Science-themed Set!!!!!!!!!!! --- Concepts

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  • It's been a while, so I just want to confirm a few things since you could have changed your mind about some things since then.

    - Is this still a faction set with 5 different 2-color pairs?
               - If so, have you decided on what the factions are, or is that still undecided?
    - Are you still considering Test Subject as one of the mechanics?
  • @feratilator It isn't going to be a faction set. One color for each theme.

    Test Subject should be the green or blue mechanic.
  • Just to recap, what's the current text of Test Subject again?
  • Just an idea, some sort of specimin artifact type:

    Artifact-Specimin

    (Specimins can be sacrificed to draw a card.)
  • That could be an interesting draw token to create - maybe have cards that create a Specimen artifact token that had something like "2, tap, sacrifice, and draw a card" or something, and then having some creatures having the Specimen race and the same effect, similar to Gingerbrute
  • @SpellPiper2213

    (Spells you control that target this {card type} cost {2} less to cast.)

    Wording of the Test Subject.

    Specimen could be turned into a mechanic or, as you say, a token type like food

    The mechanic could be along these lines:

    Specimin (If you control two or more other specimens, this card is a creature.)

    Could be anything else.
  • I was reading some of what you have posted and I came up with an idea for the topic of specimens and experiments. Since the idea is to improve each time you experiment/specimen/prototype, wouldn't a skill that is fostered by the number of matching cards in the graveyard be good? Something like that:
    Trial and Error: When this creature enters Battlefield put a +1/+1 counter on it per each card with the same name in your graveyard.
    Or maybe a "prototype" ability that allows you to sacrifice it, find a matching card in the library and put it into play with a counter or buff on it.
    Or maybe some ability that allows cast from the graveyard and improves each time you cast it again. Something similar to the Epic, but without making it impossible for you to continue casting spells.
  • Hi @SMPrague I was thinking 'specimen' could be around token creation but something like finding matching cards would be a bit specific and more like a one-off thing ona card.
  • What do you think about something like this?:
    Experimentation {g}{b} <i>(Whenever this creature goes to the graveyard from the battlefield you may pay its Experimentación cost. If you do, create a token that's a copy of this creature with its power and toughness augmented by one.)</i>


  • @SMPrague I guess so. 

    I playtessted my version here are the result of a playtest deck versus green white red blue and black.

    White: loss 35(life)-0

    Blue: loss 12-0

    Black: win 2-0

    Green: loss 40-0

    Red: win 23-0
  • edited February 2022
    If I may ask, what are the mechanics (or at least mechanic concepts) you have so far?

    Also, if you can, I'd love to see some of the cards used for these playtest decks
  • Some ideas for the listed themes
    Blue's mechanic is scrycast (when this card is revealed while scrying, you may cast this card for its scrycast cost), renamed to theorized.
    Whites mechanic is reaction, which makes it so if the creature takes damage while being blocked or blocking, it deals that damage minus 1 back.
    Red would be experiment N as a keyword action (name a card type and Exile N cards from the top of your library, you can cast cards of the chosen type until end of turn)
    Black gets the aforementioned specimens, which you can sacrifice to draw a card.
    Green gets Replicate (pay cost, create a copy of this card) except it appears on creatures this time around, sorta merges with populate (the green/white token mechanic of selysna) and token-focused UG archetype from the Quandrix's commander deck.

    Finally my version of testsubject
    Spells targeting [card name] take 2 less to cast.

  • @zenlos_the_traveler just to be sure, Experiment as a mechanic would be an etb effect, right? Just to balance out creatures or enchantments with it. Alternately, creatures/enchantments could have an ability where you pay to Experiment.
  • edited February 2022
    Experiment is a keyword action, meaning its something your instructed to do by cards (Like Mill, or scry)
    So an instant could make you experiment 3
    An inefficent creature could experiment 1 when they attack 
    or as mentioned, an artifact could make you pay to experiment 
  • I can't post now because I'm busy with ToC5, but when I'm knocked out, I promise I'll be right back on this.
This discussion has been closed.