Tales of Rekhesh (Strategic Saga)

edited August 17 in Sagas
Unlike most of my previous sagas, this is more of a strategy game than an rpg. Heavily inspired by the colonizers series, a series of discussions on the forums.

Essentially, you each control a faction of your own and are trying to conquer (or some less violent way of gaining control or something... idk) the continent of Rekhesh for yourself, and perhaps even the islands considered a part of it. The continent seems mostly untamed. However, one can not be fully sure without exploring it first.
To play, you must create a faction, which includes at least the following requirements:
- Make a card(s) for the leadership of your faction. If you have more than three leaders, it is best to combine them into one or two cards. They should be legendary rare creatures with mana value 5 or less each. Also make sure they have all colors of your faction, with a max of three colors (Cards made for your faction must adhere to the faction's colors). Restriction: Only your leader(s), not your faction's people, may be dragons, demons, or angels, as they are divine beings on this world. Also, they may not be gods, but can feasibly be demigods. (DM me if you make a demigod so we can work out their immortal heritage to be lore-accurate for the world)
- Make a card for the core military force of your faction, either the most widely used or most important. It should be a common or uncommon with mana value 3 or less. Optionally, you may also make more cards for your military force, with the same restrictions. 
- Make a card representing some aspect of your faction's culture, maybe a tradition, unique phrase, or something else. It should preferably, but not neccesarily, be non-creature. Otherwise, no mythic rarity is the only limit.
- Make a backstory for your faction, which should be pretty sizeable.
- Describe your faction's default attitude towards strangers, maybe varying depending on the stranger. Choose from Friendly, Neutral, Unfriendly, and Hostile.

Other than that, I will determine where on the continent your faction starts, whereupon you will start needing to collect resources and expand to support your faction. You may also declare war on other factions or NPC groups, if there are any.
I will make a map of your starting area. A more detailed explanation of the rules will commence once the saga starts.

Image by FerdinandLadera

Comments

  • I’ll join because no one is doing that much here anymore.
  • All good I don’t have much else to do because school starts soon.
  • I was thinking of making my leader some form of weakened eldritch horror, would that be allowed? Like it’s been weakened but using its influence to grow its power?
  • @Mellow_MC
    I guess so. I mean as long as it's not a god. So, sure.
  • For the backstory, is there a general idea of what "pretty sizeable" means?
  • I interpret it as like 7 or 8 sentence
  • edited August 18
    @SpellPiper2213
    Mellow_MC has a pretty good answer, but if you don’t want to write that much, you could probably do a little less. 
  • might be a bit busted idk
  • edited August 18
    @Mellow_MC
    Just make sure to name your faction, make the other cards and especially write the backstory and the default attitude towards other groups.
    Not too busted imo though.
  • edited August 21
    Bump. 
  • Two things about the great sin.
    With 0 power its Toxic 2 ability wont do anything, because it only triggers if the toxic creature deals damage to an opponent. So maybe increase its attack to 1.
    To make full use of its "whenever the great sin attacks or blocks" you should give it vigilance.
  • My original idea was to make it vltron
Sign In or Register to comment.