CHALLENGE - Use These Custom Mechanics!
A challenge to see how interesting spells can become with mechanics that change the way they are played or how they arrive on the field! These are mechanics from my Olean Set, and I'm curious as to what everyone else can come up with.
Faith
Flavor: It's about the strengths and mass of the people and populace uniting to achieve a greater understanding and knowledge, so it has a convoke-like effect that is dependent on your own board state.
Faith - If you control X or more [COLOR] permanents, [CARD] costs {X} less to cast.
Examples: http://mtgcardsmith.com/view/great-churchs-trinity?list=user
http://mtgcardsmith.com/view/purify-populace?list=user
Salvation
Flavor: In hopes to find a way to protect something or respond to a threat, ways to protect and react vary on situations at hand. Same idea as the previous, but it depends on what your opponent is doing.
Salvation - This spell costs {X} less for each attacking/blocking/enchantment/creature/etc. an opponent controls.
Examples: http://mtgcardsmith.com/view/shelter-the-innocent?list=user
http://mtgcardsmith.com/view/to-honor-a-hero?list=user
Faith and Salvation are made with White in mind, but can be used in other colors.
Final Ignition
Flavor: Just a last attempt to hurt the opposition if all else fails, really.
Final Ignition (When this creature dies, this creature deals damage to target player equal to its power.)
Examples: http://mtgcardsmith.com/view/nivaya-of-the-ember?list=user
Stoke
Flavor: How do you get a stronger fire? You stoke the flames.
Stoke - Until end of turn, you may recast this spell by paying X mana/X life/discarding/ etc.
Examples: None at the moment!
Final Ignition and Stoke is focused in red, but I guess might be able to stretch out of the color pie? Not sure really.
Calamity
Flavor: All evils and bad things come back eventually, but how much harm will they do after the first time?
Calamity - When [CARD] enters the battlefield, if it wasn't cast from your hand, [Negative Effect (Lose life, discard, sacrifice, etc.)]
Examples: http://mtgcardsmith.com/view/octavia-first-fallen?list=user
Scourge
Flavor: Again, all evils and bad things return. Just how persistent can they be?
Scourge - When Octavia, First Fallen is put into the graveyard, you may pay {1}{b}{b}. If you do, put her onto the battlefield tapped instead.
Examples: http://mtgcardsmith.com/view/octavia-first-fallen?list=user
Really, this challenge is to see what sort of creative cards can be made from these and spells that work in conjunction with them!
Faith
Flavor: It's about the strengths and mass of the people and populace uniting to achieve a greater understanding and knowledge, so it has a convoke-like effect that is dependent on your own board state.
Faith - If you control X or more [COLOR] permanents, [CARD] costs {X} less to cast.
Examples: http://mtgcardsmith.com/view/great-churchs-trinity?list=user
http://mtgcardsmith.com/view/purify-populace?list=user
Salvation
Flavor: In hopes to find a way to protect something or respond to a threat, ways to protect and react vary on situations at hand. Same idea as the previous, but it depends on what your opponent is doing.
Salvation - This spell costs {X} less for each attacking/blocking/enchantment/creature/etc. an opponent controls.
Examples: http://mtgcardsmith.com/view/shelter-the-innocent?list=user
http://mtgcardsmith.com/view/to-honor-a-hero?list=user
Faith and Salvation are made with White in mind, but can be used in other colors.
Final Ignition
Flavor: Just a last attempt to hurt the opposition if all else fails, really.
Final Ignition (When this creature dies, this creature deals damage to target player equal to its power.)
Examples: http://mtgcardsmith.com/view/nivaya-of-the-ember?list=user
Stoke
Flavor: How do you get a stronger fire? You stoke the flames.
Stoke - Until end of turn, you may recast this spell by paying X mana/X life/discarding/ etc.
Examples: None at the moment!
Final Ignition and Stoke is focused in red, but I guess might be able to stretch out of the color pie? Not sure really.
Calamity
Flavor: All evils and bad things come back eventually, but how much harm will they do after the first time?
Calamity - When [CARD] enters the battlefield, if it wasn't cast from your hand, [Negative Effect (Lose life, discard, sacrifice, etc.)]
Examples: http://mtgcardsmith.com/view/octavia-first-fallen?list=user
Scourge
Flavor: Again, all evils and bad things return. Just how persistent can they be?
Scourge - When Octavia, First Fallen is put into the graveyard, you may pay {1}{b}{b}. If you do, put her onto the battlefield tapped instead.
Examples: http://mtgcardsmith.com/view/octavia-first-fallen?list=user
Really, this challenge is to see what sort of creative cards can be made from these and spells that work in conjunction with them!
This discussion has been closed.
Comments
http://mtgcardsmith.com/view/deathstep-dancer
1/6 Done. No mechanics for Blue or Green?
http://mtgcardsmith.com/view/one-more-dawn
2/6 Now. I despise this creation of mine. Not nearly as good as the last, which kinda sucks.
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http://mtgcardsmith.com/view/flashmeld-magus?list=user
http://mtgcardsmith.com/view/lava-engulfer
http://mtgcardsmith.com/view/rain-of-blood
But I think "recast" in Stoke ability should be more specified.
Is it like a flashback except for exiling after resolve?
Or is it only activated when it is on the stack? For example; you cast a spell with stoke ability, but an opponent does something you don't like in response. Then you can put that spell on top of the stack by paying its Stoke cost.(That means your Stoke spell resolves before an opponent's spell or ability resolves.)
Update: ^Guess this one is not. Because I realized it says "until end of turn."
http://mtgcardsmith.com/view/torch-the-archives
3/6. I'm proud of this one for some reason.
@CrucibleOfHate All of these are awesome, and really I never made a mechanic for blue/green specifically, at least not yet.
@Tomigon Pretty much, it's like flashback but you exile afterwards, usually to prevent any cheating cards out of graveyard, like with some blue spells.
So I might have made a cycle of cards with Faith. only 1 being white
http://mtgcardsmith.com/view/faithless-angel
4/6. This one is special. Also entered into the Antithesis challenge.
http://mtgcardsmith.com/view/reverent-salvation
http://mtgcardsmith.com/view/excommunication-1
Burrow X ( When this creature attacks or blocks, you may exile it. If you do, search your library for up to X basic land cards. Put them onto the battlefield tapped and shuffle your library.)
Example: http://mtgcardsmith.com/view/armored-scavenger
Farseeker (When this creature enters the battlefield you may Scry X, where X is the number of cards in your hand.)
Example: http://mtgcardsmith.com/view/woe-reaver?list=user
1. It has flashback until end of turn, so it's in your graveyard when it resolves like normal and then exiled when it's cast again that turn?
2. Cast a copy of it as it's cast with an additional cost?
3. Exiled as it resolves and you can cast it from exile until end of turn?
4. Something else?
Seeker of the Blind Eternities
http://mtgcardsmith.com/view/seeker-of-the-blind-eternities
5/8 Wow. This work load is weighing me down.
Have an implausible win condition.
& http://mtgcardsmith.com/view/fash-ruination-dragon-1?list=user
Not a bad card though.