Ravnica United Abilities
Hello everyone, I am making a new set called Ravnica United and it will feature the guilds Orzhov, Izzet, Golgari, Boros, and Simic. Because I am short on ideas right now, I will be taking in suggestions for abilities from other people. Until I find good abilities from everyone and myself, I will be taking in ideas from others. WHOEVER COMES UP WITH A GOOD AND ORIGINAL ABILITY WILL GET 5 FAVORITES FROM ME.
This contest will end spontaneously once I have collaborated good abilities for each guild.
Thank you!
This contest will end spontaneously once I have collaborated good abilities for each guild.
Thank you!
This discussion has been closed.
Comments
- Used on instant and sorcery spells.
- Used on weaker spells that are more explosive if copied.
- Even if not a multi-player format, still included to your left just in case you play it in one.
Experimental (As this spell resolves, flip a coin. If it lands on heads, copy it. You may choose new targets for the copy. If it lands on tails, the player to your left copies it. They may choose new targets for the copy.)
http://mtgcardsmith.com/view/sunhome-cadet
I've also got an idea for Dimir if you're looking for something for the other guilds?
Here's my mechanic;
+Investment N (you may pay N life as this creature enters the battlefield. If you do, whenever this creature leaves the battlefield, you gain N life.)
-Example; Conscience Collector: http://mtgcardsmith.com/view/conscience-collector
Great for life gain triggers, if your into that stuff :P
Example: http://mtgcardsmith.com/view/unrelenting-commander
Orzhov - Debt (For each spell you casted earlier this turn, this spell costs N more.)
Example: http://mtgcardsmith.com/view/tormented-rest
Not sure, just think Spell Mastery for creatures, but based on having creature cards in the graveyard instead of instant/sorcery spells.
Simic - Creature Mechanic
Mutate - (When you cast this spell, target creature gains {ability} until end of turn)
Izzet - This mechanic is designed for instants, sorceries and Weird spells.
Influx (This spell costs {1} less for each spell on the stack that you control.)
Boros - This mechanic is designed for creatures.
Veteran N (This creature gets/has {stat/ability bonus} as long as it has attacked N or more times)
Orzhov - This mechanic is designed for creatures.
Deathpact (When this creature dies, put a 1/1 white and black Spirit creature token with flying onto the battlefield.)
http://mtgcardsmith.com/view/paralyzing-blast-9?list=user
Boros :
http://mtgcardsmith.com/view/wyon-the-confident-3?list=user
Orzhov :
http://mtgcardsmith.com/view/ghostly-knight-2?list=user
http://mtgcardsmith.com/view/gnawing-rotbark?list=user
Simic
http://mtgcardsmith.com/view/cunning-selkie?list=user
http://mtgcardsmith.com/view/basilica-baron
Adapt: Whenever (condition trigger: usually casting spells, or creatures entering etc.), (this creature) gets +1/+1 for every basic land type on the battlefield until the end of the turn.
Here are the main abilities:
Boros- Enforce, by @ImBadAtBalancing
Orzhov- Investment, by @GodOfWar
Golgari- Mulch, by me (When this spell enters the graveyard from the battlefield, you may pay {b/g}. If you do, exile it and {effect}.)
Simic- Metamorphosis N {mana}, by me (Exile this spell: Search your library for a spell with converted mana cost X or less and cast it without paying its mana cost. Then shuffle your library. This spell would not resolve.)
Izzet- Initiate N by my friend (When this spell resolves, look at the top N cards of your library. You may choose a nonland card among those and put it into your hand, Then shuffle your library.)
Thank you everyone! Even if your ideas did not make the cut, your ideas helped! Look out for the new set!