab it, the specter tries to escape but since the golem is magic it cannot teleport out of it's grasp. You grab the book and take cover behind a the pillar again, the specter begins to claw it's way out but it is to late, you command the golem to self-destruct. The specter goes down in a blaze of fire as the golem's molten eye explodes. You step out from behind the pillar and sigh in relief, the specter is gone and you have the book, but you aren't safe yet. You hear cracking and look up, looks like the explosion caused the shrine and maybe the whole building to begin to crumble, what do you do?
@spookoops You slip into a disguise, nothing fancy your smart enough to craft a disguise that blends in to crowd. You enter the restaurant and find a table close to the man from the Kyreb, he is sitting with three others talking.
"Yeah we took down one of his warehouses, should be enough to send a message"
One of the other three talks, a slim man wearing a nice set of clothes.
"Well if he doesn't agree to it again we'll hit two more of them, should be easy enough with your contact."
"My contact still hasn't responded with the information, I'm sure he'll come through though" Another one of them speaks, this one a female warrior wielding a great sword.
"Get it done! The Dragon wants as many merchants under our thumb as possible before we begin to ship the stuff out." You recognize the name "The Dragon", the Kyreb's unknown and notorious boss.
"Don't worry I'll take care of it just make sure the goods are ready to be shipped out" The final figure speaks now a women dressed in black robes with a strange accent,
"The first shipment will leave tonight from Makusena Shipping Industries, but we need as much help as possible get this situation under control or else," (Makusena is one of your biggest competitors") With those words the three leave, you signal your men on the street to follow them while you stay and watch the last one, after finishing his meal he gets up and leaves. Later in the day your men inform you that Makusena is loading up a huge shipment of goods on one of their barges. What do you want to do?
@Scaccogaming It is a hot day in the wasteland the midafternoon sun beats down on the sand, but Shirames does not care. She has a mission in mind, a dragon has been terrorizing your oasis, it has come almost every day and tried to steal away the treasures that lie in your desert palace. Because of this your spirits have been dwindling. You have set out to bring an end to this beast. After a day of tracking you have found the reptile's lair, it currently rests inside. What do you do?
"Greetings, o' mighty Dragon. Worry not, for I intend no harm, if unnecessary. I have come to parley with you."
She points at the treasure brought with her.
"Your constant pillaging is angering the spirits of the desert, and for that, I too am upset. I understand that you want to enrich your beautiful hoard, nonetheless. Perhaps, a deal might resolve our dispute... I will gladly lend you the treasures I brought here, aside from the staff. In echange, I simply ask you to defend my Palace as if it was your lair... What do you think, oh powerful dragon?"
I'm not sure if I was supposed to do it that way, I'm kinda new to all the Saga thing.