Custom Set: Sacrum and Impius (SAI) (May need additional input.)

edited May 2020 in Custom Card Sets
As demons of different shapes and sizes attempt to poison the minds of the meek and powerful alike, angels rebut their vain efforts. This set is mainly based around enchantments. You act as a god figure, who aids their subjects when they need it. (These enchantments can be considered 'blessings', which may be a mechanic.) The two kingdoms are Sacrum and Impius. Sacrum is a Holy Kingdom of Angels and Avatars of good. Impius is a hellscape of chaos inhabited by demons, devils, imps, and avatars representing the virtues of evil. There are separate kingdoms scattered across the rest of the plane. The two otherworldly kingdoms attempt to seize the hearts of the mortals below, however they both keep each other in check. The plane is called Nitor.

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Mechanic overview:

- Blessings (a new type of enchantment, will be represented by Theros God frames. The colors used can be any. This mechanic is the one that is mainly revolved around.)
- Pious (to represent the hopeful yet uncertain sight of a miracle, will mainly be associated with primarily white and green, and some blue cards few red cards.)
- Sinful (Obviously in alignment with black, red, and few blue cards, sinful is a mechanic that instills hate and villainy.)
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Mechanics:
- Blessed - If a creature is blessed by a Blessing Enchantment, they will either become inspired and gain additional buffs, or they will use it for a quick stroke of luck to incapacitate/eliminate something.
Ex. - Blessed - If [card name] is blessed, [effect].
- Pious - If a creature is pious, it will await for a miracle (or should I say, a blessing, and it will indeed inspire the creature. The creature will either share the news, or become holy.)
Ex. - Whenever a blessing enters the battlefield, [effect].
- Sinful - Any creature that is sinful will attempt to use anything in it's power, blessed or not, to wreak havoc, and slaughter as many other creatures in it's path. A sinful creature will use the blessing given to it and power up any other creatures it wants to.
Ex. - Whenever a blessing is attached to this creature, [effect, most likely to affect other creatures on it's side.]

Of course, alterations can be made to the wording to fit any other spell types.
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The Colors
- White: Benevolent at best, Demanding at worst.
- Blue: Knowledgeable at best, Erratic at worst.
- Black: Chaotic at best, Ambitious at worst.
- Red: Tactical at best, Reckless at worst.
- Green: Imaginative at best, Hyper-curious at worst.
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Race and Class Color Organization:
In this set, there is a huge number of humans. Humans are the most neutral force in Magic, in my opinion, with few other sentient races mingling with them. There is the occasional elf, dwarf, and halfling, and even fewer exotic races, such as djinns and lycanthropes.

- White: Angels, Spirits, Aven / Clerics, Archers, Soldiers, Knights.
- Blue: Aven, Sphinxes, Merfolk.
- Black: Demons, Devils, Imps, Shades / Assassins, Rogues.
- Red: Dragons, Minotaurs, Dwarves / Barbarians, Berserkers, Shamans.
- Green: Elves, Centaurs, Saprolings, Treefolk / Druids, Warriors.
Monstrous races are obviously included, though not listed, because they are not sentient. Humans, Avatars and Wizards are universal colors, meaning they can be whatever color.
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Relations Between Geography and Races
With huge, unexplored forests and huge mountains, the outlandish creatures live here. In the sprawling jungles live Elves, Centaurs, Saprolings, and Treefolk. The hell-creatures avoid the jungles, because of their strong faith and magically potent druids. There is a huge peace between the four races, though they are typically excessively against any outsiders, aware of the corruption in them.
In the mountains are the Dwarves with a somewhat strained relationship with the Minotaurs. The Dwarves are not fond of the Dragons, though the Dragons really don't care what the two races do so long they don't steal any of it's treasure. The Dragons in the mountain are very independent, are are rarely seen with other Dragons.
Below the mountains, but not the forest, are the hell-creatures, who (mostly) think that their right to rule is supposedly unchallenged. Though what they lack in military strength, they exceed in their knack for creating mayhem. They believe they are the most superior race, and should dominate all the races on Nitor. Their relationship, though all one kingdom, is strange, mixed with wars internally and externally devastating. Their first task is to attempt to eradicate the Elves, the second strongest power on Nitor.
The strongest power on Nitor is the Kingdom of Tellus, where the third most powerful group resides: the House of Eadrael (pronounced E-ah-drail). House of Eadrael is an academy of wizards, both used for all types of military training, and a learning academy for the few young wizard who have been touched with magic.

Set:

https://mtgcardsmith.com/user/The-DM/sets/52885

Edit: There is not much right now, but I hope there will more additions with your help.
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Comments

  • You being the god...I like that idea...A long time ago I tried doing an india set around gods...Does this work for centaurs?It's an older card:

    Also, I recently just started a religious set as well. If giants are allowed, then they might work for this theme.
  • So is the goal to make a set where the player IS god? Or just where they're somewhat god?
  • No offense, but why have it be a blessing when it's practically just an aura?
  • The goal is that the player is a god, and he bestows blessings upon his subjects, whatever god of he may be.

    To your second question, I take no offense. Blessings are a different type of aura, and represent the blessings you bestow upon your subjects. In my opinion, auras aren't really linked to a certain god.

    For example: 


  • So does this mean that the player will be a god of something? Cause that has a lot of design space...
  • Also, great centaur! It will totally work.
  • If you wouldn't mind me suggesting a mechanic, I do have an idea...
  • Go ahead!
  • I'll make a mock up.
  • Sort of. The player will, of course, choose one or more colors to play with. They will be bestowing 'blessings' upon their subjects. The blessings will be related to the color(s) the players use.
  • edited May 2020
    Please excuse my slowness. I am eating an uncooperative sandwich (as in, I made it and all the ingredients are slipping out).  
  • So, basically it makes you a god:

    Could definitely be changed.
  • @The-DM If you don't mind me being annoying, I'd say that creating a new base card type (blessing, in this case) should be completely off the metaphorical menu, especially if it just seems to be an extra thing stuck onto enchantment Auras. I'd recommend making it a subtype (like Aura) or, since it literally just seems to be a reskin of Aura from the examples you've given, removing it altogether. You should certainly remove this "Bless target creature" terminology thing, because it appears to literally just be "Auras but I don't want to write enchant because I don't want this to have any value at all outside of the immediate context of this set".
  • First up, as MaRo said in his podcast on subtypes, it does have to be a type, because in the set we are mechanically caring about it, and it doesn't want to be like Theros. This is similar to curse.
    @MemoryHead

  • @LordTachanka123 Possibly this is because I don't pay enough attention to MaRo, but Curse is a subtype. Surely the point there would be that while it existing as a subtype is acceptable (though reskinning "enchant" as "bless" probably isn't) then making it a supertype isn't the way to go.
  • Oh yeah, I do agree with that.
  • And would my mechanic work?
  • Thank you, @MemoryHead, for reminding me that I want these mechanics exclusive for this set, and this set only.
  • It's like an ability from hearthstone.
  • IS THAT A CHALLENGE???
    CAUSE CHALLENGE ACCEPTED.
  • What?
    Also, what's your mechanic, @LordTachanka123 ?
  • Did you not see 

  • See what? Could you post a link?
  • So... whats the mechanic?
  • Seriously? 
    THE CARD IS THE MECHANIC.
    ITS A NEW CARD TYPE.
  • OAH. I see.Except it would be two colors. There are rarely going to be any color-triangles in this set.
  • Yeah, i know, i was just messing around.
This discussion has been closed.