For those wondering, I made many of my important, main cards low rarity to showcase flavor as well as how the faction functions at lower rarity. I also noticed that in the previous colonizers I had a problem of making everything either rare or mythic and I wanted to venture into the other rarities some.
The voice of the wood speaks. It hears. It knows. The voice of the wood is angry. The wood is in a different place. The forest flourishes on unknown earth. But the cycle must go on. It cannot be disturbed.
Flashback into the Forest’s Collective Memory A traveler came into view. She looked tired. Distraught. But satisfied. She had just finished her journey. Her journey to the woods. She gazed at the woods. Suddenly, all of the animals gazed back at her. She was shocked. The eyes glowed yellow. She saw her life flash before her.
LORE CARD
One Hour Later
The traveler’s remains were reabsorbed. Krall was interested to see what it could make with this. A new type of flesh.
LORE CARD
But more importantly, a cortex. One unlike it had seen. Larger than the animals’s. More complex. More... useful? It could gain more sentience. Krall. It could know more. It could understand more. It could... feel? Thus, the Soul of the Symbiote was born. It could understand.
NOTE: Card has already been posted, but here it is so you don’t have to scroll up:
Back to the present
Krall saw many like the traveler. Dancing. Flourishing. Loving. Krall wanted that. Krall needed that. Krall would kill for that.
@KorandAngels They did, I might end up using that later in the season. But right now, the diseased dead is relatively low and there aren't many amalgams of dead bodies yet. Not enough at least. I'll let all the infected go unhinged before I use Zalgo
@HeroKP I'm going to make some extras soon, but as I technically entered 2 cards for all but the magic section, I need to know if you're counting the partners as one combined entry or an entry and an extra so I know how many of my extra slots are taken up already.
@Bowler218 If you're enthusiastic, sure! However, I should warn you that you need to post these in card form by the deadline if you want us to prioritize your entry. Presentation is also a large factor in our scoring system.
I had an idea and was really struggling with it so I've started a different idea, something not completely out of my comfort zone. It'll take a bit but I will be entering once I finish my new faction.
Hey all! I usually just make cards for use at home, but I've been finding myself with a lot of free time lately, so here is a faction of Ninja's and Elementals!
They are called "The Pact." They come from a plane where Elementals are used to power big machines, flying ships and the like. It amounts to slave labor, so who comes to the rescue? Ninja's of course! The Ninja's freed some of the elementals, and now they work together to free the rest of there brethern. I suppose to fit into this challenge, they've freed as many elementals as possible and now have fled here to avoid capture on their home plane.
Skor is the leader of Pact. I've used him as a custom commander for some home games my siblings and I do. The idea is that you can dash him from the command zone, and then ninjitsu him from your hand. I printed him before Yuriko was a thing .
What's better than smoke bombs? Why smoke elementals of course! I had trouble wording this one, but the idea is that the attacker can assign him as a blocker, and if he ever goes a round without combat damge, POOF! ninja'd!
Finally we have the Pact scouts. On there home plane these guys would be casing joints and getting ready for the next liberation, but out here they will be navigating hostile lands in a much more literal sense.
I'll probably post at lease a few bonus cards later. This has already been a lot of fun.
@MiloMindbender One thing about your cards, when you do mana costs you should do them with the generic mana first, rather than how you're currently doing it with the colored mana first.
Oh. Shoot. Thats right. Thanks for the heads up. While I've got you schooling me, do you know how you post your cards here so other people can see them?
In the true center of the multiverse lies Ignisp, a plane as old as the multiverse itself. However, to this day, it has remained undiscovered by planeswalkers due to an ancient spell guarding the plane. The plane can only be mentioned by name and nothing else; anyone who manages to leave the plane and attempts to describe it... has vanished into nothingness.
Ignisp is a bizarre plane in that, being the true center of the multiverse, it contains an immense amount of mana. Due to this strange phenomenon, the phenomenon that causes a being to become a planeswalker happens far more often; one in every one thousand beings capable of carrying a spark are born with one, and they frequently ignite very early in their carrier's life.
However, Ignisp was also fractured during The Mending, destroying its land formations and causing another phenomenon. The interdimensional barrier that has made planeswalking to and from Ignisp nigh on impossible for those without a spark of incredible power has fractured. This has put the entire multiverse in danger from the warring factions on the plane, bolstered by powers not seen since The Mending. But it has also given freedom to the plane's oldest being, the last of the plane's most ancient species, the Genzi, who planes to share Ignisp's prosperity with the rest of the multiverse. However, he can't seem to remember his name, or much of his past, for he has lived for over 200,000 years...
Finally free, The Last Genzian brought his expeditionary force, The Witnesses, to Skyfaoll, with hopes of sharing his ancient knowledge and keeping the peace.
(Also, if it's relevant, The Last Genzian is a planeswalker. When I actually make a set for Ignisp, Spark [from the Mystery Booster Playtest cards] will be used to represent less powerful planewalkers.)
Soldier & Scouting
While The Last Genzian may not be a warleader, he has arranged a small peacekeeping group, primarily due to the tensions on Ignisp. While most Ignispians are well-suited to treacherous terrain, where one step could mean certain death, The Witnesses are moreso. They are well equipped to survey any environment, and are rearing to explore the plane of Skyfaoll.
Magic
On Ignisp, the sheer number of leylines flowing into its center has cause a phenomenon known as Convergent Auroras, which boosted the magic potential of those in the area and even allowed those unable to use it to bear its gifts. While they were originally naturally forming, Ignispians found a way to create artificial auroras at points where leylines meet, and even redirect their power to only benefit allies. While some factions on Ignisp has used this to take the power of the leylines for themselves and use it for their selfish motives, The Witnesses believes this power can be used to keep Ignisp's unimaginable mana supply from falling into the wrong hands.
Misc. Cards
[Coming soon, just wanted to get the important stuff out of the way.]
Thanks so much for your detailed and very useful response aggroman15! I'll see about cleaning up my cards and posting them properly later tonight. I'll also probably tweak my smoke elemental, since it didn't come out as clear as I want. Is that alright with you HeroKP?
Alright, here is the cleaned up version of my faction.
On the plain of Lakor, an industrial revolution as swept across the world. Elementals and their kin are magically bound to industrial equipment, allowing for marvelous inventions and feats of industry. But elementals are intelligent beings, and they are being made to suffer. A revolutionary group has committed itself to freeing these prisoners. Theyn are known as Pact. they seek to create a world where humans and elementals con work together for mutual benefit, rather than one prospering off the other. Formed by both human saboteurs and Elemental warriors, they strike their unaware enemies fast, rescue their targets, than vanish again, which is why their faction makes heavy use of the dash mechanic and the ninjutsu mechanic.
There leader is Skor, founder of Pact. He is a lightning elemental from a provincial human town that resisted industrialization. It is in that town he first formed the Pact, and earned his human followers.
At first Pact simply made precision hits, freeing elementals and destroying their enemies industries with one fell blow. But as their numbers grew so did the audacity of their raids.
Fire elementals distracted enemy warriors while smoke elementals gave human members of Pact the cover they needed to liberate their targets.
And then, when there mission is complete, they vanish into the night.
Unfortunately Pact grew too ambitious for it's own good, and soon they found that they were the ones being hunted. When the national army gathered to raze Skor's hometown and raid his secret headquarter, Skor gave the word, it was time to leave plain of Lakor behind. So they sent there advanced scouts and prepared to settle a new land.
Welp, time to through my hat in here: -------------------------------------------- Gerilla Savasi. Born out of a need for a rebellion. Now, as the enemy gets stronger and more resilient they have to leave to avoid destruction.
Elard is the current leader of Gerrilla Savasi. He knows he's fighting an uphill battle, but has an outside layer that he shows to his troops of a tough, charismatic leader to make sure they don't completely lose hope.His troops generally have ways of calling each other and staying hidden. And when they get in combat, it's on their terms.
Comments
@Tommia Ooh, right this way, sir!
Disease brings death.
Not all the dead can be buried.
The pits of dead bodies show that.
Only the weak minded succumb.
The disease spreads throughout the dead, churning them as they decompose.
We are the same as you, powerful.
The dead combine, the disease awakens inside them, it's similar to Veba's transformations.
Don't compare Us to that wretched woman.
Veba seems to be more powerful than the amalgamations of bodies that form those monstrosities though.
NO nO no, We are pure, We are powerful. The blight grows in strength. We will not succumb.
These horrifying creatures plague our lands, but seem to be our allies.
We are not your allies, We are your overlords. Bow to Us.
The dead have no collective thought, not their own at least, the disease is the real speaker though.
We speak to you, yet you ignore Us, you believe to have your own will, but We rule you. You are plagued, We are free. Join Our ranks.
They beckon me, but I will not fall to the plague.
Come. We are free, we are ps.
NO NO NO, STOP TALKING!
You grow close to Us, you try to claw free from Our grasps, yet you fail.
I will not let this disease beat me, I can control it.
You cannot escape Us, you are foolish, the more you struggle, the more We gain control.
I can feel this- this thing gripping me. My body deteriorates, my mind is crumbling.
You should have never come here.
I am weak. I should not have wished for this. I brought this upon myself.
We will free you, you are blighted, We offer purification.
(The last page in a journal written by a plaguebearer.)
"Is it me? Or is there a bigger variety than before?"
Yeah, this whole season is giving off warm and fuzzy Edgerim vibes, back when the game was nothing but wholesome fun and body horror.
I have some...
Thoughts...
Flashback into the Forest’s Collective Memory
A traveler came into view. She looked tired. Distraught. But satisfied. She had just finished her journey. Her journey to the woods. She gazed at the woods. Suddenly, all of the animals gazed back at her. She was shocked. The eyes glowed yellow. She saw her life flash before her.
LORE CARD
One Hour Later
The traveler’s remains were reabsorbed. Krall was interested to see what it could make with this. A new type of flesh.
LORE CARD
But more importantly, a cortex. One unlike it had seen. Larger than the animals’s. More complex. More... useful? It could gain more sentience. Krall. It could know more. It could understand more. It could... feel? Thus, the Soul of the Symbiote was born. It could understand.
NOTE: Card has already been posted, but here it is so you don’t have to scroll up:
Back to the present
Krall saw many like the traveler. Dancing. Flourishing. Loving. Krall wanted that. Krall needed that. Krall would kill for that.
If you would like, I can count them as one entry.
If you're enthusiastic, sure! However, I should warn you that you need to post these in card form by the deadline if you want us to prioritize your entry. Presentation is also a large factor in our scoring system.
I see a lot of black and my faction that I've been planning on would be primary black, but I'll still do it!
I love the idea too much haha
so be ready for an entry soon ;P
They are called "The Pact." They come from a plane where Elementals are used to power big machines, flying ships and the like. It amounts to slave labor, so who comes to the rescue? Ninja's of course! The Ninja's freed some of the elementals, and now they work together to free the rest of there brethern. I suppose to fit into this challenge, they've freed as many elementals as possible and now have fled here to avoid capture on their home plane.
https://mtgcardsmith.com/view/skor?list=user
Skor is the leader of Pact. I've used him as a custom commander for some home games my siblings and I do. The idea is that you can dash him from the command zone, and then ninjitsu him from your hand. I printed him before Yuriko was a thing .
https://mtgcardsmith.com/view/spreading-flame?list=user
This guy represent the flash and sizzle of the Pact army. While they make distractions the ninjas can sneak in and fufill their real mission!
https://mtgcardsmith.com/view/smoke-wall?list=user
What's better than smoke bombs? Why smoke elementals of course! I had trouble wording this one, but the idea is that the attacker can assign him as a blocker, and if he ever goes a round without combat damge, POOF! ninja'd!
https://mtgcardsmith.com/view/pact-scout?list=user
Finally we have the Pact scouts. On there home plane these guys would be casing joints and getting ready for the next liberation, but out here they will be navigating hostile lands in a much more literal sense.
I'll probably post at lease a few bonus cards later. This has already been a lot of fun.
1. Go to the page on Cardsmith of the card you want to show, right click on it, and choose copy image adress.
2. Go back to the forums, and click on the icon on the top bar that looks like a landscape picture.
3. Paste the image adress you copied in step 1 into the space where it says Image URL and the card you want shown should automatically pop up.
Hope that helps!
Ignisp is a bizarre plane in that, being the true center of the multiverse, it contains an immense amount of mana. Due to this strange phenomenon, the phenomenon that causes a being to become a planeswalker happens far more often; one in every one thousand beings capable of carrying a spark are born with one, and they frequently ignite very early in their carrier's life.
However, Ignisp was also fractured during The Mending, destroying its land formations and causing another phenomenon. The interdimensional barrier that has made planeswalking to and from Ignisp nigh on impossible for those without a spark of incredible power has fractured. This has put the entire multiverse in danger from the warring factions on the plane, bolstered by powers not seen since The Mending. But it has also given freedom to the plane's oldest being, the last of the plane's most ancient species, the Genzi, who planes to share Ignisp's prosperity with the rest of the multiverse. However, he can't seem to remember his name, or much of his past, for he has lived for over 200,000 years...
Finally free, The Last Genzian brought his expeditionary force, The Witnesses, to Skyfaoll, with hopes of sharing his ancient knowledge and keeping the peace.
(Also, if it's relevant, The Last Genzian is a planeswalker. When I actually make a set for Ignisp, Spark [from the Mystery Booster Playtest cards] will be used to represent less powerful planewalkers.)
Soldier & Scouting
While The Last Genzian may not be a warleader, he has arranged a small peacekeeping group, primarily due to the tensions on Ignisp. While most Ignispians are well-suited to treacherous terrain, where one step could mean certain death, The Witnesses are moreso. They are well equipped to survey any environment, and are rearing to explore the plane of Skyfaoll.Magic
On Ignisp, the sheer number of leylines flowing into its center has cause a phenomenon known as Convergent Auroras, which boosted the magic potential of those in the area and even allowed those unable to use it to bear its gifts. While they were originally naturally forming, Ignispians found a way to create artificial auroras at points where leylines meet, and even redirect their power to only benefit allies. While some factions on Ignisp has used this to take the power of the leylines for themselves and use it for their selfish motives, The Witnesses believes this power can be used to keep Ignisp's unimaginable mana supply from falling into the wrong hands.Misc. Cards
[Coming soon, just wanted to get the important stuff out of the way.]Ain't that some stuff! Thanks. This will play in a very... interesting way with the events we have planned.
On the plain of Lakor, an industrial revolution as swept across the world. Elementals and their kin are magically bound to industrial equipment, allowing for marvelous inventions and feats of industry. But elementals are intelligent beings, and they are being made to suffer. A revolutionary group has committed itself to freeing these prisoners. Theyn are known as Pact. they seek to create a world where humans and elementals con work together for mutual benefit, rather than one prospering off the other. Formed by both human saboteurs and Elemental warriors, they strike their unaware enemies fast, rescue their targets, than vanish again, which is why their faction makes heavy use of the dash mechanic and the ninjutsu mechanic.
There leader is Skor, founder of Pact. He is a lightning elemental from a provincial human town that resisted industrialization. It is in that town he first formed the Pact, and earned his human followers.
At first Pact simply made precision hits, freeing elementals and destroying their enemies industries with one fell blow. But as their numbers grew so did the audacity of their raids.
Fire elementals distracted enemy warriors while smoke elementals gave human members of Pact the cover they needed to liberate their targets.
And then, when there mission is complete, they vanish into the night.
Unfortunately Pact grew too ambitious for it's own good, and soon they found that they were the ones being hunted. When the national army gathered to raze Skor's hometown and raid his secret headquarter, Skor gave the word, it was time to leave plain of Lakor behind. So they sent there advanced scouts and prepared to settle a new land.
--------------------------------------------
Gerilla Savasi. Born out of a need for a rebellion. Now, as the enemy gets stronger and more resilient they have to leave to avoid destruction.
Elard is the current leader of Gerrilla Savasi. He knows he's fighting an uphill battle, but has an outside layer that he shows to his troops of a tough, charismatic leader to make sure they don't completely lose hope.His troops generally have ways of calling each other and staying hidden. And when they get in combat, it's on their terms.
The scouts: