Nessytha (1920s Scotland Enchantment Creature Set)

Hello everyone! I decided to finally make a thread for this. This is my first set, and I'm excited to start working on it.

Here's a few of the set's base ideas, so you guys get an idea of what I'm thinking:
-Nessytha is a Scotland-inspired plane with 1920s-level technology, more specifically 1920s-level magitech. Like Kaladesh, mages in Nessytha are very rare.
-Instead of flowing freely like the mana of other planes, Nessytha's mana manifests into various shapeshifting supernatural creatures, called cryptids, who keep their form via human belief. If they don't, they "vanish" and go dormant until they can form bodies again. These creatures are represented by the set's enchantment creatures, the vast majority of which act somewhat similar to the Gods from the Theros block, except instead of devotion, they track a new type of counter called Belief Counters (may need a better name).
-A corporation is trying to dissuade belief in the cryptids in order to plunder their land and harvest mana from them, and our protagonists have to stop the operation before its too late.
-The major themes of this set (and of the block I'm planning for it) are artifacts vs enchantments, counters matter, lands and land destruction, "shapeshifting", and hybrid-mana creatures.
-Current mechanic ideas include a mechanic that turns mana into counters to power abilities, ammo counters, the return of +1/+0 and +0/+1 counters, an ability that gives an enchantment creature a choice of two creature types and an ability depending on what it chooses, and the return of landfall.

Current Factions:
Humans: WRBU
Cryptids: RGU?

Comments


  • https://mtgcardsmith.com/view/young-selkie-1?list=set&set=56543

    Behold the first card from Nessytha!.. which exposes something that may or may not be a problem: the subtypes getting cut off. 
  • Alright, here's a MaRo styled teaser for what I plan to do with the set (yes it's still happening):
    -At least 14 different types of counters, including a new category of counters.
    -Return of a modified form of a mechanic from the last standard rotation (Core 2021 standard)
    -A 6th basic land type
    -A new evergreen keyword
    -A character based on a silver-bordered card

    That's all for now as I'm still figuring out some aspects.
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