Arkanion needs more players
The Arkanion RPG could use 1 more participant/player.
At the moment we are 3/4 party members, so theres room for one more brave adventurer.
The adventurers party actually consists of: A Vampiric Assasin, A Draconian Bard and a Human Cleric.
If you want to join, heres all the info you need:
Requirements: Look into the "Arkanion" thread every 2-3 days and write what your character does in certain situations or in combat.
Right now the adventurers group is resting in a small village where they fought against a giant snail. If you want to join, you join as a level 2 character of whatever race/class/gender you want. How the Arkanion RPG works is explained in its thread.
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Character Construction
Your character is a common monocolored creature with any number of racial types (human, elf, orc, etc.), but only a single class type (cleric, rogue, warrior, wizard, etc.). Since we're level 2, you need three more cards to go with them:- A common equipment for your character.
- A common 1-mana noncreature card that represents a skill or spell your character can use. (This is your character's level 1 skill/spell.)
- A common 2-mana noncreature card that represents a skill or spell your character can use. (This is your character's level 2 skill/spell.)
Make sure to give your character a name (but don't make their card legendary), and give them either +1/+0 or +0/+1 permanently. (For example, my bard was initially a 0/3, but became a 1/3 as part of leveling up.)Once you have those four cards, you're good to go!
Combat
- Cast one of your character's skills/spells.
Since we're level 2, we can take up to two of these actions each turn, but they must be different. (Enemies are generally treated as creatures and players for the purposes of targeting. We also currently can't act during the enemy turn, even if we have instant speed effects.)Each character has a mana pool equal to twice their level, which can be used to activate abilities and cast skills/spells. Each character's toughness and mana do not regenerate during combat, but are fully replenished afterward. If your toughness becomes 0 or less, you're knocked unconscious until someone brings you back to 1 or greater (toughness can be negative).
Once everyone decides what actions they take on our collective turn, we go to combat damage. This works like regular Magic, if you think of each character as being blocked by the creature they're attacking. (For example, if a 2/2 and a 3/1 attack a 1/7, the 1/7 takes 5 damage and deals 1 damage back to the attacker of their choice.)