Prey N (When this creature dies, if it had the lowest power or toughness among creatures creature you control, you may put N +1/+1 counters spread among creatures you control.)
Some creatures with prey could have: Whenever you put a +1/+1 counter on a creature as a result of [this creature] being preyed, that creature gains (lifelink, trample, etc...)
You can say you don't like it if it's bad. I haven't played mtg in years besides occasionally on untap.in, so I don't remember what's good and what isn't.
@LordTachanka123 Player's will often do what a game tells them they are supposed to do, regardless of whether it is the more strategically secure play. My issue with apex arrises with the fact that is actively encourages players to not play big creatures. If I draw a cool 6/6, but I have a 5/5 with apex, the game is telling me to not play that 6/6, which is really not fun. This problem also is present with @Leaf_Juggernaut's Prey, which actively encourages players not to play any small creatures in their hand. Mechanics should encourage players to play Magic.
@KorandAngels Mostly we're still working on trying to scout out and find exciting or interesting mechanical themes. While the theme of evolution is still from and center, there are two other themes I believe would be interesting to explore: Colorless Mana @ningyounk proposed the idea of tying a theme of colorless mana to a world still in formation, which I find fascinating. I think there could be quite a lot of design space built around the return of colorless mana. Natural Disasters I have no idea how to represent these on cards, but wherever we go might be interesting.
The planar collision made it so the plane had the foundation of formation. However, it is still forming and it's primal energy affects not only the creatures, but also the environment. Natural disasters cascade through the nooks and crannies of the planes, ranging destructive earthquakes to whipping hurricanes. The creatures on this plane must evolve constantly to be better suited to the plane.
Okay, @Tigersol@ningyounk, this is highly coincidental. Before I finally decided I was making a set based on indian folklore, I thought about a weather set. One mechanic I briefly played with was called "Unpredictable". The thing about it was, while it would only be on weather cards, they would have some sort of risk, because somehow, during some amount of phases, foe or friend, there would be a chance that you would be forced to cast the spell, which could hurt you, or hurt your opponents.
Well, I think alien dinosaurs would be hard to find art for... Also, an Alien Dino is basically an Eldrazi-touched Dinosaur.
I was thinking some sort of types of spirits that appeared as the Avatars themselves. However, they would all collectively be the antagonist of the story: a group of 'gods' and/or avatars that all combine to create the villain, who is hell-bent on absorbing the energies of the plane. That would destroy it, so there would have to be heroes. (BOOM. I got us a plot, maybe.) ------------------------ @Tigersol @Leaf_Juggernaut @LordTachanka123 @KorandAngels I hope I didn't miss anyone... -------------------------
Hmm... My only problem @The-DM is that this implies that the spirits are the evil forces, but this is a primal world. Spirits aren't something I connect to "wild" or "Dino". Still could be done. But we'd have to be careful for them not to look like the Elder Dragons.
Well, the can instead be the Avatars. (Also, I am deriving some of the plot from Amonkhet. If you don't know, here's the basic sum up: Nicol Bolas, the benevolent liar.)
Considering this is based off of nature, we could have 5 spirits (one for each color) and a larger spirit (the villain). All of these cards would be based on things that occur naturally in nature. We would need a bigger twist to these characters though since they are a bit generic. I'm just laying out a basic idea.
Examples: White- Hope Bringer Among Living Blue- The Conscious of Life Red- Bringer of Disaster Black- Scavenger of Souls Green- Mother Nature
So shouldn't we have it not be death? Death doesn't seem like a black thing on this world.It seems like green. Black seems like self-care, and hunting. Green cares about natural, and this world seems like it would have mostly natural deaths. The more creative the better @The-DM@Leaf_Juggernaut
It's a bit of both really. We just got to find a way to express that.
Self-care could be sacrificing creatures for a greater outcome, but that involves death. It also involves the survival aspect and ambition to outlive others.
Comments
Prey N (When this creature dies, if it had the lowest power or toughness among creatures creature you control, you may put N +1/+1 counters spread among creatures you control.)
Some creatures with prey could have: Whenever you put a +1/+1 counter on a creature as a result of [this creature] being preyed, that creature gains (lifelink, trample, etc...)
You can say you don't like it if it's bad. I haven't played mtg in years besides occasionally on untap.in, so I don't remember what's good and what isn't.
Player's will often do what a game tells them they are supposed to do, regardless of whether it is the more strategically secure play. My issue with apex arrises with the fact that is actively encourages players to not play big creatures. If I draw a cool 6/6, but I have a 5/5 with apex, the game is telling me to not play that 6/6, which is really not fun. This problem also is present with @Leaf_Juggernaut's Prey, which actively encourages players not to play any small creatures in their hand. Mechanics should encourage players to play Magic.
@KorandAngels
Mostly we're still working on trying to scout out and find exciting or interesting mechanical themes. While the theme of evolution is still from and center, there are two other themes I believe would be interesting to explore:
Colorless Mana
@ningyounk proposed the idea of tying a theme of colorless mana to a world still in formation, which I find fascinating. I think there could be quite a lot of design space built around the return of colorless mana.
Natural Disasters
I have no idea how to represent these on cards, but wherever we go might be interesting.
@The-DM
I really like:
Okay, @Tigersol @ningyounk, this is highly coincidental. Before I finally decided I was making a set based on indian folklore, I thought about a weather set. One mechanic I briefly played with was called "Unpredictable". The thing about it was, while it would only be on weather cards, they would have some sort of risk, because somehow, during some amount of phases, foe or friend, there would be a chance that you would be forced to cast the spell, which could hurt you, or hurt your opponents.
Unpredictable could change to Volatile.
Maybe something like, turbulent or something.
liable to change rapidly and unpredictably, especially for the worse.
The cavemen saw this alien and assumed it to be of a higher being than them: a god. And from this encounter, religion would be influenced.
I was thinking some sort of types of spirits that appeared as the Avatars themselves. However, they would all collectively be the antagonist of the story: a group of 'gods' and/or avatars that all combine to create the villain, who is hell-bent on absorbing the energies of the plane. That would destroy it, so there would have to be heroes. (BOOM. I got us a plot, maybe.)
------------------------
@Tigersol
@Leaf_Juggernaut
@LordTachanka123
@KorandAngels
I hope I didn't miss anyone...
-------------------------
My only problem @The-DM is that this implies that the spirits are the evil forces, but this is a primal world. Spirits aren't something I connect to "wild" or "Dino". Still could be done. But we'd have to be careful for them not to look like the Elder Dragons.
And I do know the story @The-DM.
Examples:
White- Hope Bringer Among Living
Blue- The Conscious of Life
Red- Bringer of Disaster
Black- Scavenger of Souls
Green- Mother Nature
WUBRG- Lord of the Planes
Colorless- Lord of the Voids
Self-care could be sacrificing creatures for a greater outcome, but that involves death. It also involves the survival aspect and ambition to outlive others.