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Comments

  • This didn't take off as fast as I thought..
  • I'm not the best at evaluating decks, but commander is my main format, so I can try and give you some feedback.

    I think I have two big questions more than anything.

    1: What is the deck trying to do? What is the plan for winning? My view of the deck appears to be mostly a "go wide" strategy with a lot of small damage that stacks up, is that fair?

    2: Why 4 color? If my previous assumption about deck strategy is correct, I could very easily see cutting black and/or green from it. I just don't see any specific bombs that justify spreading your mana base so wide.

    If you specifically building around the Nephilim, there are three things I see your deck needing to focus on: 1, protecting your commander so it can hit people. 2, making sure you have enough lands to get a good number of tokens. And 3, having payoffs for generating all of the tokens.
    In that regard the deck isn't bad at all, it just seems like it's missing a few things. Some stuff like Impact Tremors from red, some anthems and overrun effects from white and green, and some on-death triggers from black. Also some kind of bomb to spend all the mana you'll have from your lands, and artifacts/Ashnod's altar.
  • @Red_Tower I had a very odd thing in mind building the deck, and you where fairly right about it. I have it four colour to exaggerate the absence of blue. What deck are you posting for the chain?
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