Realms of Rathalat, an MTGCS Forums RPG
This is an RPG campaign set in Rathalat, a heroic fantasy world with wizards, warriors, dragons, druids, zombies, ogres, fluffy kittens, and the like.
If you want to play you must create a character, a legendary creature card with a few rules:
- The rarity must be uncommon, and its mana value should be 4 or less
- The power and toughness combined must be 8 or less, so no 6/6 creatures for 4 mana but with "When this creature enters the battlefield, sacrifice a creature" or something like that.
Then you must create either a skill or equipment card for your character. A skill is an instant or sorcery card with uncommon rarity that has mana value 3 or less. A equipment is obviously, an equipment card also with uncommon rarity and mana value 3 or less.
Example of character with skill and equipment (Note: I'm lazy so I used scryfall to find real MTG cards that conform to my rules.):
Combat System:
- Each character has 4 skill points to spend on using their skill card. The skill card's cost in skill points is equal to its mana cost. Spent skill points regenerate after combat.
- If your character has an equipment , ignore the equip cost and just apply the equipped ability as long as the equipment is being worn or carried.
- Damage dealt to either characters or enemies reduces their toughness by that much. A character with 0 toughness or less falls unconscious, and, if not healed to at least 1 toughness by the next dawn, will die, but they might still be resurrected. Enemies, on the other hand just die when reduced to 0 toughness, but can also be resurrected.
Characters level up to level 2 after completing 1 combat, level up to level 3 after completing 2 more combats, level up to level 4 after completing 3 more combats, and so on. I will explain how leveling up works when the time comes.
Otherwise, you can basically do whatever you want during combat on your turn, provided it doesn't exceed your power level. So no causing fire to rain on your enemies if you don't have a skill that does that. Turn order goes in order of joining, so the first player to join goes first during combat.
Once at least 3 players with their chosen character and either skill or equipment card have joined, the campaign will start.
If you want to play you must create a character, a legendary creature card with a few rules:
- The rarity must be uncommon, and its mana value should be 4 or less
- The power and toughness combined must be 8 or less, so no 6/6 creatures for 4 mana but with "When this creature enters the battlefield, sacrifice a creature" or something like that.
Then you must create either a skill or equipment card for your character. A skill is an instant or sorcery card with uncommon rarity that has mana value 3 or less. A equipment is obviously, an equipment card also with uncommon rarity and mana value 3 or less.
Example of character with skill and equipment (Note: I'm lazy so I used scryfall to find real MTG cards that conform to my rules.):
Combat System:
- Each character has 4 skill points to spend on using their skill card. The skill card's cost in skill points is equal to its mana cost. Spent skill points regenerate after combat.
- If your character has an equipment , ignore the equip cost and just apply the equipped ability as long as the equipment is being worn or carried.
- Damage dealt to either characters or enemies reduces their toughness by that much. A character with 0 toughness or less falls unconscious, and, if not healed to at least 1 toughness by the next dawn, will die, but they might still be resurrected. Enemies, on the other hand just die when reduced to 0 toughness, but can also be resurrected.
Characters level up to level 2 after completing 1 combat, level up to level 3 after completing 2 more combats, level up to level 4 after completing 3 more combats, and so on. I will explain how leveling up works when the time comes.
Otherwise, you can basically do whatever you want during combat on your turn, provided it doesn't exceed your power level. So no causing fire to rain on your enemies if you don't have a skill that does that. Turn order goes in order of joining, so the first player to join goes first during combat.
Once at least 3 players with their chosen character and either skill or equipment card have joined, the campaign will start.
Comments
Hailing from the plane of Astral Nexus, Myst is a luminoth, a radiant psionic creature that embodies the plane's cosmic energies. As a veilweaver, Myst has the ability to weave shimmering threads of this unstable energy into 'veils' with varying effects. While these creations are often as transient as cosmic energy is turbulent, Myst has learned to manifest unusually permanent phenomena, such as the armor they wear.
Edit: Modified my entry above; the image may take awhile to update because of how MTG.Design works. It should be correct if you open the image in a new tab though.
You're good, the updated version has showed up.
Random piece of Rathalatian lore:
This world has long been plagued by the forces of the undead.
I will write more pieces of lore as the thread continues.