Manic Mechanics (Daily Mini-challenges: How will you respond?)
I've noticed something when going through my set of mechanics for my set. I have so many mechanics but very few cards that use them! How will you respond?
Rules:
- There is a challenge every day. Be sure to scroll down and go to the newest page so that you respond to the correct challenge!
- Try to avoid entering a previous mini-challenge.
- Limit 3 entries per mini-challenge.
- Your card must be (one of) the type(s) of card(s) stated in the mini challenge.
- No anonymous entries.
- By entering a mini-challenge you are contributing the entered card(s) to the Earthrealm collaborative set, if I choose to accept it/them. You will be given credit for your work, but I may modify your card slightly.
Rules:
- There is a challenge every day. Be sure to scroll down and go to the newest page so that you respond to the correct challenge!
- Try to avoid entering a previous mini-challenge.
- Limit 3 entries per mini-challenge.
- Your card must be (one of) the type(s) of card(s) stated in the mini challenge.
- No anonymous entries.
- By entering a mini-challenge you are contributing the entered card(s) to the Earthrealm collaborative set, if I choose to accept it/them. You will be given credit for your work, but I may modify your card slightly.
This discussion has been closed.
Comments
Pauper - If X is zero, (insert effect here)
A good example: Scavenge the Dead. Cost: XXBB
Exile X creatures from your graveyard. You gain life equal to the combined toughness of all creatures exiled this way.
Pauper - If X is zero, instead exile one creature from your graveyard. You gain life equal to half its toughness, rounded down.
Challenge 1/7 for Sunday. Check back between 8 PM-12 EST for challenge two.
Bludgeon
http://mtgcardsmith.com/view/bludgeon
http://mtgcardsmith.com/view/corpse-stitcher
I figured that there should be a few card where having X at zero may be what you want, so yeah. And I needed to use that art.
http://mtgcardsmith.com/view/river-lotus
Monday's mechanic is assassinate!
Assassinate (Whenever this creature attacks, you may choose to have it attack a creature instead of a player or planeswalker. It's controller is still defending.) Mini Ruling: If the attacker is not blocked, the blocking and attacking creatures deal damage to one another as if they were fighting.
My entry!
http://mtgcardsmith.com/view/ying-and-yang-twisted-twins
Challenge 2/7 for Monday. Check back between 8 PM-12 EST Monday Night for challenge three.
http://mtgcardsmith.com/view/evenflow-fencer
This illustrates nicely what I meant. If this isn't what YOU meant to happen, then I'll modify it.
EDIT: It does illustrate what I meant, but the wording is inaccurate in that the creature is still attacking. One small change needs to be made to my rewording. It should simply be, as Icecreammac said, instead of attacking another creature (still impossible), it fights that creature when combat damage would be dealt if it isn't blocked. Blegh. So challenge is a bomb, but the wording still needs to change.
Explanation for assassinate:
- When a creature with assassinate attacks a player, you may choose a creature that player controls.
- This is considered targeting, so a creature with hexproof or protection cannot be assassinated.
- If the assassinating creature is not blocked, the creature being assassinated is treated as if it is blocking the attacking creature.
- If the assassinating creature is blocked, it is treated normally.
- If the assassinating creature would trample over the blocking creature(s), the trample damage is dealt to the creature it was assassinating. The assassination target does not deal damage to the assassinating creature.
- If an assassinating creature with trample would deal enough damage to the creature it's assassinating to destroy it, it tramples over that creature, dealing the rest to the defending player. This also applies if it was blocked before dealing damage to the creature it is assassinating.
- If multiple creatures with assassinate are targeting the same creature, the attacking player chooses the attacking order after blockers are assigned.
Ignore the mini ruling I made Yesterday.
http://mtgcardsmith.com/view/higure-the-night-breeze
couldn't get the second ablilty the right size.
I have 3 mechanics for Tuesday! Here they are! You can use one or you can use all of them. Feel free to choose!
Overwhelming (Blocking this creature causes the creatures blocking it to tap.)
Last Strike (This creature deals combat damage after normal combat damage.)
Crushing (If a creature without flying would block this creature, destroy it.)
Here's a creature with all 3!
http://mtgcardsmith.com/view/hulking-monstrosity
Challenge 3/7 for Tuesday. Check back between 8 PM-12 EST Tuesday Night for challenge four.
'Magic has a very robust set of rules, but it has limits. For example, in Future Sight, we tried to make a futureshifted card with "last strike." The idea was very simple. Just as first strike happens before normal combat damage, last strike would happen after normal damage. We had no problem playing with it. It's logically consistent, and we always knew what happened when it came up in gameplay, but the rules manager at the time (Mark Gottlieb) explained that adding last strike to the game would require a complete overhaul of how combat works. The system was built around normal damage and first strike. Adding in new layers requires pulling out the existing system and extensively reworking it. Gottlieb felt that the work required to make the change and the impact of the change on the rest of the game wasn't worth it for the new mechanic, so it was abandoned.'
Goliath Kitten
http://mtgcardsmith.com/view/goliath-kitten
http://mtgcardsmith.com/view/uberix-skelatal-colossal
Okay. Thank you.
Unfortunately, since everyone seems to be making a game out of trying to find every way possible to make my mechanics "not work," here's something you can't disapprove of. Wednesday's mechanic is Mighty!
Mighty (If this spell would deal damage to or destroy an indestructible permanent, that permanent loses indestructible until end of turn.)
My entry!
http://mtgcardsmith.com/view/how-the-mighty-have-fallen-1?list=user
Challenge 4/7 for Wednesday. Check back between 8 PM-12 EST Wednesday Night for challenge five.
http://mtgcardsmith.com/view/empyroment
Yeah, that's a pun.
Also, the assassinate mechanic; would it be easier to word it as whenever it attacks, you may instead have it fight target creature?
http://mtgcardsmith.com/view/god-destroyer-scorpion
Good job guys! Get ready for the next challenge!
Friday's mechanic is Remedy!
Remedy (This creature cannot be dealt damage by creatures with deathtouch.)
My entry!
http://mtgcardsmith.com/view/dokoku-abandoned-hope
Challenge 5/7 6/7 for Thursday Friday. Check back between 8 PM-12 EST Thursday Friday Night for challenge 6! the final challenge!
Good job @AlphaOmega! Get ready for the final challenge everyone!
For this challenge, you can use any number of mechanics and/or keywords in the set! We need creative cards!
MTG Official Mechanics/Keywords in this set: Exploit, Megamorph, Phyrexian Mana, Landfall, Haste, First Strike, Double Strike, Deathtouch, Regenerate, Monstrosity, Hexproof, Flying, Tempting Offer, Transform, Ninjutsu, Scry, Hybrid Mana, Bolster, Strive, Split Second, "End the turn", Rebound, Vigilance, Reach., Kicker/Multikicker, Fight, Indestructible, Shadow, Devour, Proliferate, Flash, Dash, Annihilator, Devoid, Ingest
Original Mechanics/Keywords in this set:
Refresh (When you cast this spell, you may shuffle it into your library as part of that spell's effect.)
(@AtheraCollaborationSet) Collective (This creature has all activated abilities of creatures you control with collective.)
Pauper - If X is zero, (insert effect here)
Creature fighting a player: Whenever a creature fights a player, it deals direct damage to that player equal to its power.
Assassinate (Whenever this creature attacks, you may choose to have it attack a creature instead of a player or planeswalker.)Fateshift # (Look at the top # cards of target opponent's library, then put them back in any order.)
(@AtheraCollaborationSet) Exploration [Cost] ({t}, [Cost]: Reveal the top card of your library. If it's a land, put a +1/+1 counter on this creature.)
Countershock - If this spell is countered, (insert effect here)
Overwhelming (Blocking this creature causes the creatures blocking it to tap.)
Last Strike (This creature deals combat damage after normal combat damage.)
Crushing (If a creature without flying would block this creature, destroy it.)
Mighty (If this spell would deal damage to or destroy an indestructible permanent, that permanent loses indestructible until end of turn.)
Remedy (This creature cannot be dealt damage by creatures with deathtouch.)
Final Challenge!
http://mtgcardsmith.com/view/dilapidate-magic
http://mtgcardsmith.com/user/AlphaOmega/sets/3090