@cadstar369@FireOfGolden First of all, killing defenseless villagers is fine with me, but will gain you no XP because they are too easy. The Half-Bone Ghoul is minorly improved to a 3/3 with first strike. (+0/+1) Meanwhile the cursemonger heads to the Fortress, whereupon the eye towers turn on him and again try to fire. The cursemonger is facing:
What would you like to do now? Remember you are separate.
@kaoz42 Heju will attempt to build a new body out of dead villagers and he would experiment on a few bodies to see if he couldn't make it last longer and take more damage than currently zombies they summon. (Rolling for 20D to gain random spell or ability.)
@cadstar369@FireOfGolden The first Guardtower dies, and the second is reduced to a 0/3 with no cards to discard. Then it uses eye ray to put two -1/-1 counters on the cursemonger, reducing him to a 1/2. Cursemonger's turn, what would he like to do.
As for Heju's attempt, the Half-Bone Ghoul doesn't get any bonus, but Heju can now control the Flameskull attached to its head. What would Heju like to do now?
@cadstar369@FireOfGolden The second tower "dies." And Heju starts trying to see into the tower, but before he can get very far, you hear shouts and cries above. "Intruders! Kill them all! Nock your bows!" And you look up to see x30 of these:
They are split into groups of 5, with each group having power/toughness 5/18, and their power and toughness are reduced by -1/-3 whenever you kill one. Suddenly, a contingent of elf warriors arrive to help. (x20 these):
Combat. You go first. The elves aren't under your control, but you can coordinate with them to optimize a strategy. What would you like to do now? You can't flee because it's too chaotic, but you can try complex combat strategies to win or get closer to some other goal i.e. get into Xarxendroth's fortress.
@FireOfGolden No, they are separate creatures. But wait... On second hand, yes, for now, but might not happen later. Only the skull will revive though.
The cursemonger shrugs, nonplussed. He casts Curseblight, reducing each archer to 0/1 (and the squads to 0/5 accordingly), then will either cast Searing Malice or a second Curseblight as appropriate depending on what the elves and archers do.
@cadstar369@FireOfGolden The Half-Bone Ghoul singlehandedly kills a Squad, leaving five squads. The corpse walkers reduce a second squad to a 0/1. The elves scale the walls and make quick work of the remaining archers. They offer you a long ladder made of thin silvery fiber, yet still very strong to climb up. What would you like to do now? Climb the ladder?, or try to break in through the front gate?
@cadstar369@FireOfGolden You make it up the ladder, but already Xarxendrothian reinforcements are waiting for you. You are facing: x10:
And x10:
There is also an elevated wooden platform that can fit up to three human sized creatures. Those standing on it gain the benefits of this enchantment when fighting those not on the platform (Nobody is standing on it. There is a small gap in enemies on the way to it, but otherwise it is blocked off.):
Before you can react, four archers activate their abilities, dealing 2 damage to each of you and gaining prowess for this round. Your turn. You can coordinate with the elves if you want. I control them.
Heju will summon other two Corpse Walkers then send four Corspe Walkers and Half-Bone Ghoul after Disciple of Xarxendroth. Heju now have three mana left.
Heju's battlefield: 4x 1/1 [+1/+1] Corspe Walkers ( Undead's Pressence ) 1x 7/6 Half-Bone Ghoul ( First Strike ) ** Half-Bone Ghoul is a skeleton rather than a zombie. Hence, it doesn't get bonus +1/+1.
@cadstar369@FireOfGolden The zombies and ghoul kill 5 disciples, leaving the other five as 15/3's. The cursemonger gets to the platform with no problem. The elves proceed to slay the archers, then retreat to wait. The 15/3 disciples charge at the elves and slay five of them, but you already see more elves climbing up. What would you like to do now? The disciples are back to 0/3.
Heju will pay four mana to bring two Disciples of Xarxendroth back from death under his control. Once again, he sends four Corspe Walkers and a Half-Bone Ghoul to remaining Disciples of Xarxendroth. Then Heju sends two Disciples of Xarxendroth under his control to Theyrgic Archer, each is 15/3 now.
@cadstar369@FireOfGolden You win the combat. As you continue towards the heart of the fortress, you come across a choice of pathways: The dungeon, a mysterious unknown hallway, Xarxendroth's Domain, and a tunnel leading underground the fortress. Which path would you like to take?
@cadstar369@FireOfGolden So you decide to head directly to Xarxendroth's Domain. As you continue down the hallway, you reach a wider room, with an altar of what looks like a huge beholder. Then, you see these: x2
X10:
and lastly, x5:
If you can manage to strike an enemy from the back or side, you get the benefit of this enchantment for the attack:
The Xarxendroth's Elite use haste to kill off two elves, leaving eighteen Sylstari Duelists. Your turn.
Comments
First of all, killing defenseless villagers is fine with me, but will gain you no XP because they are too easy. The Half-Bone Ghoul is minorly improved to a 3/3 with first strike. (+0/+1) Meanwhile the cursemonger heads to the Fortress, whereupon the eye towers turn on him and again try to fire. The cursemonger is facing:
What would you like to do now? Remember you are separate.
U ? for 24h <.
EDIT: Will be gone for a while, but response deadline remains within 24h.
Heju will attempt to build a new body out of dead villagers and he would experiment on a few bodies to see if he couldn't make it last longer and take more damage than currently zombies they summon. (Rolling for 20D to gain random spell or ability.)
The first Guardtower dies, and the second is reduced to a 0/3 with no cards to discard. Then it uses eye ray to put two -1/-1 counters on the cursemonger, reducing him to a 1/2. Cursemonger's turn, what would he like to do.
As for Heju's attempt, the Half-Bone Ghoul doesn't get any bonus, but Heju can now control the Flameskull attached to its head. What would Heju like to do now?
Suddenly, Heju walks over to the cursemonger. Heju has joined the combat. It is the characters' turn.
The second tower "dies." And Heju starts trying to see into the tower, but before he can get very far, you hear shouts and cries above. "Intruders! Kill them all! Nock your bows!" And you look up to see x30 of these:
They are split into groups of 5, with each group having power/toughness 5/18, and their power and toughness are reduced by -1/-3 whenever you kill one. Suddenly, a contingent of elf warriors arrive to help. (x20 these):
Combat. You go first. The elves aren't under your control, but you can coordinate with them to optimize a strategy. What would you like to do now? You can't flee because it's too chaotic, but you can try complex combat strategies to win or get closer to some other goal i.e. get into Xarxendroth's fortress.
No, they are separate creatures. But wait... On second hand, yes, for now, but might not happen later. Only the skull will revive though.
The Half-Bone Ghoul singlehandedly kills a Squad, leaving five squads. The corpse walkers reduce a second squad to a 0/1. The elves scale the walls and make quick work of the remaining archers. They offer you a long ladder made of thin silvery fiber, yet still very strong to climb up. What would you like to do now? Climb the ladder?, or try to break in through the front gate?
You make it up the ladder, but already Xarxendrothian reinforcements are waiting for you. You are facing:
x10:
And x10:
There is also an elevated wooden platform that can fit up to three human sized creatures. Those standing on it gain the benefits of this enchantment when fighting those not on the platform (Nobody is standing on it. There is a small gap in enemies on the way to it, but otherwise it is blocked off.):
Before you can react, four archers activate their abilities, dealing 2 damage to each of you and gaining prowess for this round. Your turn. You can coordinate with the elves if you want. I control them.
Heju's battlefield:
4x 1/1 [+1/+1] Corspe Walkers ( Undead's Pressence )
1x 7/6 Half-Bone Ghoul ( First Strike ) ** Half-Bone Ghoul is a skeleton rather than a zombie. Hence, it doesn't get bonus +1/+1.
Health: 2/4
Mana: 3/6
Action: 0/2
The zombies and ghoul kill 5 disciples, leaving the other five as 15/3's. The cursemonger gets to the platform with no problem. The elves proceed to slay the archers, then retreat to wait. The 15/3 disciples charge at the elves and slay five of them, but you already see more elves climbing up. What would you like to do now? The disciples are back to 0/3.
Heju's battlefield:
4x 1/1 [+1/+1] Corspe Walkers (Undead's Pressence )
1x 7/6 Half-Bone Ghoul ( First Strike )
2x 0/3 [+15/+0] Disciple of Xarxendroth
You win the combat. As you continue towards the heart of the fortress, you come across a choice of pathways: The dungeon, a mysterious unknown hallway, Xarxendroth's Domain, and a tunnel leading underground the fortress. Which path would you like to take?
So you decide to head directly to Xarxendroth's Domain. As you continue down the hallway, you reach a wider room, with an altar of what looks like a huge beholder. Then, you see these:
x2
X10:
and lastly, x5:
If you can manage to strike an enemy from the back or side, you get the benefit of this enchantment for the attack:
The Xarxendroth's Elite use haste to kill off two elves, leaving eighteen Sylstari Duelists. Your turn.
What does Heju's battlefield looks like? Does zombies Heju summoned disappeared to the thin air or?