@SNAPcreator7 Artifacts would probably give enlightenment, and artifact creatures will already have it. I still don't know about the vehicles though.
METEORITE. Red. I want red to have a METEORITE. And we need to figure out how to make red scientific. My challenge for us is to make a red merfolk. I don't know why, but I think it would be good.
The minds of the eccentric, the brilliant, and the skeptical reside her in Euridid (derived from the Latin word eruditio, meaning learning.) Euridid, the Capital of Judgement holds the universe's most enlightened minds, both concerning Scientology and Theology. The Department of Futurology ({u}{r}{w}) consists of the minds ahead in the future. The Department of Anatomy ({g}{u}{b}) resides in the field of addition, alteration, and recycling of the anatomy. The Department of Manipulation ({w}{u}{b}) exceeds in their knack of the ability to force decisions. The Department of Biology ({u}{r}{g}) specializes in the monstrous creatures on Euridid, usually helping return escaped horrors from the Department of Anatomy. The Department of Curses ({u}{g}{w}) are most potent in the ability to incapacitate their foes with enchantments. Unlike all the others, The Asylum of Erratics ({u}{b}{r}) focuses more on mind corrosion/intelligence taking.
Feel free to ask any questions or point out concerns.
Comments
Enlighten N(As long as you have 3 or more non-land spells in your graveyard, you may put 3 +1/+1 counters on this creature.)
Themes:
Madness(?)
TRUTH HURTS. As Lazav said, "What they don't know will DEFINITELY hurt them."
"TRUTH HURTS A LOT."
I think that we should have each color have a theme in science, and a theme in religion. Example:
Red:Astronomy and Faith.
Okay...step 1...
This set is based around knowledge, religion(?), and traditions(changing).
This set is based around knowledge, [both it's growth and depletion], religion, and traditions (changing).
Eternal Enlightenment
Step 2:
Mechanics should represent both science and tradition/religion.
Mockup.
Red.
I want red to have a METEORITE.
And we need to figure out how to make red scientific. My challenge for us is to make a red merfolk. I don't know why, but I think it would be good.
The minds of the eccentric, the brilliant, and the skeptical reside her in Euridid (derived from the Latin word eruditio, meaning learning.) Euridid, the Capital of Judgement holds the universe's most enlightened minds, both concerning Scientology and Theology. The Department of Futurology ({u}{r}{w}) consists of the minds ahead in the future. The Department of Anatomy ({g}{u}{b}) resides in the field of addition, alteration, and recycling of the anatomy. The Department of Manipulation ({w}{u}{b}) exceeds in their knack of the ability to force decisions. The Department of Biology ({u}{r}{g}) specializes in the monstrous creatures on Euridid, usually helping return escaped horrors from the Department of Anatomy. The Department of Curses ({u}{g}{w}) are most potent in the ability to incapacitate their foes with enchantments. Unlike all the others, The Asylum of Erratics ({u}{b}{r}) focuses more on mind corrosion/intelligence taking.
Feel free to ask any questions or point out concerns.
What about you, @SNAPcreator7 ?
What's a good synonym for enchantment then?
Why did they suck butt?
But OK. Sure. is there any meaning behind Athisi?