AGNOR’S BATTLEFIELD: 1x 1/1 spirit with flying and wither 2x 1/1 spirit with flying 5x 1/1 spirit with flying and vengeance 1x soul of vengeance 1x ancestral soldier 1x spiritual captain 2x soul of the damned 1x Agnor
On extra turn the spirit with wither attacks another time and the souls deal 10 damage. The wall is now a 0/8. Agnor still need help.
Amberk shrugs. Doesn't really matter what I do; might as well see what happens.
Amberk pitches Opalescent Mysteries to Jadespark Archer, targeting Color Eater and the Construct token beside it (2 damage to both). Opalescent Mysteries has madness, so Amberk will cast it, giving himself +2/+2 and exiling Fracturing Wrath. Amberk triggers, granting Verdant Warden a +1/+1 counter, trample and haste. Then Amberk pitches a second Fracturing Wrath to cast the exiled one, targeting Bazaar of Fool's Trade. This triggers Amberk again, granting himself a +1/+1 counter, trample and haste.
All said and done, Amberk and the Verdant Warden attack the door for 10 during turn 5.
Sorry for inactivity, but I am going to continue with the saga! The next foe you will fight is against Rhogar, Lord of the arena! BUT first you will all get a "demonic tutor" scroll. Using this scroll makes you to play once demonic tutor without paying its mana cost. The scrolls (found in the room) are fragile and will vanish if not used on the next fight.
Just you were active and no one has replied to this. I am closing this (anyway, I am now busier than before and I may have closed it for those reasons).
Well, I think the concept of battling was fun, but making it a saga would not be so good. As no one is interested on this saga, I am closing it. Goodbye folk.
Comments
AGNOR’S BATTLEFIELD:
1x 1/1 spirit with flying and wither
2x 1/1 spirit with flying
5x 1/1 spirit with flying and vengeance
1x soul of vengeance
1x ancestral soldier
1x spiritual captain
2x soul of the damned
1x Agnor
Amberk pitches Opalescent Mysteries to Jadespark Archer, targeting Color Eater and the Construct token beside it (2 damage to both). Opalescent Mysteries has madness, so Amberk will cast it, giving himself +2/+2 and exiling Fracturing Wrath. Amberk triggers, granting Verdant Warden a +1/+1 counter, trample and haste. Then Amberk pitches a second Fracturing Wrath to cast the exiled one, targeting Bazaar of Fool's Trade. This triggers Amberk again, granting himself a +1/+1 counter, trample and haste.
All said and done, Amberk and the Verdant Warden attack the door for 10 during turn 5.
Card images:
Color Eater gains protection from Jadespark Archer until end of turn.
@ManInMaroon_948 the fight has ended (no need to concede). The decks have been shuffled waiting for another battle. You all will live one more day.
Now we have to be on silence. Guards may be searching us.
You walk until you find a door.
We need something to find a way. Maybe we could search on that room.
Create a card with two options named “you search on a random room”. Use flavor text for each of the options, exactly like on the AFR set of WotC
(Took some liberties with the name to make it sound more like a generic D&D scenario.)
Just you were active and no one has replied to this. I am closing this (anyway, I am now busier than before and I may have closed it for those reasons).
And the book close.