Custom character story.
Whether Planeswalker or just a legendary creature, fill us in on one of your character's that you've created, back story, what they're all about, or whatever; and of course put a link to that card. So it's not to awkward I'll start. http://mtgcardsmith.com/view/orden-lost-artificer-1
Orden Marharron, born on Fiora, cast out and left to die he discovered his ability to Planeswalk, roughly around that time he began to lead and grow a caravan of nomads. Due to a variety of circumstances he and his nomads had discovered the old incomplete and partially salvaged Phyrexian planeswalking ship left by Venser, just strong enough for a single trip after being worked on in hiding using notes left over by Venser, after much internal struggle Orden made the rash decision to use the ship to transport his caravan across to the only location the ship could manage to go, New Phyrexia. Finding themselves now caught in the war against the phyrexian the nomad group using colorless mana and artifact equipments took up arms to fight them. Orden traveled to the original Phyrexia plane seeking answers to defeating their new foe leaving a discovered loyal and trusted golem in control of the nomads until his return.
(You know as I wrote this I quickly realized how stupid it really sounds, but the hell with it I'm in too deep.)
Love to hear more stories you guys have for your characters.
Orden Marharron, born on Fiora, cast out and left to die he discovered his ability to Planeswalk, roughly around that time he began to lead and grow a caravan of nomads. Due to a variety of circumstances he and his nomads had discovered the old incomplete and partially salvaged Phyrexian planeswalking ship left by Venser, just strong enough for a single trip after being worked on in hiding using notes left over by Venser, after much internal struggle Orden made the rash decision to use the ship to transport his caravan across to the only location the ship could manage to go, New Phyrexia. Finding themselves now caught in the war against the phyrexian the nomad group using colorless mana and artifact equipments took up arms to fight them. Orden traveled to the original Phyrexia plane seeking answers to defeating their new foe leaving a discovered loyal and trusted golem in control of the nomads until his return.
(You know as I wrote this I quickly realized how stupid it really sounds, but the hell with it I'm in too deep.)
Love to hear more stories you guys have for your characters.
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Lyfeld the Traitorous
Here is how this guy came about...
We held a challenge for Cardsmiths to make cards based on the Lore of the Fiends of Athera. One of those cards was this one here...
Traitorous Lyfeld by @SubstituteHero - http://mtgcardsmith.com/view/traitorous-lyfeld
I liked this guy and I transformed him to better fit into the set we are creating, and so he became...
Lyfeld the Traitorous - http://mtgcardsmith.com/view/lyfeld-the-traitorous-1
So we had this Legendary guy and no backstory on him...
Then Lamo suggested we create one for him, to get a better feel of what this guy was about...
So I came up with this... a short little synopsis to show how he became so traitorous!
Lyfeld.
Once a trusted general of Druaga, (as much as Druaga would put his trust in anyone) Lyfeld wanted more power. In his quest to undermine Druaga, Lyfeld started either relocating Fiends that were loyal to Druaga out of the Tower, or executing them in the darkest shadows.
Lyfeld was far too confident in his abilities to pull this off, and he never understood that nothing happens in the Tower without Druaga knowing about it, at least not until it was almost too late.
Lyfeld, quite ironically, was only saved from Druaga's wrath because of the loyalty of a Fiend who served him. The sacrifice made by that Fiend allowed Lyfeld to escape the Tower. Druaga was furious at Lyfeld's escape, and has since sent assassins out to kill Lyfeld.
Now Lyfeld knows that he can never return to the Tower unless he can climb to the top and take control of it from Druaga's cold, lifeless hands.
Orel'un is one of the few that the Serilian tomes identified by name in the recounting of the Four Wars, and the only one named from the 70th century. Following the destructive assault on Yarthis, the survivors gather together under the leadership of Orel'un, who is described as:
"... a golden woman who, perhaps alone of the Yarthese, had survived the shock of this notable storm. Certainly her parents, who had chosen to wear the colors of Seril, were slain by it. Her descendants in our day have become greatly inferior to their grandmother's excellence. No one may ever match her wit, nor her abilities."
We know from the Serilian tomes that she was of high birth, and likely had Yarthese ancestry, though it is impossible to be sure. It also appears that Orel'un was spiritual: the Serilian tomes say that she won her battles "with help from the Celestial Idols".
Specifically, the tomes recall the titles of three Celestial Idols: The River Master, The Flowing Fire, and The Arisen Light.
According to the tomes, Orel'un organized the survivors into an armed force and achieved the first military victory over the Serilian invaders. However, this victory was not decisive: "Sometimes the Serilians and sometimes the citizens [meaning the Yarthese inhabitants] were victorious."
http://mtgcardsmith.com/view/somuus-the-biomancer
http://mtgcardsmith.com/view/somuus-master-sorcerer-3
Somuus is an ancient wizard, who has a long history.
He has no memory of his childhood, only waking as an adolescent in an alleyway [ obviously you can tell a mind mage has done plenty of meddling, thus foreshadowing his rogue-like beginnings ]. After a few years, his name spread into the hierarchy of magic on his home plane, [ no name ] and one wizard was thoughtful enough to seek him out, discovering the magic in him that he could never see. Until now.
He learned quickly as an apprentice, taking up biomancy, which the first card illustrates, and he excelled in it more than any other magic he learned. [ At that, he notably did not study mind magic, forever barring him from his childhood and his ancestry. ] But six years into his apprenticeship, his master attempted to reap knowledge from the most ancient of the Council, Chester, who was far beyond any knew, and with a simple thought, ended his life. Somuus had no master now, and none would take him in, for they knew the misdeed his master had attempted.
His only choice now was to see if nature would take him in, because he was a nobody, a reject in his own society, and did not have the resources [ none at all ] to attempt to relocate. It took him decades of scrounging nature's resources and living in open forests and deserts and the like, only to be imbued with chaos' wrath. Thus, he began manipulating and shapeshifting anything he could into tangible, exploitable objects, only to come upon what chaos gave him, and was given an eternity to redeem himself. He no longer had to eat, drink, almost becoming a divine being himself. He set out to find a place to slumber for eternity, finding a cavern full of intricate pathways, aptly named the Twisting Depths, being the only one to reach the end [ the bottom, if you prefer ], and let his tired body sleep.
Many centuries later, he woke to find himself in the open, for the Twisting Depths no longer existed in this new era, and found redemption, but not among his former society, for no one in this age knew the name of Somuus, apprentice of the wizard who attempted to slay the head of the long forgotten, now abolished Council. Then began his new life, but he found he could not find love or be loved, for he was too ancient among all others, and magic was all but present among every other soul on the plane. [ His story is damn long, so I'll end it here and see what you think happened. ]
http://mtgcardsmith.com/view/dean-kro-necromaster-1?list=set&set=2285
History of Dean Kro, Necromaster.
Dean Kro started as a character I played in a D&D campaign. He was a Dread Necromancer (meaning his specialty was hordes of undead). Over the course of the campaign year he cast two spells every day and that was it for spellcasting, then he just sat near enough to combat for the spells to do their magic (pun intended). The first spell was a heavily meta-magicked Greater Consumptive Field, it made sure that everything that got to low enough health died and was subsequently raised as a zombie. The second spell protected my allies from the effects of the first spell.
Over time he had enough undead to start a business so he got into running caravans. With his powerful undead guarding the goods and passengers, he made a name as a reliable and trustworthy sort. While he was making money from that on the side and part time adventuring he also had a good racket waging genocide on orcs, which produced a great many bodies for him to experiment on. This allowed him to advance his knowledge of undead anatomy and the necromantic arts in general.
During a particularly lengthy battle with a dragon who was terrorizing a city, Dean Kro was the last of his adventuring group to be standing in the aftermath. Dean decided to raise the dragon, and fly his companions to his stronghold. Once there he spend months doing the required research to make something more than a mindless automaton. Once he found the answer he raised the bodies of his former companions and bound the soul of a demon to each one. Unfortunately they were no longer the same friends he had before.
After that he retreated from the surface, he began to explore the Underdark to plumb the depths for mysteries untold. His operations continued on the surface, mainly run by the demon infused bodies of his former companions. They would periodically ship him gold and corpses to fund further research and conquests. Meanwhile Dean was dealing mainly with the drow, a race of evil subterranean elves. Their unfettered access to knowledge not permissible on the material plane made them an excellent resource. However their internal machinations guaranteed that he would one day be cast aside once they tired of him.
Dean struck the first blow against the drow, and single-handedly waged a war on the capital of the drow empire, the city of Menzobarrenzen. With his access to near unlimited corpses (Orcs are a great resource as they breed and reach maturity quickly), he slowly began to chip away at their defenses. It was small at first, but once he established a foothold his assault began to snowball. It was only a few short months before he had wiped out the 20,000 drow inhabitants, and ten times that number in slaves that the drow kept. While Dean's stock of orc corpses was nearly empty, having exhausted nearly half a million troops to do so, he now had access to corpses much more precious, much more exotic. And the city still contained locations of magical importance waiting to be discovered, ignored by the drow for their seeming mundaneness.
There is more to his story, but I think you understand the gist of it at this point.