Custom Set: Sacrum and Impius (SAI) (May need additional input.)
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Mechanic overview:
- Blessings (a new type of enchantment, will be represented by Theros God frames. The colors used can be any. This mechanic is the one that is mainly revolved around.)
- Pious (to represent the hopeful yet uncertain sight of a miracle, will mainly be associated with primarily white and green, and some blue cards few red cards.)
- Sinful (Obviously in alignment with black, red, and few blue cards, sinful is a mechanic that instills hate and villainy.)
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Mechanics:
- Blessed - If a creature is blessed by a Blessing Enchantment, they will either become inspired and gain additional buffs, or they will use it for a quick stroke of luck to incapacitate/eliminate something.
- Ex. - Blessed - If [card name] is blessed, [effect].
- Pious - If a creature is pious, it will await for a miracle (or should I say, a blessing, and it will indeed inspire the creature. The creature will either share the news, or become holy.)
- Ex. - Whenever a blessing enters the battlefield, [effect].
- Sinful - Any creature that is sinful will attempt to use anything in it's power, blessed or not, to wreak havoc, and slaughter as many other creatures in it's path. A sinful creature will use the blessing given to it and power up any other creatures it wants to.
- Ex. - Whenever a blessing is attached to this creature, [effect, most likely to affect other creatures on it's side.]
Of course, alterations can be made to the wording to fit any other spell types.
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The Colors
- White: Benevolent at best, Demanding at worst.
- Blue: Knowledgeable at best, Erratic at worst.
- Black: Chaotic at best, Ambitious at worst.
- Red: Tactical at best, Reckless at worst.
- Green: Imaginative at best, Hyper-curious at worst.
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Race and Class Color Organization:
In this set, there is a huge number of humans. Humans are the most neutral force in Magic, in my opinion, with few other sentient races mingling with them. There is the occasional elf, dwarf, and halfling, and even fewer exotic races, such as djinns and lycanthropes.
- White: Angels, Spirits, Aven / Clerics, Archers, Soldiers, Knights.
- Blue: Aven, Sphinxes, Merfolk.
- Black: Demons, Devils, Imps, Shades / Assassins, Rogues.
- Red: Dragons, Minotaurs, Dwarves / Barbarians, Berserkers, Shamans.
- Green: Elves, Centaurs, Saprolings, Treefolk / Druids, Warriors.
Monstrous races are obviously included, though not listed, because they are not sentient. Humans, Avatars and Wizards are universal colors, meaning they can be whatever color.
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Relations Between Geography and Races
With huge, unexplored forests and huge mountains, the outlandish creatures live here. In the sprawling jungles live Elves, Centaurs, Saprolings, and Treefolk. The hell-creatures avoid the jungles, because of their strong faith and magically potent druids. There is a huge peace between the four races, though they are typically excessively against any outsiders, aware of the corruption in them.
In the mountains are the Dwarves with a somewhat strained relationship with the Minotaurs. The Dwarves are not fond of the Dragons, though the Dragons really don't care what the two races do so long they don't steal any of it's treasure. The Dragons in the mountain are very independent, are are rarely seen with other Dragons.
Below the mountains, but not the forest, are the hell-creatures, who (mostly) think that their right to rule is supposedly unchallenged. Though what they lack in military strength, they exceed in their knack for creating mayhem. They believe they are the most superior race, and should dominate all the races on Nitor. Their relationship, though all one kingdom, is strange, mixed with wars internally and externally devastating. Their first task is to attempt to eradicate the Elves, the second strongest power on Nitor.
The strongest power on Nitor is the Kingdom of Tellus, where the third most powerful group resides: the House of Eadrael (pronounced E-ah-drail). House of Eadrael is an academy of wizards, both used for all types of military training, and a learning academy for the few young wizard who have been touched with magic.
Set:
https://mtgcardsmith.com/user/The-DM/sets/52885Edit: There is not much right now, but I hope there will more additions with your help.
Comments
Also, I recently just started a religious set as well. If giants are allowed, then they might work for this theme.
To your second question, I take no offense. Blessings are a different type of aura, and represent the blessings you bestow upon your subjects. In my opinion, auras aren't really linked to a certain god.
For example:
Could definitely be changed.
@MemoryHead
CAUSE CHALLENGE ACCEPTED.
Also, what's your mechanic, @LordTachanka123 ?
THE CARD IS THE MECHANIC.
ITS A NEW CARD TYPE.