Year of Conjuring Retrospects
Hello there everyone! As you may or may not know, I'm running a reverse challenge where I make a card every day. The twist, however, is that they're based around challenges folks like you send me, either on the challenge page, on the Prompt Sheet, or on Discord! That way I can think outside of the box, purpose-making cards rather than just spamming them out like the coffee fueled idea printer I am. However, the point of this challenge isn't just to make cards, because we all know I make plenty of those; the point is to hone my ability to make cards from the bottom up.
As part of this challenge, I also planned to create wrap-ups for every 14 days, posting my cards here on the forums and talking about what went right and what went wrong. This page is for that; it'll function sort of like a blog, allowing me to review my cards and for you guys to give your input (now that the cards are final). I'm open to outside input here, and if someone brings something to my attention, I'm ready and willing to adjust my card ratings and retrospects.
Now, how will I go into this? Let's look at the ABCs...
As part of this challenge, I also planned to create wrap-ups for every 14 days, posting my cards here on the forums and talking about what went right and what went wrong. This page is for that; it'll function sort of like a blog, allowing me to review my cards and for you guys to give your input (now that the cards are final). I'm open to outside input here, and if someone brings something to my attention, I'm ready and willing to adjust my card ratings and retrospects.
Now, how will I go into this? Let's look at the ABCs...
Rating Criteria
- Actuality: Could Wizards of the Coast actually print this card? How well does it fit into every possible format it could be in (Modern, Legacy, Vintage, Commander, sometimes Pauper)? Does it use proper grammar and syntax? Would people want to play this?
- Balance: How well does the card fit into the game from a balance perspective? How does it compare to similar cards? Does it do a good job of competing with existing cards while not overshadowing them?
- Creativity: How innovative is the design? Does it manage to push the boundaries and innovate? How does this card set itself apart from the others to draw players in?
- Delectation: How fun is the card? Does it manage to have an enjoyable impact on the game for all involved? Does it avoid being too complicated, slow, or just plain unfun? Is it able to avoid being "feelsbad?"
- Execution: How good does the card actually do at completing the request? Is it a natural solution, or does it feel forced? How much of an effort was put into completing the challenge while fitting in the other important aspects?
Comments
Week One (12/31 - 1/6)
Week one was already off to a wild start with some of the more quirky early suggestions. Some were obviously harder than the rest, and I actually had to make a completely different card for Day 1 than I'd made originally!Day 1 (12/31)
Day 2 (1/1)
Day 3 (1/2)
Day 4 (1/3)
Day 5 (1/4)
Day 6-7 (1/4 - 1/5)
Common