This should be comparable in power level to a card like Rupture Spire. I also edited the dream mechanic so that it can work on lands: Dream [cost] (As CARDNAME enters the battlefield, you may pay [cost]. If you do, choose another nonland card name.) Note that this card doesn't need "another" because this is a land.
The mechanic immediately reminded me of how people believe in the gods in Theros for the gods to have power (which they use to help the plane/select people in turn)), so I believed this was a cool representation. I hope you enjoy it!
And here are some of my thoughts on other submissions.
The Broken Ones Fun card, but {3}{b}{b}{b} feels a little too expensive. The last ability should say "Spells and permanents of the chosen name have deathtouch and lifelink." Post card url next time!
Shaded Stalker This needs white in in its mana cost or activation cost. 5 mana mythic legendary that does nothing on its own feels a little weak.
Fiery Vigor Cool idea that encourages aggressive decisions. My worry is that the damage can be really big if the game has many players and creatures. Untapping creatures in red also feels a little off.
Thundering Blizzard Rider 4 drop 3/2 flying with upside is a great card in limited. I feel this should be an uncommon. I've never played snow themed sets, so I'm not sure, but "if you control another snow permanent" feels unnecessary because you easily would get snow lands.
Belief mechanic cards: After seeing Assist mechanic, I don't see much point in making cards with belief mechanic. But cards made for this challenge are all flavorful and enjoyable.
Augury by @Beeswax Augury [Cost] ([Cost]: Turn this card face up, then turn it face down. Activate this ability only once each turn.)
and
Reactive by @bnew07 Reactive [COST] (You may cast this spell any time you could cast an instant by paying [Cost] in addition to paying its other costs.) ..or.. Reactive [COST] (You may cast this spell for its reactive cost as though it had flash.) AUTHOR'S NOTE: Reactive only goes on sorceries.
@AboveAndAbout Erm, they haven’t posted the final mechanics? Mechanics the winners chose may or may not get in, you should probably wait until the final ones are posted.
Reactive [COST] (You may cast this spell any time you could cast an instant by paying [Cost] in addition to paying its other costs.) ..or.. Reactive [COST] (You may cast this spell for its reactive cost as though it had flash.)
Crystallize ____. (Exile _____, then return it to the battlefield under its owner's control face down as an artifact named Crystal. It has "{2}, Sacrifice this artifact: Scry 1.") *Action keyword
Enslave [Cost] ([Cost]: Gain control of target creature with toughness less than or equal to this creature's power. You lose life equal to that creature's converted mana cost.)
Powercast (When you cast this spell, copy it for each card in your graveyard that shares a name with this spell. You may choose new targets for the copies.)
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Prizes:
Top three winning cards will get a favorite from -TROPHY- 1st place winner will get 1/4 circuit point
Comments
https://mtgcardsmith.com/view/shaded-stalker
Knighthood by @me
Edit: Decreased toughness from 3 to 2.
https://mtgcardsmith.com/view/doro-mineral-hustler
My entry using Manalink by @Luigifan!
This should be comparable in power level to a card like Rupture Spire. I also edited the dream mechanic so that it can work on lands:
Dream [cost] (As CARDNAME enters the battlefield, you may pay [cost]. If you do, choose another nonland card name.)
Note that this card doesn't need "another" because this is a land.
The mechanic immediately reminded me of how people believe in the gods in Theros for the gods to have power (which they use to help the plane/select people in turn)), so I believed this was a cool representation. I hope you enjoy it!
Edit: Submitted Gift Bunny.
It's time to announce the winners!
1st Place!!!
https://mtgcardsmith.com/view/tree-of-dreams
2nd Place!!
https://mtgcardsmith.com/view/doro-mineral-hustler
Cool and useful attacker that can dodge board wipe.
3rd Place!
And here are some of my thoughts on other submissions.
The Broken Ones
Fun card, but {3}{b}{b}{b} feels a little too expensive.
The last ability should say "Spells and permanents of the chosen name have deathtouch and lifelink."
Post card url next time!
Shaded Stalker
This needs white in in its mana cost or activation cost.
5 mana mythic legendary that does nothing on its own feels a little weak.
Fiery Vigor
Cool idea that encourages aggressive decisions. My worry is that the damage can be really big if the game has many players and creatures. Untapping creatures in red also feels a little off.
Thundering Blizzard Rider
4 drop 3/2 flying with upside is a great card in limited. I feel this should be an uncommon. I've never played snow themed sets, so I'm not sure, but "if you control another snow permanent" feels unnecessary because you easily would get snow lands.
Belief mechanic cards:
After seeing Assist mechanic, I don't see much point in making cards with belief mechanic. But cards made for this challenge are all flavorful and enjoyable.
Occupation — If you are dealt combat damage by an opponent, that opponent takes control of this permanent.
Example:
As well as...
Territorial — Whenever a creature enters the battlefield it fights this creature. (May have additional text.)
Example:
Awe, I was too late to submit. But I'll at least show what I did make for feedback:
Here are my mechanic choices:
Augury by @Beeswax
Augury [Cost] ([Cost]: Turn this card face up, then turn it face down. Activate this ability only once each turn.)
and
Reactive by @bnew07
Reactive [COST] (You may cast this spell any time you could cast an instant by paying [Cost] in addition to paying its other costs.)
..or..
Reactive [COST] (You may cast this spell for its reactive cost as though it had flash.)
AUTHOR'S NOTE: Reactive only goes on sorceries.
--Mechanics of this week--
Territorial by @OneBigBlueSky
"Augury" by @Beeswax
"Reactive" by @bnew07
..or..
Reactive [COST] (You may cast this spell for its reactive cost as though it had flash.)
"Sturdy" by @joemamajoe
"Extract" by @CnBCustoms
*Action keyword
"Enslave " by @Superman101
"Path" by @ArmisJoe
"Powercast" by @AustinSmith
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Prizes:
Top three winning cards will get a favorite from -TROPHY-
1st place winner will get 1/4 circuit point
For Crystallize by @Teacup
For Sturdy by @joemamajoe
https://mtgcardsmith.com/view/felwood-assassin