Earthrealm Dice Roll!
Looks like I don't have a choice! Dice rolls seem to be the only popular form of contest on here, and they fill up the recent contests so quickly, barely anyone sees my Earthrealm set, so time to settle the score! For this dice roll, you'll be making a card for the Earthrealm set! Here's your rolls!
Faction:
1 - Hyperbase/Joshulandria (Colors: Blue, White, some red [for Joshulandria some black.] Strategy: Quick barrages of spells to keep your opponents on their toes! Uses some permissive elements and uses larger spells to finish the job.)
2 - Nigheto (Colors: Black and Red. Strategy: Play cheap, disposable creatures early, then use them as sacrificial bait to pump up huge creatures later in the game!)
3 - Survivors (Colors: White and Red with splashes of other colors. Strategy: Play lots of warriors! These warriors are often well rounded, being able to take a beating while dishing one out!)
4 - Nature (Colors: Green, White, and some black with splashes of other colors. Strategy: Use landfall and bolster! Focuses on using a versatile arsenal of creatures!)
5 - Zypher's Clan (Colors: White, Blue and Black. Strategy: Uses lots of noncreature permanents and counters [namely charge counters on artifacts]!
6 - Invaders/Factionless (Any color, any strategy)
# of Colors:
1 - Roll Again!
2 - Tri
3 - Mono
4 - Bi
5 - Any number of colors/noncolored
6 - Roll Again!
Type:
1 - Creature
2 - Artifact/Enchantment
3 - Instant/Sorcery
4 - Legendary (You choose the type of legendary!)
5 - Roll Again!
6 - Planeswalker
Defining Factor:
1 - Returning Ability, Keyword or Mechanic (See this site for all mechanics: http://forums.mtgcardsmith.com/discussion/467/jbyt-earthrealm-set-groups-need-cards#latest)
2 - New Ability, Keyword or Mechanic (See this site for all mechanics: http://forums.mtgcardsmith.com/discussion/467/jbyt-earthrealm-set-groups-need-cards#latest. Use one from the new list or make up your own!)
3 - Activated Ability (Roll again if you're making a planeswalker)
4 - Hybrid Mana
5 - Life/card gain/loss
6 - Be original!
Faction:
1 - Hyperbase/Joshulandria (Colors: Blue, White, some red [for Joshulandria some black.] Strategy: Quick barrages of spells to keep your opponents on their toes! Uses some permissive elements and uses larger spells to finish the job.)
2 - Nigheto (Colors: Black and Red. Strategy: Play cheap, disposable creatures early, then use them as sacrificial bait to pump up huge creatures later in the game!)
3 - Survivors (Colors: White and Red with splashes of other colors. Strategy: Play lots of warriors! These warriors are often well rounded, being able to take a beating while dishing one out!)
4 - Nature (Colors: Green, White, and some black with splashes of other colors. Strategy: Use landfall and bolster! Focuses on using a versatile arsenal of creatures!)
5 - Zypher's Clan (Colors: White, Blue and Black. Strategy: Uses lots of noncreature permanents and counters [namely charge counters on artifacts]!
6 - Invaders/Factionless (Any color, any strategy)
# of Colors:
1 - Roll Again!
2 - Tri
3 - Mono
4 - Bi
5 - Any number of colors/noncolored
6 - Roll Again!
Type:
1 - Creature
2 - Artifact/Enchantment
3 - Instant/Sorcery
4 - Legendary (You choose the type of legendary!)
5 - Roll Again!
6 - Planeswalker
Defining Factor:
1 - Returning Ability, Keyword or Mechanic (See this site for all mechanics: http://forums.mtgcardsmith.com/discussion/467/jbyt-earthrealm-set-groups-need-cards#latest)
2 - New Ability, Keyword or Mechanic (See this site for all mechanics: http://forums.mtgcardsmith.com/discussion/467/jbyt-earthrealm-set-groups-need-cards#latest. Use one from the new list or make up your own!)
3 - Activated Ability (Roll again if you're making a planeswalker)
4 - Hybrid Mana
5 - Life/card gain/loss
6 - Be original!
This discussion has been closed.
Comments
2, 5, 1, x (Nigheto, any # of colors, creature, forgot to roll a 4th)
Nigheto Catalyst
2, 4, 3, 1 (Nigheto, two colors, instant/sorcery, returning ability)
Change of Plans
4, Bi
2, Enchantment
1, Fight mechanic
http://mtgcardsmith.com/view/vengeful-mobilization
4 (Nature)
5 (Any # of colors)
4 (Legendary)
1 (Returning Ability)
Let's do something different!
Nature's Anomaly: http://mtgcardsmith.com/view/natures-anomaly
2 (Nigheto [WHY?!])
3 (Mono)
6 (Planeswalker)
1 (Returning Ability)
Let's see if I can actually pull this off...
Shioku, Death Eater: http://mtgcardsmith.com/view/shioku-death-eater