Everybody do the Dinosaur!
'sup ya'll? A good friend of mine is having his birthday today and he's a huuuge Magic Dinosaur fan, hoping to collect most if not all of those cards.
So here'd the challenge. Submit up to 3 Dinos or dino-synergy cards, of which 1 old card is fine. Contest ends February 3rd at 03:00 GMT+0 (two weeks from now). He'll judge the entries. On details, man's a big Gishash player, hates blue, and believes Black Dinos don't really work with other Dinos, so that may direct you a bit (if you think you can surprise him though, go for it!)
Rewards (possibly doubled if I get him to make an account):
1st place: 8 favorites and a follow
2nd place: 4 favorites and a follow
3rd place: 2 favorites and a follow
Honorable Mentions: 1 favorite each
Everyone: Feedback for all your entries (mostly from him, but I might butt in a bit too)
Edit: Two weeks seem like a better deadline.
Comments
https://mtgcardsmith.com/view/sunderclaw-duo
https://mtgcardsmith.com/view/the-great-dino-games-1
https://mtgcardsmith.com/view/hyperhatched-eggs
*deafening roar followed by drum roll*
In 2nd place:
AND IN 1st:
Good question about Sunderclaw Duo. The outflanking explanation is quite reasonable, as two creatures working in tandem could bait an opposing creature's attention and pincer them with alternating attacks and retreat. As far as causing other creatures you control to fight, the Duo would provide the distraction to the opposing creature (like in Jurassic Park) while the other creature does its thing. In honesty, I hadn't given flavour too much thought on this card as I started with the concept of making all fights one-sided in your favour and then finding the art of two dinosaurs and shaping the name of the card around it. I realized I neglected to consider something for this card as it should've been worded "Prevent all damage that would be dealt by fighting creatures your opponents control to creatures you control." As it stands, Sundercalw Duo completely shuts off fighting amongst your opponents.
Excellent points about Maned Ravager. I hadn't considered monogreen running the card purely as a sweeper. A reusable, manaless Pyroclasm for monogreen that can't be interacted with outside of hand destruction is definitely too powerful. Even other Forecast cards that generate value only give you one creature/token/draw and require much more planning around to generate more value than that (E.g., Proclamation of Rebirth => Martyr of Ashes). Even with a cost that involves a discard, you only need to kill two creatures on the other side to come out on top, and a Pyroclasm is highly likely to kill many more. The manaless cost is probably the first thing that needs to be fixed. Thanks for the cogent feedback.