January Mechanics Challenge!!!
Welcome to the January Mechanics Challenge! As you might have guessed, this challenge is centered around mechanics. In this contest, you must announce your arrival if you want to enter. Then, I will give you a mechanic that you must use in your cards.
Rules:
1) You MUST use the mechanics in all of your entries.
2) You do not have to add hint text for the mechanic you are given if your mechanic does not have a unique effect for each card.
3) You may post up to five cards.
The cards will be graded on February 18th.
Prizes:
1st Place: 5 favorites of your choice and I'll follow you.
2nd Place: 4 favorites of your choice.
3rd place: 3 favorites of your choice.
Honorable Mentions(4th and 5th place): 1 favorite of your choice.
Good luck!!!
Rules:
1) You MUST use the mechanics in all of your entries.
2) You do not have to add hint text for the mechanic you are given if your mechanic does not have a unique effect for each card.
3) You may post up to five cards.
The cards will be graded on February 18th.
Prizes:
1st Place: 5 favorites of your choice and I'll follow you.
2nd Place: 4 favorites of your choice.
3rd place: 3 favorites of your choice.
Honorable Mentions(4th and 5th place): 1 favorite of your choice.
Good luck!!!
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Comments
Protector (When CARDNAME enters the battlefield, choose a creature type. Whenever a spell or ability targets a creature of the chosen type, you may have CARDNAME become the target instead.)
You don't have to write out the reminder text for this one. Also, it can't be a illegal target.
Corrosive(Whenever this creature deals combat damage to a player, put a -1/-1 counter on target creature that player controls.)
Thunderbound [Cost] (When you cast this spell, you may pay its thunderbound cost. If you do, copy it for each creature that dealt combat damage to another player this turn.)
(Remember, hint text is not required)
https://mtgcardsmith.com/view/thunderous-bladecaster?list=user
My first entry
Transcend [Cost] ([Cost]: You may attach an aura on a creature you control to another creature you control.)
Manipulation [Cost] ([Cost]: Put a control counter on CARDNAME. You may remove X control counters from CARDNAME. If you do, you gain control of target creature with toughness X or less. Activate this ability only as a sorcery.)
Mana Drain [Cost] ([Cost]: Empty target opponent's mana pool.)
And, @Red_Tower, your mechainc is:
Tithe-Taker (When CARDNAME enters the battlefield, until end of turn, you may cast your commander without paying commander tax.)
So here's entry one, I may make more, I don't know, but I have found out that when I actually try, I make pretty good cards.