Ragnarok

Perhaps I've been playing too much God of War (the Norse Mythology one) or perhaps I've watched Thor: Ragnarok a few too many times, but I think I've had a brilliant idea for a set.

By now, you've probably already guessed that I want to combine MTG with Norse Mythology. Here's how I imagine the thing playing out:

Ragnarok
One of the main ideas I had for this concept is the idea of Ragnarok. Certain cards will cause Ragnarok to begin (by saying '...begin Ragnarok'). Once it begins, several cards, such as Fire Giants, Fenris Wolf, Naglfar, and Loki himself, will be able to do far more. For example, Fenris Wolf probably couldn't attack or block untill Ragnarok began. Once Ragnarok begins, however, all Hel breaks loose.

Red
Red, of course, gets Fire Giants. However, Fire Giants generally won't be doing anything until after Ragnarok begins, so we also need to give Red to someone else. I think Dwarves would fit the bill pretty well, seeing as Dwarves are usually red in MTG, and the Dwarves of Norse Mythology are your generic craftspeople with a temper who have big hammers despite their small size.
Here we've got an example of Surt, the king of the Fire Giants, Lord of Muspelheim, and a representation of ultimate destruction to the Norse:


Green
Green will go to the Vanir. For those of you who don't know, the Vanir are the nature-y gods such as Frey, Freya, and Njord, who live in Vanaheim. However, since we don't want Green to only go to gods, Elves get Green too. Which makes since, because they're Elves. And Elves are Green. 
Here we've got an example of Skirnir, the Sword that Frey gave up in order to marry the Giantess Gerd (I think technically, Skirnir is the messanger who took the sword, but I honestly couldn't find the actual name of the sword). It is fated to be used by Surt to kill Frey during Ragnarok, and it's all Frey's fault:


Blue
Blue goes to the Frost Giants. Was there ever any doubt? The Frost Giants, or Jotunns, are tricky and powerful. They like stealing things, transforming into things, tricking gods into thinking that they're very powerful when they actually aren't, and doing all the things that Blue likes to do. However, since we don't want Blue to be all Frost Giants, some Aesir, like Mimir (who knows everything and his severed head is stuck in a well) and Vanir like Njord (who's a god of the sea, so it would be kinda weird putting him in Green) can be Blue as well.
Here we've got an example of Skrymir, whose name actually means 'the boaster', the one who tricked Thor into a wrestling contest with Jormungandr and a drinking contest in which he had to drink the ocean and a fight with old age. When Thor tried to hit him with his hammer, Skrymir put a mountian in his place, and pretended like he felt nothing:


White
White goes to the Aesir. The Aesir, for those of you who don't know, are the gods of war and fighting, and thunder, and hammers, and hitting things, and that sort of thing, which makes them sound very Red. However, they're also the good guys, and have among them Baldur, who can't be killed by anything but mistletoe (protection from everything except mistletoe I guess?) and Odin, a wise poetry god. However, since we don't want white to be all gods, humans are white as well.
Here's an example of Valhalla, in Asgard, which is where all the dead people go if they lived a short life in which they fought lots of people. Everyone else goes to Hel. Everyone in Valhalla, however, will be called to arms again when Ragnarok comes, and will exit from the 540 doors that Valhalla has, through which 800 people can walk at once:


Black
Black goes to the bad guys. Well, they're not all bad, I suppose. We've got giant-kin like Fenris Wolf, Skoll and Hati, and Hel, of course. Maybe Jormungandr too. I imagine Loki being blue/black. Naglfar, the Boat of Nails (I'll let you think that by 'nails' I mean regular, metal ones) would probably be a black vehicle of some sort which could only work after Ragnarok has begun. Zombies (draugr for Norse Mythology) are black too, as are most undead and forces of Hel.
Here's an example of Skoll and Hati, the two wolves which chase the Moon and Sun, respectively. When they catch those two celestial objects and eat them, Ragnarok will begin. This is one of the many causes of Ragnarok beginning, along with Fenris Wolf breaking free, Loki breaking free, Jormungandr... doing something, and, of course, whenever the Norns ordain it:


The Nine Realms
I also want to represent the Nine Realms with a cycle of lands. However, since there are Nine Realms and Five Colors of mana to divide... well, I guess we'll just have to figure it out.


By now, you're wondering why I posted this as a discussion. This isn't a contest, it's more just inspiration for cardsmiths out there. If you feel inspired to make some Norse Mythology based cards, feel free to post them here. If not, then don't. If you already have Norse Mythology based cards, I would love to see them, even if they don't fit the mold I've set here. And if you didn't want to read that huge wall of text, I underlined the important parts.

Comments

  • Ooh! A fellow mythology lover, and one who actually knows about Norse Mythology! And Naglafar isn't steel nails, is it?
    Anyways, a couple of suggestions:
    1. Defaulting to black. I don't think that black should be the base evil and white should be the base good. When I was reading the Magnus Chase series, I distinctly remember Loki saying "Aww, come on. Good and bad weren't even a Norse concept!", and some of the black characters would fit in white, and vice versa.
    2. Valhalla. I feel like it fits red white more than mono white, and I also feel like you might have to put some Valks in azorious.
    3. Get some big flashy mechanic. As much as I love Ragnarok, I feel like it doesn't really bring a lot of "Woah!" to the table, and is more of a end game thing, or at least it should be. Having Ragnarok as the main mechanic would also mean not being able to use things like the Flood as cards, as I don't think that Blue should be Ragnarok. 
  • I love norse mythology so much!!!!! I'd love to help. Time to reread the Prose Edda
  • @LordTachanka123
    Thanks for the feedback!
    1. You have a very good point. Black isn't necessarily evil, but I couldn't think of anything to represent Black well except for Sun-eating wolves, children of Loki, and maybe some zombies out of Helheim. Still, I'll work on finding some other types of creatures to put in Black than those.
    2. I do agree that the Aesir aren't going to fit in mono-white at all (Idunn feels very Selesnyan and I can't imagine a world in which Thor isn't Red), but for now we can say that the Aesir can share the color white, and branch off from it however they want.
    3. Hmm. I will think on this further. And I'll welcome any suggestions for cool Norse-Myth-based mechanics in the meantime.
  • As someone who's enjoyed Norse mythology for years, a big part of it is the concept of fate that can't be stopped, so I'm sure something like that will play into Ragnarok.
  • edited July 2020
    I also love Norse Mythology and Thor: Ragnarok is one of my favorite marvel movies! Here's a Fenris Wolf idea, I felt red/black theme for this card: (The power and toughness I messed up, it should be 5/4)



    (Forgot to put the artist, it's Aleksi Briclot)

  • Although you can only equip artifacts to creatures you control, I think that only applies to the actual Equip ability, so this card:

    https://mtgcardsmith.com/view/gleipnir-wolf-binder
    should be worded correctly. Correct me if I'm wrong.
  • edited July 2020
    *Slides on in here and mentions Kaldheim is a plane people have wanted to visit and you could probably adapt this set into it.*

    *Slides out.*
  • Yo this seems sick! I've always been a sucker for Norse Mythology (and mythos in general). So I'll try and make something of interest. Probably Hel,
  • @Ydoplus_of_Forduuath maybe Loki could be a blue, black, and green card? I feel like that would fit him. He could stay blue/black, but I just feel like green would add to that a little more.

  • https://mtgcardsmith.com/view/learn-the-runes

    This card represents one of the tales of Odin, who hung himself on Yggdrasil for nine days in order to learn the Runes so that he could predict the future. The way the card represents this is pretty straightforward.
  • For the Nine realms, there is 10 different combinations of 3 colors, and mabye one of those could be the World Tree? Just a thought.
  • edited July 2020
    @fire12 ;World Tree {g}{u}{r}?
  • edited July 2020
    @Ydoplus_of_Forduuath Learn the runes is a little underpowered...

    Learn the Runes {1}{u}{u}

    As an additional cost to cast learn the Runes, mill 9 cards or pay 9 life.

    Scry 9, then reveal the top card of your library. If it's a land, put it onto the battlefield. If not, you may cast it for {u}{u}{u}{u}{u} this turn.
  • Odin Lord of Asgard
    (link embedded in image)

    An idea for Odin. I felt white/blue was a good fit for him, based on his status as lord of the gods (white) and knowledgeable nature (blue), as well as his work towards averting Ragnarok by whatever means necessary.
  • edited July 2020

    https://mtgcardsmith.com/view/muspelheim-realm-of-fire-2

    Not sure about this one. I tried to do Yggdrasill, but couldn't find good artwork. Thoughts?

    Mabye Yggdrasill should have something like "Legendary Lands you control do not enter the battlefield tapped." but again, that might be overpowered, like most of my cards.
  • @fire12
    I've actually had some thoughts about the nine worlds as lands:
    1. I feel like they should be dual-lands, seeing as those are generally less powerful, and can therefore allow us to make their other abilities more powerful.
    2. I think that the cycle of lands should all have the subtype of World, allowing for Gate-tribal-esque types of cards (maybe Ratatosk, Nidhogg, Vedrfolnir, and Yggdrasil itself can have some things to do with World lands.)
    3. I do agree that the lands should be Legendary. Anything else just wouldn't make any sense.
    4. They should each have a different minor ETB effect (maybe Muspelheim deals 1 damage to target player, etc.)
  • Why has no one done him yet...

This discussion has been closed.